Very good looking module! It feels like some of the text might be a bit too small to print, but the content seems solid enough for a small campaign.
Play game
The Byzantine Cataclysm's itch.io pageRate this game
In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.
Comments
Terrific submission. There is such an immense amount of content crammed into the space and all the content is top notch. The "Restore the Blade" requirements are very fun. I am also a big fan of the map illustration—I love when maps are more than a 2d representation of a geographical space.
If I had to offer any critique, I do feel some of the art has too much detail—just extra lines that confuse the eye as I search for the important details.
Incredibly visually striking. Really phenomenal layout. A lot of cool ideas in here too.
I have one small nitpick visually. The little specs are cool but I might suggest going through and erasing them in the spots where they intersect with letters. It makes it (very slightly) harder to read at points. For example, on page 3 I kept reading location 5 as “Fusit Rock” instead of fusil. Not a huge deal, but since everything else is so polished it stuck out to me.
Very fun! I like the design, particularly how you show somebody holding the map; that’s pretty fun and I haven’t seen it done before. Overall, great work! (also nice to see a fellow “volcano as climax setting” submission!)
I loved this submission. The quest to restore the sword, which by achieving different parts allows you to keep one of the hydra's heads at bay, is chef-kiss.
All around charming visual presentation and easily understandable writing. I also love how you present the region map. Would be a fun adventure to run. Plus points for dinosaurs!
This rules, charming in the best way and the way the sword works in conjunction to the hydra, so rad! Would be insanely fun to play through.
This slaps. The illustration of the barbarian looking at the map with a wizard on his shoulder is my favourite ilu of this jam. I would have liked a bit more detail in the key but given the space constraints you nailed it.
Gorgeous art and layout. You did an efficient job at breaking down all the information into fun little chunks.
I just wish we had more info on all the islands. As far as I can tell, the cultist temple is the only keyed area, and the notes are pretty loose for the other islands. I could have missed it, but I wish there were more places to learn about what’s really going on with the Basalt Edge getting stolen? Mostly, I wish it was listed where the blade actually rests.
Enough with nitpicks! I really like the d6 roll for the Trade Trawler, I love those kinds of simple but genius design choices! And I love the list of quests the players must do to reawaken the Blade and keep the heads asleep. Well done!
A fun, charming adventure with that surprised me by winning me over as I read it. The way you present the map made me grin. Great design choice. Tempering the blade is a fun mechanic that gives PCs a variety of goals that can be completed in any order. A concise way to add a lot of interactivity and provide lots of choices
This looks stunning! Great artwork and choice of colors.
Phenomenal job! Pretty sure you could run an entire mini campaign set in this zine alone!
Wonderful art that made me chuckle more than once, and fantastically usable maps as well. I love this!





Leave a comment
Log in with itch.io to leave a comment.