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A jam submission

Red Riding HoodView game page

Rated by 19 people so far
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Red Riding Hood's itch.io page

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How does the game fit the theme?
Should you trust people you encounter in the forest?

What code and assets did you not make from scratch during the jam (if any)?
None

How many people worked on the game?
20

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Comments

Submitted

Hm... I guess I should read the tutorial before trying to beat the end boss...

Really fun game. It would be nice if you could read the tutorial again after you've played the first stage. It really messed me up.

It would be nice if you guys could communicate to the player better when they could use their shield or their bottle. I understand that you only have three bottles, but there's also some cooldown they're under that is currently invisible. Something simple like a slight color change or a sound of denial when pressed during cooldown, letting the player know you heard them, but simply refuse to listen

I think the movesets of the characters were fun and diverse, though during my first run, the one where I didn't know the block button, I found some of the hitboxes to be a bit unfair.

Red riding hood was slippery and had a very floaty jump, which doesn't feel that great, but all the other moves benefitted a lot from that decision. The hunter's kick move for instance, and the grandma's roll move would have been easily dodgable.

With the directional inputs it would have been really nic if you had full controller support. I mean, you just have to assign the right button to block, and the top button to throw bottle, and you would've been done. On keyboard I found directional inputs to not be worth the trouble. It would also have been nice if you had assigned the moves to z, x, c and space or something similar for arrow controls, which is usually my go to for these kinds of games. I don't know how many of you could edit the game at once, but I think assigning one person to accessibility, as a subrole of course, wouldn't have gone unnoticed.

Working with 20 people makes sense considering the slight explosion of different styles here and there. Unavoidable for such a short jam and I think it works relatively okay. Well done coordinating 20 people and still having a finished product by the end. I bet Kevin Tian must have been very busy coloring the hunter as well as designing entirely new colors. Don't worry mate, the colors look great.

The backgrounds looked like they come straight from a fairytale bundle, very cool. Makes me wonder how the game would have looked if the characters were a bit more similar in style. 

The animation was whacky and fun

The difficulty curve was alright. Grandma was definetely harder. The lady wolf could be beaten just by standing next to them and mashing attack, which is a bummer but also really hard to solve sadly, making it harder would also make weaving in and out harder.

I dare not make a tierlist of which of the enemies I thought were most fun, as they're all really good and work well together. The first one kinda idle and easy to get you started, the second one having an abusable weakness, and the third just hard on all fronts, they worked well together, like I said.

That's it, good job, it was so fun that I played throught it two extra times. Sorry for writing too long of a comment.

Submitted(+1)

It looks a little rough at first, but it’s surprisingly complete and well put together. The combat is really fun, and the characters’ abilities are designed in a very thoughtful way, with enough counterplay for each of them.

Once I became familiar with the different characters and their skills, the battles became much more exciting and engaging. This game has a lot of potential, and more importantly, it’s a game that genuinely brought me a lot of fun.

Submitted(+1)

Such a unique art style! I absolutely love it!

(+1)

I loved thye animations and character design and the whole Innovative. there is a problem. the cooldown of the shield botherd me a lil and the movements needed to be a lil more faster. And the landed hits could have been telegrapht a bit clearly . great job it was nice.

(also if you had free time , pls check out our game too )

(Marshi from "Beware of Sheep" team)

Submitted(+1)

Challenging fighting game with brilliant art. Took a few tries to beat the grandma (Does this count as elderly abuse?). Anyway, good work!

Submitted(+1)

The character designs and art are the highlight for me. Event the backgrounds have so much detail in them. The animations and attacks feel good and are responsive. Great work over all!

If I would change something I would probably make the jump bit less “floaty”. It would make the game feel more snappy and responsive.

Submitted(+1)

I'm usually not into fighting games, but I beat this one all the way through (that final boss took me 10 tries!) — the character art and animations, especially for Red, are fantastic. The floaty movement took a minute to get used to and it definitely lacks hit SFX/VFX for proper feedback, but awesome job overall

Submitted(+1)

The art is amazing! I was surprised when the second fight turned into a wider view, and the character design is also impressive.

Submitted(+1)

the art is really cute!! though i dont get how does it link to the theme?

Submitted(+1)

The characters and animations are super cute.
Submitted(+1)

beautiful art direction and character designs, and the bones for some really interesting animations! sadly though, the gameplay did feel a little clunky- i think it may be due to too many cooks in the kitchen here. instead of so many people tackling a variety of enemies, i think you guys could have made a really solid single 1v1 fighting game!! loved the twist on red riding hood in a fallout vibey world :]

Submitted(+1)

Really love the art ! Agree with other comments about the gameplay being a bit awkward sometime. I don't get the link with the Jam theme. I had fun playing

Submitted (1 edit) (+1)

The backgrounds and the character designs are astonishing! The gamefeel is really dragging down the game though...

However, if you put in time on the gameplay and feel. I'm sure you'll make a great game! I mean, just look at what you made in a week!

Good luck!

Submitted(+1)

The interactions and combat felt a bit jank, was hard to tell when and what there's a hit and/or damage taken. The first enemy was hardest, the second enemy was the coolest one, but too slow, the last one was also cool, she got the grabber.

The amount of animations were so overwhelming, even though they weren't properly displayed in-game, but that's a lot of works.

Submitted(+1)

The mechanics are great, but the character feels a bit too slow. Sometimes blocking doesn't work, and the character ends up behind the boss. Aside from these, it has an incredibly cute art style and the music isn't bad either. It's a game with incredible potential, remarkably well-prepared for just one week.