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How does the game fit the theme?
Don't trust that fairy too much, I fear she has second purpose...
What code and assets did you not make from scratch during the jam (if any)?
Sounds and music from Pixabay, authentic only (no AI)
How many people worked on the game?4
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Comments
Hi ! Like others said, as a not super-good precision player I would have appreciated more checkpoints.
I love the art-style, the cheap-tune goes well with it, as well as the plot (I too love the faerie-demon who's trolling us <3). Technically your game looks very clean to me so good job on that too !
I sadly don't have time today to play more and finish your game to see where the story goes but I think I'll give it another try tomorrow :p It's fun getting trapped by all the little things in the game and finding-out how everything works.
Hi! Thank you so much for taking some time to try our game and for the kind words ^^
Chechpoints will forever hunt us down after this haha
The art in this is super super good. The fairy is really cute and her laughing at you when you die is a good touch. I'm bad at these kinds of games but it was really fun!
Thank u so much! That laugh was super funny to draw too! Thank u for trying the game <3
What can I say? Smooth movement and I love the art style.
In the end I only stopped reading the fairy because everything kept killing me. Also I will add oner ore two checkpints.
*How did the demon end up there?
This is the first time I've seen it after testing bruh.
Thank you so much for the comment and bug detection!! :D
If it helps, it appeared when I died and stayed a bit at the checkpoint. The demon appeared from the left side moving towards the right.
The dialogue is the best part of this game! The increasing frustration from her is great (well I got a bit frustrated too so it balances out).
Very nice idea and implementation! The art is super cute too (both pixel and 2d art)
Thank you so much! At the first we were planning to do just a few artworks for the dialogues (coz, you know, just 7 days), but since the writing was leading her to become progressively more frustrated I ended up making a total of 58 sprites to keep up with her emotions haha
The game clearly needs more checkpoints even as a rage game, and the collisions of the enemies are too large, and there are some evil platforming sections, but the demon (fairy) is very cute so it’s fun to get trolled anyways 😼
Thank you!
Yeah, I believe the checkpoint problem will hunt us for a while . There was the idea of having another checkpoint right before the chase sequence, but we run short on time and adding some features after testing became difficult.
I loved the super cute character designs and the pixel art was really nice too! Definitely needs more check-points to avoid players giving up in frustration. The controls were a little tricky for me because I'm not used to platformers on keyboard and I have a small keyboard so my hand felt really cramped up haha but I still had a fun time with it - great work!
Thank you so much! Both of us artists really gave ourselves in making the art look as good and polished as possible, we're happy to hear a lot of people are appreciating it <3
And thank you for the feedback, definitely needed more checkpoints but noticed that too late in the development °^°
Good work! I really liked the spritework and writing of the game. The fairy was my favorite part of the game, her art is super well made and I'm ngl she deadass pissed me off a couple times </3.
The levels were designed pretty well, and none of the tricks really felt unfair, which I think is a pitfall that a lot of platformers with traps fall into. The spritework was really well made, and I like that there were subtle differences that gave you hints on how to get past certain obstacles (e.g. the small spikes in the tunnel and the key for the green door looking like it was painted over).
I still have a few criticisms, although they're kinda nitpicky. I wish the checkpoints were a little more frequent. The middle part inside the cave was kinda frustrating when I died and had to redo platforming sections that felt tedious when I had to do it multiple times. The controls also felt a little awkward, although it might be because I'm not used to platformers where the jump height varies by the amount of time you hold the jump button. It also felt weird that the attack button still moves you on the ground, but to nowhere near the same extent as in the air. I think it'd feel better if it was the same distance.
Apart from that, I really enjoyed this game! Good work, and good luck on yalls future projects!
Thank you so much! We're happy to hear you noticed the details in the spritework, we were starting to fear they were not so evident and some death could feel unfair. Thank you for leaving such a complete feedback, we are always looking for those <3
Good luck too ^^
Very good game! The art style was amazing and so many cute details in the game I love it. The puzzles were good without being extremely hard. Sometimes it wish there was a checkpoint early in the game hahaht. Overall great game I love it!
The artstyle is so cute! Worst part of the game is not having respawn points, but the whole thing is pretty easy so it’s not that bad :)
Maybe the movement could be a little refined, but for a cute lil jam game it’s pretty good!
Music is nice too.
Thank you so much for your feedback! ^^
I think you should add a checkpoint before that rush section, since going back was quite a long way. or maybe give two hearts to leave some room for mistakes. other than that, it's a nice game, and the art looks great! Nice work!
Nice game! I really liked having the fairy accompany me throughout the whole game. Some of the obstacles were pretty tough, but it was a fun experience overall. Nice job!
Very cute art! I found the fairy a little distracting when I'm jumping around, but I guess that adds to the idea of not being trustworthy.
thank you so much ^^
Will forever be terrified of apples now. Art is really solid and the fairy is a cute addition to the theme, fun stuff!
Traumatised by the obstacles that I thought were apples! Good stuff.
Really loved the fairy character and visuals, the doors puzzle was smart.
And thanks for the air dash inclusion, helped me speedrun the long checkpoint sections x)
haha thank you so much ^^
love the artstyle! the door puzzle is a bit too random for my liking as every trap before that has had some tell or something about it that made it feel like it was your fault for falling for it
Thank you so much for trying the game and for your feedback! <3
For the door puzzle, the key is not totally yellow, but partially green, you can notice this and go to the green door or wash the key to find out the true color. But you're right, from the pixel art is not really evident and we could have add a more specific dialogue about that detail. Thank u again ^^
I love the 2d art styles for the fairy!
I would love to have a some more checkpoints
Quirky character, great usage of the theme, will never eat an apple again!
Simple idea but fairly well executed. The art is what really carry the whole thing, very pretty game.
It felt a bit frustrating to replay the same section several time after each death, the game would have benefited from more checkpoints. Solid entry though.
Thank you! You're totally right about the checkpoint, I hope it didn't make it too much frustrating to play.
Absolutely PEAK Game!! i cant tell how much i liked the art and game play! 10/10 for sure :)
Thank you so much for trying it <3