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ArKkive

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A member registered Nov 25, 2017 · View creator page →

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Love, love, LOVE this soundtrack! Absolute earcandy throughout. The celeste runs atop the pads really create an eerie-yet-blissful texture that I can't get out of my head! Would've loved to have heard some more understated percussion in "The Journey", though that's just me!

Listening to this, I feel like I'm seeing things through a cyanotype filter, with little glimpses of bronze-yellow here and there. Love it!

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Loving the vibes you've going throughout this! The storytelling is unparalleled, even if I were to ignore the details outlined throughout the animatic! Your motivic writing is clear, coherent and engaging, and really does a great job of outlining the story-conflict and resolution! From the little extract I analyzed (bear in mind I'm not the best music theorist), your voice leading is quite idiomatic for the era and style, though I expect you don't need me to tell you that! There was just ONE tiny thing I was desperately hoping for in the beginning section of "As A Bell Tolls".

Firstly, I really enjoyed the choice to subvert the dominant-V we're expecting at bar 4 in favour of continuing the pedal tone, and using the dorian-6th to effectively replace it (VERY medieval). The one thing I was hoping for —however, was in bars 7-8: A French augmented 6 chord resolving to the V. It'd add just that extra little bit of power and uncertainty right before the bells. Of course, this is entirely a matter of taste, and the progression you've got is just as effective! I've got an audio example I can send in discord if you're interested

Thoroughly enjoyed the soundtrack. Great work!

Hm, Curious. I've listened through many times, but haven't noticed any clipping. In fact, before compression and gain, the piece barely goes above -15db. I've cranked my volume, and can't notice the same thing as described.
I wonder if what you're referring to is the "Pedal" and "Hammer" sounds on my piano library? They're likely louder than stock, given the compression. These sounds most definitely aren't clipping (at least as far as I am concerned), but could be quite overwhelming, especially in certain headphones? I admittedly only mix in a set of quality audio monitors, so maybe I could benefit from hearing it on a range of different devices and audio sources?

In any case, I'll definitely keep this in mind, and consider dulling down these effects in future.
I'd appreciate if anyone else reading this could also chime in, so I can find the root of the issue, and if it's just something I'm simply somehow not noticing. Cheers!

Yeah, I feel that haha. I only had time to put together one track I was happy with in between work.

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First track in and I can already see this in a rhythm game, like as a ranked beatmap on OSU, or in Friday night funkin'.

Crisp and OH SO STRANGE. The creativity is unparalleled from any other entries I've looked at so far, and it's all so MAGNETIC! You mentioned in a comment you know nothing about music theory. You don't have to have studied music theory in order to know it. Sometimes you just naturally pick it up and use the concepts yourself, without even knowing it. This all feels so coherent and intentional, as if you've studied theory for years —only, you've got the rare ability to sometimes tastefully ignore the conventions and rules usually spelled out throughout theory study. Keep up whatever you call this style, because you've got it DOWN!

Oh wow I really enjoyed the Klangfarbenmelodie-texture in the "Here Comes Trouble"! It was so full-on and confusing, and yet somehow coherent. I admire the creativity behind it!

The rest of your soundtrack gave me a few distinct vibes. Some of it was a mix between Undertale and Stardew Valley vibes, while I could imagine other parts appearing in old-school arcade games, like Bubble Bobble! Lovely!

I really enjoyed this! A tasteful mash of both eastern and western musical styles, with clear movement and development all throughout. I'd have loved to have heard a track between "The Long Trek" and "Our Home" to help tie them together, as the correlation wasn't super-duper prevalent until (and from) two and a half minutes into Our Home, but once that woodwind section hit, It all made sense!

Oh wow, this is absolutely GORGEOUS.

Introduction: Whimsical and engaging, without detracting from the theme relevance. Absolute earcandy in such a way that I wasn't sure was possible outside of electronic genres. I was thoroughly invested throughout.

Garden of Light: If you've heard the phrase "Less is only more if you KNOW what more is, and actively choose to have less", it is CLEAR to me that you know what more is. Give me big "The Long Dark" vibes, thematically pulling me into some kind of world lost to the perils of nature.

I haven't got the time as of yet to provide input on all your pieces, but MY gosh, I'll be adding your music to my list of inspirations to derive from, among the likes of Toby Fox, C418, James Primate and Lena Raine.

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Just checked it out  now, thanks for the feedback!

I've watched a few people play now, and it's clear to me that I've fallen into the age-old habit of assuming something is too easy because I—as the developer can complete it easily, resulting in me making overly convoluded and difficult to read platforming puzzles, such as the one you called it quits on.

You mentioned you felt you were fighting the controls throughout the session —I imagine mostly in regards to the high-jump mechanic and the unforgivng stamina? In any case, I imagine it'd make a lot more sense if I were to implement the high jump as a stationary "crouch jump", instead of forcing the player to have to dash with such little room on the platforms, and tripled or quadrupled the stamina while slightly reducing the recovery speed.

Thanks for the feedback! The cave-in section is essentially the end of the game, aside from an incomplete area marked "To be continued".
From what I can gather from the error code you posted, my best assumption is that it may be a hardware or browser error —though I'm not well versed in troubleshooting web-builds, so can't say for sure. In any case, any attempts at reproducing the bug on my device have been inconclusive.

Hi  Thanks for the feedback!

I get what you mean about the platforming balancing. I defitely ended up rushing the level design, and having to condense too many challenges into too small of an area.

Oh no! You used to be able to dash out of this, but then I disabled dash for this portion of the game!

Hi, thanks for the feedback!

Though it's not explained in-game, you can press x or esc to skip the typing animation and close the dialogue boxes early!

I had the same feedback regarding high-jimps from a playtester, and that was back when it was even harder to time. I'll definitely have to find some way to rework this.

Hi, thanks for the feedback! Yes, I noticed this issue after submitting. I must have missed it in testing because I was skipping all the dialogue!

Hi, thanks for the feedback!

Though it's not explained in-game, you can press x or esc to skip the typing animation and close the dialogue boxes early!