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Uninvited Chickos's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound | #5 | 3.800 | 3.800 |
| Fun | #10 | 3.733 | 3.733 |
| Overall | #12 | 3.800 | 3.800 |
| Music | #12 | 3.756 | 3.756 |
| Aesthetics | #21 | 3.867 | 3.867 |
| Mechanics | #22 | 3.444 | 3.444 |
| Story | #27 | 3.089 | 3.089 |
| Theme | #51 | 3.289 | 3.289 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Music: Ovani Sound (Captain's Dinner, Hooks and Stumps, Lurking, Professor Gum). SFX: Gamemaster Audio, Imphenzia, Ovani Sound, Sound FX Starter Pack. Fonts: Jersey 10, Noto Sans Symbols 2, Bangers (SIL OFL). Art: pixel art generated with PixelLab AI, edited by me in Aseprite. Code written with help from Claude. All game code, level design and the 8/16-bit chiptune tracks were made during the jam.
Has this game been submitted to any other jams?
no
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Comments
Thinking this is like an over-tuned flappy bird/ dino jump game with an interaction twist in game play - also with mysteric environment and real ideas for a story cartoon.
There are much detail Graphics in the game World, but also there is also not much time to pay attention into details. So if this would be non-auto scroller game, there could be more time to "watch the art"/pay attention at the details".
Game fits the both as a game; adult and children, well. "Off the table" when finished stage also a very clever impression, imo; cleared the stage, but also "skipped it at dinner".
Not sure if i got the story correct (before reading any instructions about game's lore); unlucky roaster got the chick pregnant just before the kingdom farm slaughter days, so the roaster has to try to save whole family while the chick is too weak to walk but just round to be rolled.
In game also liked the idea of "interaction" twist for grab hooks - maybe even suitable for doors/gates, explosions, upgrades, gadgets/item swap or pick up, parachutes, teleport, or something like that beside the jumping.
I would recommend to add life points and/or checkpoints at least for a game mode version or just into easy mode as an addition, and for a reasons:
- under the each hook point/bat there are always a pit (death), and not sure how much power should to reach over it- so failure often happens, and
- each estimation miss match failure takes game backwards 30 second for a repetition - so the checkpoint would with before each set of traps (Player could have Limited lives/ retries times before patrial/complete level restart?), and
- since you already have included the checkpoints in the game, adding more check points would be easy to test out for game play.
Also highly would recommend (-> i missed) the mouse controls for pc version; right click to interact and left mouse button for the jump. Mouse controls would be suitable addition for a reaction-based game.
An idea for trap details: traps or trap variations would be dark/or Black out, but have shine around it. When chicken touch trap item, trap being reveal / launched (-> death trap action begin) - can be knife, hammer, gun, flame, ice, or weapons like that. Player could find out different deaths/traps, so chickens being trapped/killed would not be "only punishment", but also reveal something new (and even laughable) to player at the same time.
In my opinion this is a ready-to-launch game title, especially for android/ios devices, after maybe few difficulty/game speed/graphic tuning (i think the ground platform graphic is too dark/pixelated right now)
Reminds Zombie tsunami or Jetpack joyride games, but with twists based/related for this title.
Not a "flappy bird"- game because this include much more content and depth.
After launch could need more playable content, also monetization.
Wow, thank you for such a detailed and thoughtful review!
This is exactly the kind of feedback that helps a game grow, and I read every line π
Your story theory made my day πππππππ
Actually the hen and rooster are the main course at the Goblin Kingβs Halloween feast. When the lid comes off, the rooster realises βWEβRE the food?!β, jumps on the henβs head, and they make a run for it. I honestly like your version moreπππππ, itβs very cartoon-worthy!
...
Now for the deep cool notes! some of your points line up with what Iβm already looking at:
The hidden trap reveal idea is brilliant. Turning deaths into something new and funny to discover, instead of just a punishment, is a really smart way to keep players retrying. More uses for the interact button (gates, gadgets, parachutes) is another idea Iβll keep in mind.
Being compared to Zombie Tsunami and Jetpack Joyride, and hearing you think it could launch on mobile, means a lot. Thatβs really encouraging for where I want to take it next.Thanks again for taking the time to play and write all of this! π
I really liked the atmosphere and the sound, it's pretty fun and I lost track of time. I also liked that you can choose the difficulty level and other modes. To be honest, I really liked the carnival mode, as you collect the coins, the melody plays.
thank you so much. Iβm glad you liked it and thank you for your kind words. ππ
Hi! I played Uninvited Chickos and recorded it π
I must say one thing first: rhythm games are very hard for me. I was just born like this π But the design is really cool, the levels look great, and the music and the sounds are cool too.
The swing on the hook is my favourite part. You fly further and further, and it feels so good. I want to remember this idea! It also made me think of Flappy Bird. And when I play badly, the music gets worse too. Did you make it like that on purpose? I played on easy, and it's good that you can pick the level. I finished all three levels: 43 deaths, but I escaped the feast π
Small notes: the text at the start goes away too fast to read. With the bats, I pressed Space many times and sometimes nothing happened, so in the middle I got a little bit angry. But overall it's fun, with a really funny atmosphere, and I think it can win this jam. Thank you, and happy Halloween!
π¬ I recorded my play!
βΆ Watch: Uninvited Chickos, let's play (31 min)
Thank you for this game! π
Hi! Thank you so much for playing AND recording it, that means a lot!π
Iβm glad you liked it!βΊοΈ
Honestly the swing did take the longest time to make! Because of the physics/gravity/movement path/when to release and direction you fly to! But in the end it worked!
I really appreciate you giving it the time! βΊοΈ
Also thank you for this great notes will fix the text time duration! And the bat pressing jump
Bats: you need to press Space right when you touch the bat, and some bats are tricky ones that don't help π
I appreciate all of this. "It can win this jam" made my day! Thank you, and happy Halloween! π
By the way, your game is amazing I like it so much!πππ well done, gameplay fun and balanced and the visuals and audio are amazingπ
Great jobβΊοΈπ
Poor Goblins having to go hungry, great fun, well done.
Poor goblinsπ! Thank you so much for playing the gameπ I'm glad you liked it!
Great game! Had a lot of fun with it.
Cool game! Visual, sounds and gameplay are awesome!
Hey there! thanks you so much for playing! I'm glad you like it ππ
I went to try it to see if it was fun and keep playing like 15 minutes. Nice visuals and overall fun.
Thank you so much for playingπ I'm glad you liked it!π
A very fun game! Awesome work mate!
Thank you so much mate! π I'm glad you liked it! π
I love your profile picture β€οΈβπ₯it looks awesome mate! π
The game looks, plays and sounds amazing!
The only thing I would have liked is a harder level.
Thank you so much! π Yeah! a MUST!!
Thanks againπ
Amazing job! My favourite entry of the jam so far. The game feels great to play and the presentation is so polished. I love all the details that you put into the game animations and UI. You managed to do a lot as a solo developer, even with the help of AI. Great work! π
Wow, favorite entry?! That is Amazing! thank you so much! π
I spent a lot of time on this! the animations and UI, so Iβm really glad you like it!
Thanks again for playing and for the kind words! π
Nice idea to add different retro styles!
Thank you. I hope you liked it!
Buy the way, your game looks awesome!π
Fun little side scroller! Reminds me a lot of the old days of Geometry Dash! I always love a good rhythm game!
Thank you so much! π Geometry Dash was a big inspiration, so that means a lot!
I'm struggling with the grabing the hook bit,.. (on Normal)
Im holding the E key, the thing to grab highlights, but nothing happens. As no one else in comments mentions it, maybe I've just not got the knack :P. any tips?
Nice animations and set up, and speed of camera scroll and upcoming dangers is good.
Hi, thanks for playing and thanks for asking π
When you reach the hooks there will be a circle guide in air! Jump inside it the hold E!
Please let me know how it goes! Thanks again π
ahh thanks for that. Went to learning mode as well, and that helped as hit the checkpoint just before the E mechanic, so could quickly try it a couple of times until I got it. cleaned those 2 levels, then got to the one with the Bat (X) and didn't understand that one :D. More help please! :D
OK.. thanks for that! for the bat you need to jump on it then press jump again!
That's it! thanks for asking and if there is anything more, please ask ππ
Good luck
nice animations haha i love the animations that makes the game funny
Thank you so much! π IIβm really glad the animations made you laugh.
By the way, your game is amazing! Good luck π
Equal parts fun, addictive and terrifying! A thoroughly polished game with loads of fun content and extra modes. Although I fear that theme will be haunting my dreams tonight... Highly recommended!
Duuuude! this is the best summary I could ask for! π Thank you so much for playing my game π
Wish you all the best ππ
Great game! Loved the look and especially the humour of it. I wasn't very good at actually playing but I did a number of rounds and enjoyed myself. Very good submission.
Thank you so much! π So happy it landed! And no worries about the difficulty, Normal mode is tough. If you want a gentler run, try EASY on the title screen: same places, a friendlier path. Thanks again! π
Hello,
The graphics are amazing and fit very well together, the sound effects and music were good, the intro screen felt almost professional in terms of art, I also liked the intro story and animations, you did very well, for the gameplay I wasn't too sure if it was me being bad, but I couldn't reach any checkpoint, so I had to start at the beginning every time, I also liked that it moved itself, I only had to worry about the jumps and hooks, very good entry! :)
Thank you so much! π your msg really made my dayβ€οΈ!
Oh about the check points! Normal mode is tough and in this kind of games its noramal to die and repeatπ Each level has a lantern checkpoint about halfway, so once you pass it youβll restart from there. If youβd like a gentler run, try EASY on the title screen: same places, a friendlier path. Iβve also just updated the camera so itβs calmer and you can see the spikes coming earlier, which should help too.
Thanks again for playing and for the kind words! π
I absolutely love the art style! The pixel art is incredibly detailed and immersive, while keeping that lighthearted, playful charm that reminds me so much of classic indie games from the 90s. The music is fantastic too, perfectly matching the visuals and really making you feel like you're playing on an old-school console. Everything comes together to create such a lovely retro atmosphere. Definitely an experience I'd recommend!
Duuude, thank you so much! π βClassic games from the 90sβ this made my dayβ€οΈ!
Great game and pure chicken :D Really got hooked and needed to finish it while getting frustrated to always start over after each mistake :D
I really enjoyed playing it, nice work!
π Poor chickens π Thank you so much for playing.
By the way, I really love your game! Amazing look and feel! great job π
Sorry i cant play your game... its so good i feel bad for the chickens each time i die ahah
nah for real gg it reminds me of geometry dash.
Hahaha, the poor chickens π Thank you so much for playing! Geometry Dash was a big inspiration, so that means a lot. Thanks again βΊοΈ