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Tadka's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| AI Direction & Adaptability | #7 | 3.511 | 3.583 |
| Production Velocity | #8 | 3.348 | 3.417 |
| Theme Fidelity & Creativity | #8 | 3.919 | 4.000 |
| Overall Enjoyment | #17 | 2.776 | 2.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
The Biggest Challenge
Making AI-generated photographs sit inside a canvas game whose code was also AI-written, without the photos looking pasted on. Every image was art-directed to one look, keyed to transparency, and composited so the real photo and the code-drawn lighting share the same light. The karahi is a generated image, but the oil still reacts to your flame because a hand-directed live layer runs on top.
AI Tools Used
Google Gemini (free Nano Banana) for all image generation, and Claude for the code and game design. The audio is synthesized in Web Audio from written code, not AI-generated sound. A human directed, decided, and reviewed throughout.
Areas Where AI Was Used
Images, generated with Gemini then composited by hand. Code and mechanics, written with Claude. Audio is code-synthesized, not AI-generated. Every design call and edit was the human's.
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Comments
This game has a really great atmosphere. The graphics are beautifully unified throughout, and the background music and sound effects really enhance the game's feel.
Plus, the controls are simple, so it's very easy to start playing and enjoy.
I thought it would make navigation smoother if you could use the keyboard to move to the next screen on the “WHAT DO YOU COOK?”, “TITLE,” and “SERVICE OVER” screens as well.
Anyway, I had a lot of fun playing it. 🙂
That is good feedback, and I will work on it. TYVM! I am glad you enjoyed it, and thanks so much for trying it and for your kind words.
I have updated the game, based on your feedback. Perhaps you'd care to try again, and update my rating?
At first I couldn't quite get the timing down, but it seems using the arrow keys instead of the mouse is the way to go! It does an amazing job capturing the chaotic feel of a busy kitchen, which makes it super unique. I had a lot of fun!
Glad you enjoyed it. Thanks for trying it!
The controls are simple, and I liked that I could play it on my phone. The graphics have a very unique style, and there was something strangely captivating about the overall atmosphere.
Thank you! I am very glad you enjoyed it, and grateful that you tried it!
Ah! Once I figured out I can get more points if I don't just click wildly, it's a fun experience. I don't think it was your intention but the game has a very eerie feeling to it, the repetitive fast music, the dark color palette and shadow people made the experience a little strange and unnerving, but good mechanics.
IT is supposed to have kind of a weird mystique to it... Thanks for playing!
It took me a while to really understand what was happening - but I enjoyed this once I got it.
I enjoy the use of little psychological hooks that this game does well - particularly loss-aversion.
Rather than making a curry then getting a customer, the customers show up (feels like you already have them, or at least have an opportunity at them) and then you *lose* them. Much more urgent problem to solve adding to the excitement.
I tried to put a minor twist on the restaurant service games with that. Thanks for noticing!
The atmosphere is fantastic; it really makes you feel like a curry chef.
The controls feel great, and adjusting the heat gives you the sensation of actually tossing the pan.
The sound of the black pepper popping is satisfying, and it’s rewarding to be able to upgrade your skills using your earnings.
The only downside is a loophole where you can rapidly press the spice-adding button to serve customers before they leave, allowing you to make a lot of money.
Aside from that, I’m thoroughly satisfied.
Thank you! I am glad you enjoyed it.