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Planet Plunder's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Accessibility | #10 | 3.545 | 3.545 |
| Graphics | #11 | 4.333 | 4.333 |
| Theme | #16 | 4.030 | 4.030 |
| Overall | #21 | 3.623 | 3.623 |
| Audio | #22 | 3.606 | 3.606 |
| Controls | #29 | 3.455 | 3.455 |
| Fun | #63 | 3.030 | 3.030 |
| Originality | #75 | 3.364 | 3.364 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.7
Theme Interpretation
Doom isn't the setting, it's the resource you spend. Every world dies on a visible timer, every upgrade that makes you richer brings that timer closer, and every offer quotes the exact damage before you take it. The planet is going to die regardless — the only question the game asks is how much you take before it does.
Wildcards Used
Tag Along - The player character has a companion
Discord Username(s)
Kruda
GWJ Participation Level
3
Team Size
1
Generative AI Disclosure
Comments
Lot’s of cool original narrative from the bot. I just said no to everything and kinda tuned out to crunch the numbers. A lot of variety for an incremental. I played thinking it was by a solo dev; reading the credits, I see a team effort. Figures; game is BIG (and good).
If I were to search hard for an improvement, I’d like more clarity on the dice rolls.
Nice incremental game with a lot of content. I don’t usually play these types of games, but I can tell this is some solid work.
Incredible Visuals and feel as usual! I wasn't quite sure what i was doing in the actual moment to moment, but it did feel good to smash buttons, madly buying anything i could to crack open the planet.
There's such an impressive amount of work and polish for one person over nine days here, you should be proud of the work you've done.
Okay, I'm terrified. You got all this done in 9 days? Solo? Did you sell your soul or something? It's all so polished! It feels like a game I spent money on. Totally blown away. Please release this for money after the jam!
My only negative note is that it wasn't clear to me what some of the dice rolls were doing. I'm not sure if I missed some popup, but I couldn't figure out where to find that information.
As others have noted, blown away by what you managed to achieve solo in the timeframe!
Incredible game. Super polished.
The sound fits really well. The UI is seamless. The gameplay and using doom as the resource is a really nice creative spin.
Sound design is on point and works really well with the chosen music. Just exquisite Sci Fi Vibes.
Love the main menu screen with animated stars.
Great job!
Very nice management type of incremental game. The polish on the game is awesome and the amount of gameplay is astounding. Great work, and good luck!
Wow this is incredibly polished. I can't believe 1 person did this in 9 days. Great job!
Really enjoyed the visual changes with each decision and the game felt extremely polished overall. The whole screen shaking as the doom got closer did feel a little dizzying, but aside that very solid.
Love the art, Very polished! Can't even imagine how you got it so polished in such short time, lol
Super polished with a great-feeling UI. Even if you’re not into incremental games, it hooks you fast and makes you want to see how far you can push each run
Very pretty game, I don’t really like incrementals but this is one of the better ones i’ve seen.
Absolutely loved this game, was seeing it on the work in progress during the jam and had to try it! You all should 100% expand this into a full game! Good job






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