Nice game, I liked the movement mechanics and combos, but it was too laggy to use its full potentional.
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Can't Trust These Relics I Found in a Dungeon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #177 | 3.727 | 3.727 |
| Gameplay | #262 | 3.455 | 3.455 |
| Theme | #281 | 3.818 | 3.818 |
| Innovation | #319 | 3.364 | 3.364 |
| Overall | #330 | 3.500 | 3.500 |
| Visuals | #495 | 3.636 | 3.636 |
| Audio | #680 | 3.000 | 3.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The relics and "upgrades" you find can't be trusted until you uncover what they actually do. One of the characters may also not be what they seem...
What code and assets did you not make from scratch during the jam (if any)?
We used public assets for most 3D models and animations, and bought a character pack for all enemies in the game. Credits are in the Description :)
All code and and 2D art were made during the jam.
How many people worked on the game?2




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