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A jam submission

TRUSTView game page

One tower, ten floors, two doors
Submitted by Sek1ko — 8 hours, 56 minutes before the deadline
Rated by 35 people so far
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TRUST's itch.io page

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How does the game fit the theme?
Logic puzzle featuring doors that do not always tell the truth.

What code and assets did you not make from scratch during the jam (if any)?
All assets and code were created during the jam; the only pre-existing, external resources used were the music, sound effects, and fonts.

How many people worked on the game?
1

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Comments

Viewing comments 29 to 10 of 29 · Next page · Last page
Submitted

I really enjoyed all round!!! am I meant to go through the truthful door, or the one that lies, or does it not matter?

Submitted(+1)

Nice game, the art looked pretty good.

The gameplay itself was kind of boring, there was one long question you could always choose and it would tell you the answer.

The laugh sent shivers down the spine, and the rest of the audio fit the game pretty well.

Submitted(+1)

The concept of this game is simple but very effective. It's a good game—well done!

If you ever have the time, feel free to try out our game.

Submitted

I'm not sure if this is consistent across all levels, but from my experience, every time I get the puzzle wrong, I would restart with only the choice to ask "Are you a trap", which both doors would have the same answer to. So essentially a 50/50 instead of a puzzle. 

Otherwise, I really enjoyed it! I like solving riddles like this.

Submitted(+1)

A bit confusing at times, but the concept is is really good !

Submitted(+1)

Good Game! Love the artstyle and music

Submitted

Good Game! Love the artstyle and music

Submitted

jasjasj makes you laugh when you die.....very good game

Submitted(+1)

If I get wrong correct me, but If the game is in spanish (Argentinian to be precise) I assume you speak it, so I'd prefer to do this review in spanish.
Me gustó la idea, basándose en el clásico acertijo de la puerta de una puerta que lleve a la libertad y otra a la perdición. Tiene un problema al inicio, porque es básicamente una moneda al aire casi siempre, tal vez seria bueno empezar con 2 preguntas en lugar de 1, y aclarar mejor cuando una puerta debería ser la 'verdadera' y cuando no. Entendí que hay que ir por la puerta que diga la verdad, pero a veces es confuso. De todas formas, el estilo gráfico quedó de diez, y los efectos de sonido también. Felicidades por terminar la jam, buena interpretación del tema!

Developer

Efectivamente, dev argentino, manejarme en ingles esta costando pero por ahora lo logro jajaja
Si, basicamente el mayor problema del juego es la aleatoriedad de ciertas secciones, ya estoy trabajando en corregirlo!
Me alegro que de todas formas te haya gustado

Submitted

Te sigo entonces, no suelo ver muchos devs argentinos, yo también soy uno jajaja. Que tengas un buen pasar por el desarrollo, cualquier cosa estoy a disposición, no soy un senior ni mucho menos pero llevo un par de años haciendo videojuegos como hobby. Cualquier cosa mi discord es @gluedogdev.

Developer(+1)

Genial! Voy a pegarle una ojeada a tus proyectos y te sigo tmb, gracias por la buena onda

Submitted(+1)

The game is confusing tbh, but the music and sound effects 5/5 ! Is very good.

Submitted(+1)

Adapting the classic "knights and knaves" logic riddle into a ten-floor tower descent is such a clever application of the theme.....Adding a few more question options or tighter logical guarantees per floor would help eliminate the occasional 50/50 guessing moments and make the puzzles feel 100% solvable.

Submitted(+1)

good game, really love the laughing sfx

(+1)

Good audio and great for a first game!

Submitted(+1)

Good first attempt, like some other ppl said alr, i think the mechanics need to be a bit more concrete and actually being able to deduce stuff from questions instead of having to do a coin flip when you cant tell.

Submitted(+1)

Pick a door. Either door. I picked one. What a fool I was, for I have perished. (good game!)

Submitted(+1)

nice game the audio so good and chill

Submitted(+1)

This kind puzzle concept where you question the others is really cool. But it requires a deeper questioning style. Core flow is cool but it requires more mechanic I believe.

Submitted(+1)

This is a very good attempt for a first published game! The core mechanic is interesting, but it feels more like a gambling game than a puzzle because the questions, most of the time, don't give any hints about the correct door. This is just my inexperienced opinion, but if I were to change things a bit, I would make one of the doors always tell the truth for each floor, while the other doors lie sometimes. Then, the player could ask each door multiple questions, and the puzzle element would be to remember the answers and find the inconsistencies in the given awnser. Otherwise, great job, and good luck on your indie game dev journey!

Submitted(+1)

Good game. Personally, I was terrible at it, but I'll give what I can. In the title screen, a lot of the textures have inconsistent pixel sizes. F.e. in the play buttons and such some portions were 2x2 pixels which some were 2x1 or in the background the tower's outline is very inconsistent, with it being thicker in some areas and thinner in others. The outline is also thicker on the horizontal sides. I couldn't actually complete the game so take this with a grain of salt if I am wrong, but it only looks like there are only two doors, which gets stale.

Submitted

Great game! Well done. I loved the mystery, the sounds, the graphics, and the concept of the game, too. 

I didn't understand some parts, but it's a good game.

Viewing comments 29 to 10 of 29 · Next page · Last page