So cute game. Art is amazing. Good job
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Reliquia's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Quirkiness | #94 | 3.767 | 3.767 |
| Secondary Theme Interpretation | #96 | 3.567 | 3.567 |
| Graphics | #108 | 4.067 | 4.067 |
| Overall | #122 | 3.644 | 3.644 |
| Gameplay | #148 | 3.467 | 3.467 |
| Gameboy Soul | #187 | 3.667 | 3.667 |
| Soundtrack/SFX | #190 | 3.333 | 3.333 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme
In our game, your character goes to infiltrate the terrifying Golden Cats' lair to retrieve her most valuable heirloom, a golden doll, out of a giant pile of treasure!
Comments
This looks so good! You've done a great job with your colour palette, and the characters are very endearing. Love the music too. It's fun gameplay - as some have said the hitboxes (of the horizontal waves) are a bit unforgiving, but otherwise the execution is great. Nice job on this!
Very pretty game. I do feel the gameplay could have used some polishing, the jump arc seems unnecessarily narrow for the sizes of some attacks, the arena could have been bigger (either through a smaller scale of the boss/items/PC or by having some horizontal scrolling) and the PC could use some acceleration/deceleration to make movement more interesting and a bit less stiff.
Also some things that damage you look way too much like power-ups for my taste, but if that's on purpose I can respect a little bit of player-trolling :p.
Love the visuals, I really like the mechanic of grabbing ammo from the boss itself, super fun!
Really good music and visuals, I had a lot more trouble with the 1st boss than the second just because the hurtbox is so wide and it was hard jumping between the projectiles. Overall very good for a short and sweet boss rush. I'd appreciate if you left our game a rating as well!
While the hamster feels unreasonably hench for the screen and I would like some way to regain health (if there is, sorry!), the concept is very fun, the music is good and the art is very cute and polished! Overall a fun jam game! Fun take on the theme as well :)
Really nice boss fight! The controls could feel a bit smoother, and it wasn't always immediately clear where the hitboxes were when avoiding attacks.
Still, the idea is really cool, and the art style is original and very eye-catching.
Nice one boss like, sadly I could not play a lot due to the controls being very bad on a qwertz keyboard as you need to strech your hand across the keyboard. Patterns were fun, not sure if the slamming hands get faster over time, but it did feel like I got smashed once way faster than every other time.
Graphics wise the game is lovely, has nice art and palette choice. Music and sfx are also well done!
Cool idea, great execution! Well done!
The kitties are powerful, as they should be. This is really cute and I had a good time :) I think the treasures that hurt you could be more clear, as I was very excited to pick up a sword. Lovely spritework and music :)
Cream wrecked me. I need to come back later for vengeance.
Great art altogether! All three animals are very cute! (I dont trust that maneki neko...)
The coin cap idea was great. I tried hoarding a lot of coins from the Cookie fight for the Cream fight and got skill-gapped lmao.
The hitboxes were a bit fuzzy, and sometimes items dropped way too fast (I think because the hand can be lower sometimes?).
Overall great entry :)
Thank you so much for the feedback! I'll be fixing the way and rate items drop in a future update, especially in the Cream fight.
I got another commentary regarding the hitboxes, so I'll definitely be checking that as well.
I'm glad you enjoyed the game art and mechanics, Hope you can beat Cream, the maneki neko!
that hamster gotta hit the gym or something lol.
i really enjoyed the gamplay and the boss fight is intense in a good way
As some said, *very* difficult, but addictive. I feel like the hit boxes for the hamster or the soundwaves are a little off? Larger than it feels like they should be? Or maybe it's just me. But the "JUST ONE MORE TRY" feeling made it a lot of fun, even when dying. The only sound effect issue I had was that hitting the cat and *getting* hit were the same sound. Maybe a cute little "OW" squeak for the hamster getting hit. :D
Thank you for playing, and for share the game in your Stream.
And Thanks for the feedback, of course. I will triple check the collision masks just in case I missed something. I'm glad you enjoyed the game nonetheless!
I totally agree both enemies and the playable character should have different sound effects, that's already in the list of things to fix.
Very difficult game, but very addicting. Seems impossible at first, but eventually you get the hang of the jumps. Well done, good progression in difficulty, never saw the end though. Well done!
I really enjoyed this, my only gripe is that the distribution of randomness felt really unfair at times.
On the second fight especially, if you’re unlucky you can get a long drought of no coins, and even worse, the damaging objects can fall in such a way that they’re impossible to avoid, leading to forced-failure unless you always drag the paws to the far-left and then far-right, which isn’t very intuitive (at least until you lose to a no-win scenario).
Other than that, though, awesome job. The character controller felt nice and tight to control, and the art was very cute.
Thank you so much for playing, and for the feedback!
I will definitely work on the item distribution, the 50/50 randomness sounded good to me in theory, but I get that a bad RNG can feel unfair.
Regarding the items in the fight against Cream, this is probably the least polished part of the game due to time constraints. I am thinking in a couple of ways I can fix the impossible-to-avoid situations, and of course I'll be trying to fix the existing bugs.
This was really fun and I loved the design and artstyle! It was really hard to dodge the cats sound waves but I did eventually get it. Maybe adding some kind of tutorial to tell the player what the cat drops that helps them and what harms them would be helpful!
Absolutely adorable and delightfully challenging! I haven't been able to get past Cookie more than once, but it's so cute, quick, and fun that I don't mind trying again and again. Smart design choice to have the coins fall slower than the attacks. The hitboxes feel fair, and I like that the hamster doesn't jump *that* high (just barely clearing the obstacles is scary in a good way). Your character designs are awesome--I especially love the hamster's lil face when throwing coins! Amazing work!






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