This one was challenging and stressful. Well done. Thematically fit perfectly.
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Welcome Home's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #133 | 4.053 | 4.053 |
| Overall | #134 | 3.702 | 3.702 |
| Gameplay | #168 | 3.605 | 3.605 |
| Innovation | #209 | 3.526 | 3.526 |
| Enjoyment | #235 | 3.632 | 3.632 |
| Visuals | #238 | 4.053 | 4.053 |
| Audio | #396 | 3.342 | 3.342 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
In this world, the streets are dangerous. You need to talk to people to keep your anxiety low, but you absolutely can't trust anyone.
What code and assets did you not make from scratch during the jam (if any)?
All code and assets were made from scratch during the jam with the exception of Dialogic's speech bubbles.
How many people worked on the game?2
Comments
Oh damn. I actually felt anxious while playing this game. It's really good and really fits the theme through the strangers and the nice people you can sometimes encounter. And the atmosphere too just gives off a great vibe that I like very much. Sometimes I almost thought the kidnappers would come back from behind to grab and jumpscare me... Great game!
I really love it! This tense, thrilling experience and the darker pixel-art style — everything is just amazing!
(Our game is still a bit short on ratings, so if you've got a sec to leave one we'd really appreciate it :D)
Really tense little experience with great atmosphere. I liked how the art, music and those sudden shadow‑people chases kept me on edge, and the simple loop of talking, hiding and hoping made the walk home feel way more stressful than it should. Some moments get chaotic, especially when kidnappers spawn during dialogue or in the lava section, but the core idea is strong and the ending lands nicely. Good work from the dev. (pls play my game)
This is AMAZING game design!!! Also… when I read a Kidna pper say “ All that shivering is PISSING me off” I must have fallen off my chair because THAT WAS A DARK LINE TO READ, Friend! faints again
this is so well made! i love the stressful vibe of the game, and it was good enough to reach the ending! the gameplay is a bit bugged, like i once was talking to someone and a guy in the back kidnapped the kid in the middle of the dialogue, and the fact that it's almost impossible to understand who is evil and who is good. very well made!
Sorry about the kidnap during dialogue! That was a rare condition we didn't have time to fix.
The idea behind the strangers is to talk to them if you're unsure whether or not they're kidnappers, pre-emptively hide if you don't want to talk, or trust them and walk past them, hoping they're not kidnappers (last resort). Sorry if that gameplay wasn't fun/wasn't intuitive! I'll do better next time.
I love yours art and it's so cool to play. The vibe that's really scare me.
The idea and the premise are so unique. And the sound effects were nerve wracking.
Really GREAT game
Really cool idea for a game! I think there should be some clues about which stranger is good or bad. Maybe the way that they walk? The anxiety meter goes a little bit too fast, but that might be just me.
This has to be one of my favorites. We were planning on making something similar but with social anxiety instead of being a child with rest stops to relax your anxiety. At first i was disappointed there were no clues to look out for to tell a good person from bad. Then i started talking to people only near the hiding spots and managed to get through. This really feels very similar to the kind of games my team makes as well so it felt very nice playing this from that aspect too! Good Luck. Do check our game too we're trying to reach 20 ratings
Solid game loop! I got kidnapped at first because I didn't realize kidnappers could be running! I also didn't realize that moving my character left would auto-run. So that was pretty spooky when they got me so fast. Second time around I got home safe. I read your spoiler on a different comment, and I honestly totally missed the mom being gone overall, and the dumpster part. I love that there was a lot of character lore, I should have looked more closely at that end scene!
I thought the writing was really nice, it provided good contrast between the tense walk and warm/friendly characters. I think the experience succeeded with the theme and associated anxiety. The gameplay and level design reminded me of my own experiences walking in a city alone late at night, keeping an eye on my surroundings and noting where my exits (for the game, hiding spots) might be.







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