first off absolutely love the style very unique and stylish choice, it really makes the game stand out!
I like the paper rock scissor type system, I definitely think it's interesting and it has depth, tho I didn't get too far into the game, I wasn't able to really able to figure out who is who the moment it got more complex and added more characters, it made sense when I saw the actual layout but I think it's a bit too much for my brain lol
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Slap the Soldier's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #33 | 4.250 | 4.250 |
| Visuals | #79 | 4.406 | 4.406 |
| Innovation | #172 | 3.594 | 3.594 |
| Overall | #180 | 3.651 | 3.651 |
| Gameplay | #474 | 3.219 | 3.219 |
| Audio | #490 | 3.219 | 3.219 |
| Enjoyment | #609 | 3.219 | 3.219 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Slap the Soldier is built entirely around not being able to trust anyone.
Every soldier in the lineup accuses someone, but no two lie or tell the truth for the same reason — a Truthful soldier always points at the real culprit, a Liar never does, and several other hidden roles twist that logic further. No single accusation can be taken at face value; the only way forward is cross-referencing every statement against the others to find the one pattern that makes them all consistent. "Trust No One" isn't just the mood, it's the entire mechanic.
What code and assets did you not make from scratch during the jam (if any)?
Music, and a few parts of the code handling combinatorial and geometric calculations, were not written from scratch during the jam.
How many people worked on the game?2




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