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Stop allowing AI generated content on Itch.io

A topic by spookysoulgeek created 12 days ago Views: 892 Replies: 46
Viewing posts 1 to 11
(+16)

Itchio is supposed to be a place where small teams and solo creators can post their projects. People are getting tired of all the generative ai slop being posted. We want human made games. 

Reasons to not allow AI content:

unethical: uses other people's art, writing, photos from social media, without their consent
*takes jobs from artists, writers and musicians
*unoriginal: no human creativity or insight used to create it
*wastes tons of electricity and water to run the data centers
*the data centers are built by clearcutting tons of land that used to be home to many native plants and animals who now have been displaced from their habitats
*in the US, laid-off workers are being paid diminishing fees to train the algorithms that are replacing them. 
*using generative ai, both by generating images and by generating text causes AI psychosis and degrades critical thinking, and makes people lose touch with reality
*Using AI to create writing and then putting your name on the final product  is plagiarism 
*It fabricates disinformation 
*the engines that run generative AI are used by p3d0philes to create CP


(+4)

Lol i Hope you dont really believe anyone cares about Your opinion :D  Who are you even?

(+5)

Shut the fuck up you pro-AI loser.

Moderator (1 edit) (+4)

I understand that this is a very polarizing issue (and I personally think the same as you regarding AI content), but please try to keep the conversation civil (in reference to your other posts) 

(3 edits) (+2)

Why should i if they don't try to keep it civil themselves?

Those AI bros are beyond delusional.

And i already stopped, you were just too late.

Why don't you guys make No AI filter on by default or add a "Block all AI assisted games" option?

That would've saved a lot of headaches.

(2 edits) (+4)

Let me first apologize for the wall of text, but i am not willing to make it shorter. So double sorry.


I don't have any issue with AI generated content. And I'm a person  (one of many) that is not 'tired' of that content. So, you know, don't pretend you are representing others. And talking about your points:

'unethical: uses other people's art, writing, photos from social media, without their consent' 

while it's true that most of models are trained on copyrighted material. The art styles (anime, ghibly, photo, 3d, etc),literature genres (like horror, sci fi, etc) and so on. Can not be copyrighted. The crime is pirating content to create the model, but that doesn't make the model unlegal, the same that doesn't made an artist a criminal because he learned drawing watching pirated manga. And while they may not be popular, there are models trained with CC0/public domain content.


'*takes jobs from artists, writers and musicians'

 50/50. While it is a new technology that apparently does a lot of stuff, the truth is that while the quality may be acceptable, you still need the technical art knowledge (color theory, music theory, composition, editing and so on) to create something good with it. It ease weight off the shoulders to professional and small creators, but it's doesn't fully replace. And by the way, you then may wanna come with (but x company fires n amount of exployees) yeah. But those professionals where fired by idiot bosses not AI itself. If they are good, they will (and pretty much are) hired by other companies of the same ones they where fired, when all begin to fall down.


'*unoriginal: no human creativity or insight used to create it'

 And how you know something is original or not? look at all art humanity created since the dawn of days, and you will see it's all references, representations and remixes of existing things to say the least. Tolkien didn't create the fantasy genre, Terminator wasn't the first 'evil robot' (in fact, Skynet is based in AM) and so on. What we understand as creative and original, in the end is just a uncommon remix.


'*wastes tons of electricity and water to run the data centers' 

Same datacenters that holds mail services, video streaming (and any other types of streaming), wikipedia, and pretty much all (in fact,  the water is not 'destroyed forever' but evaporated to the air (forming clouds and so on), you know, water cycle) Also, you have local AI's that work in consumer hardware and are less energy demanding and don't use water for refrigeration.


'*the data centers are built by clearcutting tons of land that used to be home to many native plants and animals who now have been displaced from their habitats' 

Dude (or girl) same as pencil and paper, and don't forget that to create pencils you need to also mine the graphite out of the earth.  (in fact, pencil and paper can be even worse, since you had to chop more trees to create more.)

'*in the US, laid-off workers are being paid diminishing fees to train the algorithms that are replacing them.' 

I don't  know about it, but sounds hard to believe.  how that is suppose works? 'Hey employee, train for me your permanent replacement I'll pay you 5 bucks... yes yes my boss.'   sorry, but that sounds like something that somebody who never had a job before would say. or the yellow press. Besides, don't you think that AI is not autonomous and need to be used by somebody (and the bigger the project/company the more people needed) Basically, creating more jobs in the process?


'*using generative ai, both by generating images and by generating text causes AI psychosis and degrades critical thinking, and makes people lose touch with reality' 

By the love of... where the heck you got that sh** from? do you realize is the same kind of things boomers and yellow press says about video-games right? And who knows... there may be rare cases of isolation where that happens, similar to games? yes, but exceptions are not the rule. (And it won't help anybody itch banning AI anyway)


'*Using AI to create writing and then putting your name on the final product  is plagiarism'

Yes, but depends. Did the AI wrote the entire thing? yes, in that case it's like using an LLM as ghost witter. Writing something by your own and use it as cheap-ass editor/translator? in that case no. And in fact, not anybody has money to pay an editor/translator, so...


'*It fabricates disinformation'

 While the AI hallucinate (something that doesn't happens all time and is comparable to when a person confuse) disinformation, fake news and hoaxes are made and deliberately distributed by people. The best way of fight disinformation, i think, is encouraging investigations, double checks or simply avoid blind credulity.  (like with any scam) but know this. If AI didn't exists, misinformation would still exists like it always did. 


 '*the engines that run generative AI are used by p3d0philes to create CP' 

Despicable yes, but is not either the intended use or the majority of the usage it's given. And is not different as Photoshop, perhaps easier to use yes, but like i said 'not either the intended use or the majority of the usage it's given'. If you wanna fight AI because that, then you should also be agaisnt Photoshop or any other photo editing program and even H artists.  Also... seriously? you put anything in the same bag without hesitation?, okay then let's ban all games because engines can be used for CP as well... and traditional artists because pen and paper can also be used to do the same things.


In summary, AI is a powerful tool for solo devs and small teams that can ease prototyping and development. And there is no such thing as a 'AI made' game (like the whole game made) games are made by persons, AI helps in the development either by music, code, graphics or even quick searching in the documentation. There are bad games, yes, like always, but not all games made with AI are bad nor all made fully by humans are good. Slop existed always and it will always exists. 

I am not defending AI as is. But the problem with thinking who should and should not publish games in any place doesn't help anybody. There are good ideas out there that people without funds, help or deep knowledge can't make by themselves, and banning the AI in the end only benefits those with enough resources (money, free time, etc.)

Or perhaps the real issue is not preventing 'bad art' but you want to avoid having competition?  (don't reply, that's a lame ass provocation from my side)

Sorry. I know i sounded energetic and ranting (and narcissist as heck, sue me.) And I am agree with you if the issue is the over-flood of low quality games like some indie version of the shovelwares. And i'm agree that we (as community) will need some kind of solution eventually, and i'm not your enemy, know that.  But banning any  project based on what tech it was used to created it, it's an starting awful choice. 

(1 edit) (+3)
And there is no such thing as a 'AI made' game (like the whole game made) games are made by persons

I thought so too, until I encountered ai agent users on Itch. There is an account that posts about 5+ games per day.

But banning any  project based on what tech it was used to created it, it's an starting awful choice

Yep. Most of those arguments in the OP were not directed against the usage for indie games, but against the tech itself.

And for that, we should focus on the important aspect: ai replacing humans in activities that were previously thought to be human only. Creativity.

We as a species should not want to replace ourselves with another thing. It is we who should do the fun things. Tools should do the menial things. Like glorified spell checking. Doing calculations. 

(+1)

'I thought so too, until I encountered ai agent users on Itch. There is an account that posts about 5+ games per day.' Didn't realize that was a thing. 

I think that a good way of desincentivize spam,slop and stuff like that is via a soft block. Something like  only letting every account publish 2 or 4 new projects per month. (updates to existing projects can be unlimited still). Making new accounts constantly to bypass this may be too cumbersome at least at first.

But I recognize it may enter in conflict with games for Jams. so... ¯\_(ツ)_/¯

(+1)

Didn’t realize that was a thing.

Was ineviteable with the application of ai agent systems. Is probably used for a lot of platforms and for a lot more despicable things, like spreading malware, propaganda, fake news and whatnot.

Itch doing something against it should start with a clear statement that this is not allowed. But defining what exactly is not wanted, is tricky. Publishers could just as well use the agent to create the games and upload them manually. Just like ai enthusiasts and shovelware creators can do this without an agent.

In my opinion, the tos and faq strongly hint that spamming lots of low effort content is not wanted on Itch. Itch need only enforce it. And finding out the spammers should be trivial, even if they change usernames. Especially if they change usernames, because then they can just use their actual scambot prevention and detection systems. Creating new accounts to evade a ban is not allowed. And if you got restricted from posting more content, than that is such an evasion.

If they continue to let those ai slop spammers flood the system, there will be more ai slop games than regular games on Itch in a few months or years.

But I think the real problem are all the users that play or even pay for the slop.

Oh, and you can mark text, then select the leftmost icon in the editor and select Quote.

And if you use markdown, use a > to quote text.

The way you quote is hard to read.

(+1)

'Oh, and you can mark text, then select the leftmost icon in the editor and select Quote.'

Thanks didn't... just kidding.

Oh, and you can mark text, then select the leftmost icon in the editor and select Quote.

Now that's better. :-)

Trying to find out spammers is something that may be more easy to say than done. Because, well we don't know how much exactly, but I guess that dozens or hundreds of new profiles are appearing in itch daily. And trying to find you the spammer vs the what not may takes it's while and probably requiring a lot of manual check's.  And also, to find a spammer you need it to... well... spam. And like you said, if they use to change names may be an issue. (Well. depends how itch's DB work. But i'm sure they have a unique ID for every user, if tha's the case, changing names shouldn't be an issue i think.)

Still, that's why I mostly propose the 'uploads monthly soft-block' or 'soft flood-gate'  because i think it may be something more easy to deploy and with the more/best long term impact. And of course because it can, potentially, cut out the problem of spam pretty much from the root. 

(+2)

/docs/creators/quality-guidelines#avoid-uploading-excessive-amoun...

This. They need to enforce this. And maybe a little bit more. But this is already in the quality guidelines.

(+1)

If you don't have a problem with AI in general then just stop pretending that you give a shit about game development.

(+2)

Man, nuance is so hard to come by nowadays.

Nobody asked you, plain and simple.

If you don't like it then don't engage with it.

(+4)

Your reasons are not good enough. Some are not relevant, some simply wrong. You need better arguments against ai.

I do not like ai slop. That is because I do not like slop. And the ai slop publishers spam that content. It is a nuisance and Itch should do something against this. There are accounts that publish several games a days. That is not ok. 

But I have no issues with hobby developers using ai to develop some games. AI enables them to overcome a hurdle. Not unlike using a game engine does.

So let's analyze your reasons:

unethical: uses other people's art, writing, photos from social media, without their consent

So? I just used your writing without your explicit consent. I used it to write this post. Unless there is a legal grounds for this "unethical" thing, this is just your opinion that this would be unethical. Also there is things like fair use where people can use things without consent. Consent is not the defining attribute what is allowed and what is not allowed. Or what is ethical.

Plus, an ai user is not even using the art of other people. You could make an argument that some ai models were built with suspicious training methods. But the things created by those models are in fact not the other people's art.

And to water your argument further down, you cannot even prove that all ai models use unconsented data. You might find some models. But if you do search, you will also find models that use consented data. A trivial example is that there are audio models where they hired people to speak. How is that unconsented?! 

*takes jobs from artists, writers and musicians

In the professional sector, yes. That's a problem not only for the arts.

In the hobby sector? You say the people that use a free game engine and have no budget for anything would pay for artists? 

*unoriginal: no human creativity or insight used to create it

That's wrong. With the exception of ai agents maybe. But if you have ever tried to use an ai, you would know that this is simply a wrong statement. Your creativity is not the same creativity. It is a different skill. For visuals, it is similar to the comparison between taking a photograph and drawing a picture. It's different skills.

Now, for the slop games, that's kinda true. But using ai as such is not the key element here. It is effort put into the project. If you tell your ai agent: make me a game, that's zero insight. If you use an ai to generate your assets or help you code, that is still you and you decide what assets to use and what the game is about. Using ai is not 0% or 100% creativity.

Plus, people copying another game and not putting creativity into a game is not something people need ai for. They can create slop and copycats all on their own. This point is not limited to ai. It's just easier to do this with ai.

*wastes tons of electricity and water to run the data centers

That's not true. You equate the industry usage of ai to the personal usage of ai. I did try a local ai system and used it to create a few images. I wanted to know what this is all about. Know what? The system could generate an image every few seconds. On my own computer.

And for comparison: running a graphics intensive game a few seconds would use the same amount of electricity.

Use this argument against crypto currency. But for indie game assets it is just wrong.

It might hold up for some devs that use ai companies to code and have to buy those ai usage tokens. That can get costly very quickly for larger projects. But even here you can make an argument of money: the companies selling this service will ask an equivalent price for hardware and electricity used. If it is tons of electricity but you only have to pay peanuts, that does not add up.

*the data centers are built by clearcutting tons of land that used to be home to many native plants and animals who now have been displaced from their habitats

Same as before. Use it against crypto and use it against industry usage of ai. For indie games it does not scale.

*in the US, laid-off workers are being paid diminishing fees to train the algorithms that are replacing them. 

Use this against industry usage. Same argument could and should be used for outsourcing work to other countries.

A glimmer of hope is here, because some companies actually lose money becaues they tried to replace workers with ai.

*using generative ai, both by generating images and by generating text causes AI psychosis and degrades critical thinking, and makes people lose touch with reality

That's not an argument against games made with help on ai on an inde game platform.

That's an argument against using ai chatbots to solve your personal problems. And I agree for the critical thinking. But you lost me there on the ai psychosis.

You need to roughly know the answer if you ask an ai. And you cannot trust its answers. AI will happily lie to you and they can hallucinate and invent facts. They are not thinking. They simulate giving an answer that will look like it fits the question. 

*Using AI to create writing and then putting your name on the final product  is plagiarism 

No, it is not. If you use ai to recreate an existing work to a very similar degree, that is plagiarism.

Your argument tried to use the same aspect as the unethical usage. It can only hold true, if the unethical one holds true, and it does not.

Whom would you even plagiarise? AI have no copyright for their output. You cannot steal their output from them.

And if you create works that infringe on other people's work, that is forbidden no matter how you achieved the result. If you did this by ai or by hand does not matter.

Using ai and claiming you wrote this all by yourself would be undisclosed ai usage, deception, depending on context academic dishonesty or whatever. But not plagiarism.

*It fabricates disinformation 

Not really. It fabricates things that look like answers to a question. If the question asker then distributes that answer as truth, that can be disinformation. But ai do not intentionally fabricate disinformation. They are certainly used to intentionally create and spread disinformation. But this is people doing it.

*the engines that run generative AI are used [by criminals] to create [bad things]

This is about the most trivial and nonsensical approach to villify a tech. If you accept this argument, you will need to ban pen & paper, computers, breathing air, the internet itself, electricity and to be sure: humans. Also, this would actually not be the thing you described, but a fictional thing. And fictional things are ... well ... fictional. If I kill you in Call of Duty, you would not call me a killer.

With over the top nonsensical arguments you will not convince anyone. Try to tailor it to the topic. Not try to argue here for something that was rejected in courts. AI training is not illegal. And the environmental arguments would go against the computers that players use to play the games as well. Or for Itch itself, because of all the hosting and serving over a million projects. If you cherry pick bad aspects to only apply to ai, this will be a weak argument. And easily picked apart. You do not want that.

You want future proof arguments. For Itch, that might be the slop and spam aspect. Some publishers do this and Itch should do something here. /t/6959561/ai-agent-usage-on-itch

(+1)

  I agree with you. I think this is a well thought out take. If it has one flaw it is that you are using factual information to fight an emotional position. I think you would do better opening with an appeal to emotion. "I like your passion but I think your anger is miss placed." Notice how my comment opened with I agree with you and you read past the first line. Your argument opens with "Your arguments are not good enough". I doubt someone who is emotionally invested in their argument would read another word. Remember Kairos (that which is said must be said at the right time). I make educational games and I have found researching things has gotten harder. I have talked about it a few of my games. There is a website World Atlas that is inedited with AI lies. I nearly put lies about cows in one of my games, but when I went to check a second source (something most people looking up fun facts about cows would not do) I found them to be lies. Further research uncovered World Atlas was filled with AI lies. I have found more websites like it since. I hate AI on principle. Your arguments are right, but they didn't convince me of anything. I still agree with OP because I am ruled by emotion.

I like your passion but I think your anger is miss placed.

That's how AI talk. Not kidding. Though they would use different punctuation and less spelling errors.

And for an emotionally invested person, nothing I say can reach them. Also, I am not even disagreeing about the general goal. There is too much ai and people are sick of it.

I hate AI on principle. Your arguments are right, but they didn't convince me of anything. I still agree with OP because I am ruled by emotion

People should use good arguments against ai. That is my point. You are disagreeing with that? Really?

(+1)

  I know you are not disagreeing with the general goal, that is why I think your language is less affective than it could be. You came off as antogonistic rather than mentoring. "Your reasons are not good enough". I think you are right. I think you could have done a better job of communicating your points. I think you should look up the rhetorical triangle. Maybe I am wrong. Maybe the things you say are more important than the way you say them.

(+2)

I don't have an issue with supplementing a few things with AI . I've seen people who have a really original story idea, but they lack the skills to draw what's in their head. Others struggle to get music for their video games or 3D graphics. However, I do agree on one point: not everything should be created by AI. It’s a tool to help, but it shouldn’t do everything. I have no problem trying out games that use AI, as long as they are honest about it.

(+3)

Firstly, you go around calling perfectly fine games AI Slop, just because they use AI.

AI slop is only low quality, clearly horrible, AI generated work. 

Any AI restrictions will cause the real sloppers to not disclose their AI usage.

I am not going to write a wall of text:

My suggestion is to mandate the quality guidelines for publishing instead of indexing, only changing it to:

expanding it to require a description, and custom theme, and remove the itch.io review for basic publishing.

/docs/creators/getting-indexed#publishing-vs-indexing/getting-ind...

Firstly, you go around calling perfectly fine games AI Slop, just because they use AI.

The original post has issues, but this is not one of them.

People are getting tired of all the generative ai slop being posted.

Many will agree with this. Even ai enthusiasts will have to concede that. Seeing ai everywhere is tiring, annoying and at places even insulting. It disrespects the time of the users. Users that expect well crafted hobby projects or indie works. And not ai slop. Also, ai currently is everywhere. We play games for recreational reasons. Being flooded with it here too, adds to the fatigue.

And there is currently no functional method to filter out slop and slop only. Itch made the mistake to have an all or nothing disclosure option. It's yes or no. And they lump code assist with content together. There are no nuances to maybe distinguish those "perfectly fine games" from slop that has been cobbled up by an ai system in an hour and gets uploaded along with a dozen others.

The post goes over top and argues against ai in general and even calls for a complete ban. Which is unrealistic. But it does not use sloppyness of ai output as an argument against ai.

And compared to the average hobby game, "ai slop" will probaby look rather good, quality wise. It's the spammy nature that makes it slop. The slop uploader does not upload a fine tuned small game a month, but often several per day.

If you look at spookysoulgeek's profile, the posts are mostly calling games AI Slop.

And compared to the average hobby game, "ai slop" will probaby look rather good, quality wise. It's the spammy nature that makes it slop. The slop uploader does not upload a fine tuned small game a month, but often several per day.

Then just limit publishing new projects to one per week.

I dimly remember Itch having a soft cap of 20 projects. Either that was scrapped or they just do not look what type of projects someone publishes, when they lift that soft cap.

What people argue and what they actually do or think, might be two different things. If OP bashes non slop ai games as ai slop, instead of bashing them for using ai, is not relevant for the argument. Actually, bashing or downvoting ai slop is the wrong approach. It gives the actual slop games a sense of relevance. Most games on Itch have no ratings and no comments. Giving the slop games engagement metrics is the last thing any ai hater should want to do.

This thread did not make the argument that all ai assisted games are slop because of ai. I have seen people bring that argument, and I disagree with them.

It made the argument that people are tired of ai. I fully agree with that.

And it tried to villify ai, but no mention of slop or low effort among those reasons.

(+2)

The idea that AI is not inherently low effort is absurd. If using AI were more effort than not using AI, why would anybody use it?

I mean, I can kind of see a “conceptual artist” spending weeks on an AI stick figure that they could have drawn in less than a minute by hand to make some sort of nonsensical point about generative AI and human effort, but that’s not the kind of project we are seeing on itch.io.

You can claim that the defining characteristic of “slop” is low quality, not low effort, and that high quality can result from low effort. But you can’t deny that using generative AI is low effort.

(1 edit) (+2)

Don’t get me wrong, I’m much more on the anti-AI side than not, but this isn’t true.

I have nothing against the use of generative AI, for example, for dynamic dialogue, or better parsing in text-oriented games. I’d love to see or work on something like a modern version of Lifeline (2002).

And that’s only in the context of game development. Yes, 99% of AI uses is slop, and yes, 99% of AI engineers and AI companies are interested in enabling slop. I personally don’t have a strong opinion on entirely banning AI in game development as much as in other areas, but in general the above still says nothing of the tech itself.

I said that using generative AI is low-effort, which is a value-neutral statement. It has nothing to do with being for or against AI. The AI bros agree with me. Being low-effort is the selling point of AI. The whole purpose of AI is to save effort. That’s how it’s marketed, and that’s why it’s being used.

If you’re arguing that AI is not low-effort, then that’s an argument against AI, because if using AI doesn’t save effort, then there’s no point in using it. But you’re not backing that statement up with any evidence.

(1 edit)

It is your presumption that holds no basis. People spend least effort only within their predefined value system; your fallacy is extending this to a purely materialist stance and closing off any other. I’d love to see your mental gymnastics on why I refuse to use a smartphone, despite it clearly being “lower effort”.

That’s how it’s marketed,

How humans market AI is not value-neutral and those values do not become an innate property of the technology.

and that’s why it’s being used.

That’s awfully reductionist. There is a reason machine learning took over in natural language processing – it is because it turned out to be the better tool for the job, over having billions of hardcoded branches. Plenty of effort went into this development, and I applaud it despite its consequences.

Like I already said, it is true that most people use and develop AI for degenerate reasons, but no, saying “generative AI is low-effort” is not a value-neutral statement, it just reflects your own values on the matter. I gave examples above of where generative AI would not be low-effort. In the case of replacing artists or actors, or delegating everything to an AI agent, it would be low-effort.

Either way, we’ve have both said enough on the matter. I have an actual life to tend to, rather than to argue with nobodies on a dead forum, and I’m sure you do as well.

(+1)
The idea that AI is not inherently low effort is absurd

No, it is not absurd. Absurd is thinking that claiming absurd things like that will convince anyone.

You peddle a guilt by association concept. Any game that ticks having ai generated content in it is ai slop in your eyes. Is this not so?

you can’t deny that using generative AI is low effort.

Not only can I do that, I can show that this statement is meaningless and not sufficient to argue against ai. You make a simple statement of A always equates to B. That is easily refuteable by bringing a plausible counter example. The argument is also weak, because it calls upon a relative property. Low effort compared to what exactly? You did not establish a baseline of acceptable effort. Anything above is not slop. AI is just not the defining attribute here. Because below that line you will find plenty of human creations. And to top it, you did not even establish that using low effort to achieve a result is a bad thing.

The effort example is this. Consider two games. Made by two devleopers. Let's name them Mario and Luigi, because why not. Mario and Luigi have similar skills and set out to make a similar game. Like competing in a thematic jam or whatever.

Mario downloads a bunch of free human made assets and assembles them together with some gameplay and the theme of the jam.

Luigi also creates a game for the jam with some gameplay fitting the jam, but decides to create the assets with help of ai.

Who put more effort into the game? By any metric I can come up with, it is Luigi. You know, the one that used ai.

Oh, and believe it or not, there is variyng degree of skill and effort you can have and put into using an ai. Just because you use an ai does not make your results publishing-ready. 

The slop usually comes out, if a person not skilled in either ai nor the craft uses the ai to mass produce. The archetypical "ideas guy".

(+2)

Mario downloads a bunch of free human made assets and assembles them together with some gameplay and the theme of the jam.

Luigi also creates a game for the jam with some gameplay fitting the jam, but decides to create the assets with help of ai.

The first problem with that Mario actually did put in more effort than Luigi. Finding free assets that work together and can be used to create a whole game is hard work. Actually free assets are rare. Actually free assets that aren’t AI slop are rarer. Even if Mario is just using an image search, he is still putting in a lot of effort.

Meanwhile, Luigi is basically also using image search, but with a blender attached to the search engine that turns multiple source images into one output image that’s difficult to trace to any single source image. Luigi isn’t restricted to using free input images.

Both are using image search. If Mario uses Google image search, then both are using AI. But Mario is working under the restriction of only using images that already exist and are legally free, while Luigi is free to search a space that includes, but is not limited to, basically all images on the internet, regardless of their copyright and licensing status. Who do you think is going to have an easier time finding images for their game?

But the bigger problem is that you are only looking at the effort or Mario and Luigi, and not at the effort of the artists behind them. When a publisher pays a development studio to make a game, the game isn’t automatically slop just because the publisher didn’t develop the game in-house. The development studio’s effort counts. The individual developers working for the studio count. The third-party contractors hired by the development studio count. And the creators of any stock media the development studio uses, free or paid, also count.

So why don’t the creators of the material that trained the AI count? Because their effort was taken from them without consent and isn’t individually credited. It’s effort, but it’s stolen effort.

So you want to focus on the counterexample. Ok.

The first problem with that Mario actually did put in more effort than Luigi.

Mario did not put any effort into this at all. He just downloaded the assets, while Luigi created the assets. Luigi objectively put more effort into the game by writing the prompts. But selecting the things to use, is an activity you now assert to be equivalent of being "hard work" and "a lot of effort". But if you assert this, you need to concede that Luigi did the same hard work and lot of effort by selecting the outputs of the ai.

Come on. You can use some ethical arguments against ai, or simply taste of the user. But this effort and slop angle is not working.

Actually free assets are rare.

And things like that is why I call out those weak arguments against ai. You need better arguments. Don't overcomplicate it. Users do not like ai, that's simple, true and verifyable. If I verify your claim I get this:

/game-assets/free/tag-no-ai That is 39000+ free assets.

but with a blender attached to the search engine that turns multiple source images into one output image

You conflate different things into this. You try to portrait the internal workings of ai to do a thing they do not. AI usage and how AI work internally is not the thing you describe. You try to construct a strawman to take down. Also, it's a false equvivalence that you construct here.

If Mario uses Google image search, then both are using AI

Image search is not llm. It is not diffusion. It is not generative AI.

basically all images on the internet, regardless of their copyright and licensing status.

You try to load the argument with other arguments, asserting that automatically the ai Luigi used must have images in it's training data that were obtained illegally. We are currently not talking about that. We are talking about effort Luigi and Mario put into a thing and try to decide if we can call Luigi's game "ai slop" based on the effort they put in or because of the tools they used.

So why don’t the creators of the material that trained the AI count? Because their effort was taken from them without consent
the bigger problem is that you are only looking at the effort or Mario and Luigi, and not at the effort of the artists behind them.

It is not about any transcendal or ethical effort at all in this argument. It is about the effort Mario and Luigi put into their hypothetical games.

I did ask, if the following were your viewpoint and you seem to have this viewpoint since you did not object to my wording:

Any game that ticks having ai generated content in it is ai slop in your eyes. Is this not so?

You can say you do not like games that have ai in it. But you can not argue, it is because they are automatically slop because of the ai. This is objectively wrong. One does not follow from the other. The only thing that follows from it, is that the game has ai in it. If you dislike ai as a concept and you do not like the game because of that, this is fine.

But do not try to construct weak justificaions for your dislike. Use strong justifications. If you use weak justifications, people can see the flaws in them and decide to disregard your ai dislike as irrational hate.

Mario did not put any effort into this at all. He just downloaded the assets, while Luigi created the assets. Luigi objectively put more effort into the game by writing the prompts. But selecting the things to use, is an activity you now assert to be equivalent of being “hard work” and “a lot of effort”. But if you assert this, you need to concede that Luigi did the same hard work and lot of effort by selecting the outputs of the ai.

Luigi created nothing. But that’s not the point. I’m strictly talking about the amount of effort here.

Write an image prompt, any prompt. Put the same exact prompt into Google image search and a generative AI. Both will give you images in return. Regardless of what happens in the computer, you have done objectively the exact same amount work. The exact same effort.

In either case, you will probably not get something usable on your first try as your first result. You will need to keep hitting that generate button or scroll down the results or refine your prompt. Again, effort. But it’s more effort on Mario’s side, for the following reasons:

  • Mario needs to filter out non-free images. Luigi does not.
  • Mario needs to filter out AI images. Luigi does not.
  • Mario’s results are limited to things that actually exist on the internet. If he wants something specific, he’ll need to adjust his needs to what actually exists or hand-edit what he finds. Luigi is not so limited: if he wants Abraham Lincoln riding a giant lobster through the New York subway system, he can get exactly that.

This means that Mario needs to put in more effort to get comparable results. Independently of any legal or ethical concerns. Mario could be a cannibal serial killer who voted for Trump and he would still be putting more effort into his game.

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For whatever it's worth--

Luigi needs to keep refining prompts, selecting parts of images to change, and dismissing images that aren't what they were after. Trust me, I've done both. Both can be time-consuming, but sometimes AI-generation takes way more work than finding the perfect asset for your project. Also, the former is actually creative effort, not just scrolling and searching through stuff that's already been made.

(+1)

Weird argument. Both AI generation and human labour can be labour-intensive, or quick/lazy/half-hearted.

If I make a simple game with a few sketches that I quickly threw together, that's not a game I put a lot of effort into, but it's human-made. I once made a game with RPG Maker for the GMTK game jam over just two days. Human-made, but also just a quick project. 

On the other hand, I can make a project where I spend hours and hours a day writing prompts for images which I keep refining, and writing scripts with the help of ChatGPT, and so on. Trust me, something as simple as a character portrait can take a loooong time to make using AI if you're committed to it actually turning out well.

(+2)

Yeah, I'm tired of the 'AI slop' thing, too. Sure, some AI stuff is incredibly half-hearted, but a lot of it is definitely not.

It's all still slop.

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Nope. AI used correctly is a wonderful tool for gamedevs. If you're for example a good writer but can't draw, why not use AI art. If you're an artist who can't code, why not let ChatGPT teach you the ropes of Unity and scripting.

Takes jobs? To a degree. But I can't afford to hire artists for my project anyway, so no jobs are lost. If I can get an MVP version out the door and fundraise enough money I'll happily commission actual artwork, but as it is, without AI I wouldn't be able to make my game.

Unoriginal: depends entirely on the creativity that goes into the prompts. If I just say 'generate me a character for my rpg', obviously no human thought goes into that. If I already have a character in mind and tell the AI how to generate her profile picture, and then keep at it until she looks the way  I envision her, that's definitely a creative project.

Power-intensive: Yup, and AI generation should probably require a monthly subscription fee, as should probably a lot more services around the Web. Maybe it should cost money to upload vids to YouTube, too.  I don't see why that's a reason AI content should be banned from Itch.io, though.

Plagiarism: If you don't credit the AI for the part it's done, sure, and by all means, kick the people who get caught using AI without crediting it. 

Not bothering to reply to your more reaching points.

Oh great, another lowlife who supports AI, you deserve all the hate.

(+2)

Also:

"People are getting tired of all the generative ai slop being posted. We want human made games. "
If you really believed that, why even petition for a ban? AI-generated content would die out naturally.

Oh, something needs to be done. Especially against ai agent usage.

A complete ai ban is unrealistic. I mean, even the browsers we visit Itch with have AI in it. The Itch app is Chromium based. So even the Itch app has AI in it.

That yes/no disclosure lumping every usage into one single "ai assisted" and subsequently a no-ai filter is not all that helpful, except for ai haters. But most people are not at the extreme end of that opinion. And for hobby devs it can be a useful tool to overcome barriers.

AI-generated content would die out naturally.

Itch is self publishing. It would only die out, if people had to pay for publishing. And more so, if there were a gatekeeper demanding a certain standard to be published on the platform. That's whats going on on Steam.

But on Itch, we have things like an ai run account that is 2 months old and has published 400 projects. And that is not an exagarration.

Mass produced slop is a problem, but the core of this is not AI. AI just makes it a lot easier and profitable with less risk. For example, there are content farms for youtube, where they produced those faked 5 minute life hack videos and whatnot. That was done long before AI and with humans. But slop it was and is. Indie video games are just not the type of content you usually can mass produce and make profit by clickbaiting. The account I mentioned has many paid projects and also sells assets. Even with token costs, that ai agent can make a profit with a few sales. And there are gullible people that do accept that type of content. The bot account has about 100 followers.

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After coding for many years, I have discovered that the English language is in fact, the best programming language. I don't think I will be stopping, thank you.

Then how about you never comment again if you won't stop?

You stubborn big baby.

I think the problem is that people don't yet have broad access to image-generation AI that clearly has a strong artistic direction—that's probably where all of this starts. I'd like to believe this is a temporary phenomenon that will pass, and I don't think my "AI slop" has been seen by many people anyway.

(+4)

I don't like it either. There are a ton of random low quality 'tools' and 'games' flooding itch and some I've seen seem to exist for the express purpose of trying to sell AI generated crap on other sites. It makes it harder to find good stuff when browsing for new stuff. I could get behind what you're trying to advocate for here if the arguments you're presenting were more relevant to the user experience on itch. I agree with the sentiment here, but I think we need to stick to making arguments that are directly relevant to why its bad for itch. I hate seeing lazy work made with no real care dumped onto the internet as much as the next person, but some of the points in your post are only going to stoke the flames because they have nothing to do with itch or game dev directly (regardless of weather I agree or not).  

I think itch and most of the web in general would be better off without all the AI slop pollution for enough more relevant reasons anyway.
It makes the experience worse for people who want to find good games / tools without having to wade through low quality crap
A lot of fully AI generated content is made solely to try and profit without putting in work / made for disingenuous reasons  

I've come across 'games' that are essentially just click through AI generated image slideshows where the creator is only posting to try and get people to an amazon affiliate link site/red bubble store to sell AI gen crap. It takes eyes off of projects people made who put real work in to actually make a game. That sucks . All that said, AI "being used by bad people to do bad thing sometimes" is not a real argument. 

There are developers who use AI in ways that I think are fine and should be allowed btw. My beef is with lazy fully generated nonsense. If someone prompts claude with errors or uses a bit of AI while writing code that theyre reviewing that is not the sort of thing id argue against.

(+1)

Sure, the games that are just low-effort spam should be banned, I don't think anyone will disagree with you there.