vid:
tl;dw suuuuuuuuuper cool art and style and aesthetic and music everything about this game is just dripping with talent as far as the actual media is concernedas far as personal taste, the dialogue seemed to take a long ass time and nothing really went anywhere but I really liked how the portraits danced and interacted with each other in cutscenes but overall I just couldn't bring myself to really feel the story or dialogue, nothing was happening just lots of info dumping and stuff at least it seemed to me, but the overall story itself does seem interesting, just not in a moment-to-moment way
combat seems... er... idk; like there's a lot going on but not a lot of stuff happening also; I don't like not being able to see enemy health bars until i'm targeting them too. I personally would've liked an autobattle or some kind of auto system for this and also an automatic smart-equip system lol I am really lazy but I feel like its becoming more and more common these days for turn based RPGs to include streamlining stuff like this, just my opinion but also there's market evidence too, not sure if you wanna go that whole distance
I ran into some bugs
- "Defend" shows W instead of S
- Can't go back into safe room once you've explored it once (not sure if intended, door showed "open" interaction on it still
- Camera got "stuck" on a target-enemy-action (the little zoom in that plays when you're targeting an enemy)
- really weird map/movement interaction @ around 40:00, move directions seemed to get disjointed or something while opening map but it fixed itself luckily










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