Play game
No Honor Among Thieves's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #254 | 3.444 | 3.444 |
| Gameplay | #330 | 3.370 | 3.370 |
| Enjoyment | #472 | 3.370 | 3.370 |
| Audio | #554 | 3.148 | 3.148 |
| Overall | #573 | 3.228 | 3.228 |
| Theme | #924 | 3.074 | 3.074 |
| Visuals | #1011 | 2.963 | 2.963 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You heist a bank together, but you want to get out with your own cash and steal the cash from other colleagues. At any point you can decide to betray your teammates
What code and assets did you not make from scratch during the jam (if any)?
Everything has been made by us, except for the main menu music. Other music and SFX is by us, the art as well.
How many people worked on the game?4
Leave a comment
Log in with itch.io to leave a comment.




Comments
Very well made. Good job, a good concept well executed.
Cool concept and really fun to play!!
Loved the visuals and mechanics!
the blueprint title screen and the mugshot join cards sold me before i even started. planning five moves blind then watching all four go at once is a great loop. good job
Wow really fun I love the sound effects and the visuals. This mechanic was genious I really enjoyed playing it.
Very cool idea! Definitely an interesting gameplay loop. I played by myself but honestly it does have alot potential to be expanded into the friend game category! Would definitely appreciate if you review mine as well!
The game looks even better than I expected! The art is really nice in the game!
The gameplay is super creative too, I really love the idea! It definitely feels like something I'd want to play with friends :D
I think adding more ways to attack or mess with other players, whether they're enemies or even your own teammates, could make everything even more chaotic and hilarious XD
Nice work! I really wanted to make a local multiplayer game this jam, but then everyone voted for this theme and ruined my ideas. You executed it great though, with the hidden turn based movements! I played solo for now and did not manage to beat a heist other than the tutorial. I had to exit out briefly to look up the command to attack lol.
I think if you increased the timer for the turns, I would try it out with friends. The timer is short enough though I think it would stress them out lol
5 stars though, excellent work!
wow, turn-based? unexpected concept at game jam, really good work!
Nice game! It's a shame I couldn't try it with friends it definitely seems like it would be a lot of fun. Maybe I'd make the tutorial your first match, because on my first try I was a bit lost, but then I got it.
Fun game! addicting.
I got hooked and been playing this game for about an hour. Super cool! The art style, sounds, music, gameplay mechanics – everything is top-notch. Definitely 5 stars in every aspect. Don’t abandon this game and keep working on it after the jam!
Such a good idea for a turn-based game. Really liked the controls system and sometimes the "teammate NPCs" just block my path so I get left behind lmao. The art is nice, sounds are well designed and the game is pretty fun. Well done!
Very addictive turn based. i was a bit confused at first but it picks up very quickly. Also wow cops hit hart hahaah just like real life :P try our game out! /jam/brackeys-16/rate/4950220
Nice turn-based concept! Takes a bit of getting used to, but I can really see the amazing gameplay that comes from this! Bravo
Love the semi-turn-based idea! Having the controls right on the game screen would feel a lot more intuitive. I had to keep checking how to play.
Very cool game, original and fun concept, well-made overall. Well done :)
This has to be one of my favorite games from the jam! The concept is so clever, and every aspect of the game comes together really well.
My 2 critiques: I wish the police were a little more forgiving. for example, only getting attacked once when close to the player instead of repeated hits. I'd also love some more feedback (like sound effects) when pressing WASD outside the planning phase. It threw me off at first when the enemy execution phase was short and my first few inputs didn't get registered LOL!
Other than that, great work guys!