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trick or logic!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall Enjoyment | #6 | 3.814 | 4.000 |
| AI Direction & Adaptability | #13 | 3.623 | 3.800 |
| Production Velocity | #17 | 3.051 | 3.200 |
| Theme Fidelity & Creativity | #21 | 3.146 | 3.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
The Biggest Challenge
Theme & Background:
I’ve recently been really into Minesweeper, so that was my starting point for this project. To push myself further, I decided to combine it with Nonograms (Picross)—a genre I don't usually develop—since I found it fun when playing it myself. This led to creating a hybrid puzzle game out of unfamiliar elements.
Challenges & Progress with AI:
The main challenge with using AI was realizing once again that getting the UI and UX just right is difficult, requiring significant time for playtesting and fine-tuning. This highlighted where human intuition and judgment truly add value. Given the tight time constraints of the jam, I focused on keeping the scope realistic and compact. Compared to my previous project—where I ran out of time and had to leave things unfinished—I feel I've made real progress in completing a well-rounded game this time.
AI Tools Used
Coedx(websim),Gemini-Flash
Areas Where AI Was Used
Images, SFX (Free-to-use BGM), and Coding
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Comments
The intuitive puzzle gameplay and uplifting music are wonderful.
Thanks for playing!
Ah, so you used free royalty-free tracks for the music, and AI for the SFX and sound effects! That’s awesome—the sound choices still fit the vibe of the game really well.
I’m super glad to hear that you appreciated the intuitive feel of the gameplay! I’ll definitely jump back in and play again whenever I get the chance!
This is so much fun! It's amazing✨
I was totally engrossed in playing, but when I thought I'd completed everything, the game wouldn't end, so I tried opening a couple more—and, as expected, they exploded 💣💥
I feel like something's off. Maybe I just don't understand it well enough…?
Still, it's a really fun game!! 😆
Ah, thanks so much for explaining! Don't apologize at all!
I completely see what you mean now. I was using the "X" marks as flags, when they were actually meant for taking notes! Swapping "X" for the classic "?" mark makes a lot of sense—that’s definitely how original Minesweeper handled uncertain tiles.
So on Stage 3 in my screenshot, I should have been placing flags instead of X marks where the 8 pumpkins were hiding. Clicking them directly was why they blew up (lol)!
Thanks for breaking it down so clearly. I’ll definitely give Stage 3 another shot using flags this time!
Nonogram + Minesweeper is an amazing combo! Plus a great UI/UX! Only problem I ran into was for some reason on the last level it took flagging, unflagging, and reflagging the same mine a few times for it to pick up that I had correctly flagged all the mines.
Toward the end, it kind of turns into a guessing game, so it gets pretty hard to clear without having a decent amount of life left. That’s just how it ended up turning out!
As for the bug, I suspect it comes from a feature I tried to implement. I wanted to keep it ambiguous whether the flagged tiles were actually correct or not when there were about 3 pumpkins left at the end, and that seems to have caused the issue.
Being able to flag a tile and then still left-click to open it seems like the root problem.
This is just my guess for now, but I’m going to review how the end-game logic works and take another look at it. Thanks a lot for the detailed feedback!
Combining nonograms and Minesweeper is a really fun idea! I’ve never been very good at Minesweeper, so I couldn’t quite beat it, but I really enjoyed the overall atmosphere and style. Nice work!
Thanks for playing!
Ah, yeah, Minesweeper mechanics can be tricky...
Whenever you feel like taking another spin on it: in this game, all 8 tiles surrounding a tile with no number are completely safe, so those are the ones you can freely reveal.
From there—though it can get a bit confusing—pumpkins are hiding around the numbered tiles, so the main puzzle is using logic to deduce where they are!
I guess it really comes down to personal taste, plus how familiar people are with Minesweeper in general. Since it used to come pre-installed on Windows, back in the day almost everyone knew it, but that might vary a lot nowadays!
Hi! Big fan of logic puzzlers here, and the nonogram + minesweeper mix is a genuinely fun combination. The UX/UI is really pleasant too — that clearly took some tuning.
Two small wishes: drag-filling with the cursor (my hands kept trying to sweep across rows out of pure nonogram muscle memory) and a hint button for when my brain gives up 🎃 Great work!
Thanks so much for playing! I really appreciate getting feedback from a logic puzzle fan like you!
You’re definitely right that a click-and-drag feature would be way more convenient. I'll try adding that in!
As for the hint button, I actually had one early in development, but I decided to remove it. I felt like having it there might take away the satisfaction of solving things on your own (since it's so easy to just push it without thinking, even though it's nice to have in a pinch). So I probably won't be adding a hint button back in... sorry about that!
Your comment was really encouraging. I’m not sure if I’ll make another logic puzzle game anytime soon, but if I do, I hope you’ll check it out!
I managed to clear up to Stage 3, but I got stuck and gave up at Stage 4 because it was too difficult...
The visual effects and sound effects are impressive, and the game feels really good to play.
Oh, thank you very much for playing! Great job reaching Stage 3!
I designed and polished the UI/UX based on my intuition to make the game fun to play, so I’m really happy to hear your positive feedback on that.
I apologize for the lack of explanation in the game. The game requires an understanding of both Nonograms and Minesweeper.
My intention was to design it so that using either logic in most situations would allow you to clear it—while a lucky guess might occasionally happen, it should rarely be necessary.
The numbers that appear indicate the Nonogram counts, while the pumpkin numbers function like Minesweeper counts.
It seems the rules were still a bit hard to grasp, and it wasn't clear why certain things happened... would you say that was the main issue?
Oh, I see—I missed the Nonogram element. I'll give it another try!
I managed to clear it!
It was a close call at the end, but I had fun!
Oh nice! I'm so glad you were able to clear it!
And yeah, you're totally right—the final part definitely takes a bit of luck!
I enjoyed it though I'm not good at it! I liked the UI and UX, you did well in your fine-tuning. Its always fun trying new genres!
Thank you so much for playing! I'm really glad I did the playtest. And you're so right—taking on new challenges always teaches you a lot!