Simple and fun! I love it to death.
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Snake vs Mines's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #489 | 3.565 | 3.565 |
| Gameplay | #540 | 3.130 | 3.130 |
| Enjoyment | #611 | 3.217 | 3.217 |
| Innovation | #660 | 3.043 | 3.043 |
| Overall | #864 | 2.971 | 2.971 |
| Audio | #1115 | 2.522 | 2.522 |
| Visuals | #1397 | 2.348 | 2.348 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
There are more than one pellets in this Snake clone game, but only one is real and the rest are mines. The fake one will sometimes let out beeping sound and brief highlight.
What code and assets did you not make from scratch during the jam (if any)?
Aside from fonts from Google Fonts ("Tomorrow" is what used in the project), The code came from snake clone prototype I've made in March, where I experiment with grid-based movement and pseudo "game framework" workflow. What I iterate from original source is the game mechanic that meets the theme.
How many people worked on the game?1
Comments
A simple game, but it's hard to get snake wrong. I'm generally enjoying a lot of the new takes on classic titles from this jam, and this one in particular was pretty addicting, specially as you have to focus on both navigating the snake and dodge all of the pellets until you know the correct one. I wish it had a way to track the score.
Cool twist on snake. I really like how it forces the player to multitask while still not crashing. I think that you could add a hard mode where the player crashes into the edges of the screen like in the classic to emphasize multitasking as it would stop them from just moving in one direction while they watch the dots, but that's just me. Overall great submission!
Thanks! I planned to add more levels (including the boxed one where you can’t pass through the screen) and also other things if there’s interest in this project or in case if I want to. To be frank, this game is pretty easy, or perhaps that’s what I think after countless playtests for fun factor. :)
I did not get how to tell where is the real pellet at first and was a bit frustrated, but once they started pinging it flipped the entire game for me! I really like this twist on snake game. The only issue, mines could appear right in from of you after you eat a pellet. A great jam entry overall!
I always think it's awesome when devs take an idea from an established game and build a new mechanic around it. And I think it works really well, especially the way you did it.
Maybe the ball you're not supposed to catch should have been a bit more obvious. But I had a lot of fun playing it.
Congrats on the work.
This was a really good idea that makes snake alot more interesting. My only complaint is that at least for me, I can't tell the highlight and regular pellet color apart. I don't know if that was the intention or if I need to get my eyes checked. For a second there, I thought the beeping noise was my snake detecting invisible pellets that I either had to find or avoid. You did a good job on this and I also found it neat that you committed to a dev log when developing this. Awesome work!
Fun game and a classic concept! Had that arcade feel to it with the sound effects and the game ramped up in difficulty. Being able to toggle the music on/off was nice too. Feedback I have for it is that it would have been nice to have the score on the UI as some visual feedback. Good job!
A fun little game. The difficulty really ramps up as the length of your snake and the amount of mines increase.
liked that it has no walls . A fun mechanic to add to the classic and unforgettable snake!
This is a rather unique and thematic way to spice snake up!







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