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MrNibo

67
Posts
15
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1
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A member registered May 10, 2024 · View creator page →

Creator of

Recent community posts

Thanks! No localization planned for now, but I appreciate the offer.

Thanks for playing and for the screenshot, it made this easy to track down! You’re right, the cards were wrong. They showed a tower’s full rating, but towers only pay 15% of that passively, and the rest comes from killing creep. The card never explained that (534K × 15% = 80.1K, exactly your number). It’s fixed now: the cards show the real passive income plus a “kill bounties” note, so they match the HUD. A major patch is also coming today with a new mechanic, a skill tree and new towers, which should make progression a lot less of a grind.

Thanks for playing all the way to tower 11! You’re right, there wasn’t enough incentive or variation. A major patch is coming today with a new mechanic, a skill tree and new towers, so there’s a lot more to work toward. Hope you give it another try!

Hey, thanks a lot for playing and for the detailed feedback, it really helped! All three issues you mentioned are fixed:

  • 3 in a row not combining: merges only happened when you dropped a tower, so towers that spawned next to each other just sat there. Now matching towers combine on their own, and merges can chain.
  • Click to drag vs hold to drag: agreed, having both was confusing. Click-to-move is removed. You move towers by dragging only.
  • Buy button switching tiers: it was showing a random “lucky” higher tier ahead of time, which looked broken. It now always shows the normal tier, and a lucky upgrade is a surprise when the tower spawns.

You’re also right about the lack of meaningful decisions. A major patch is coming today with a new mechanic, a skill tree and new towers, so there will be real choices beyond buying and merging. Glad you liked the graphics and animations!

Thank, i did tone it down a little for the paced its more enemies but weaker

Very cool game, the boss fight was visually very unique!

Hi SilentPlayScout,

Yes, absolutely! You’re welcome to publish and monetize Mr. Axe gameplay videos, including the in-game audio and music.

I’d love to check out your content! Could you send me a link to your YouTube channel?

Thanks for playing Mr. Axe!

Best regards,
MrNibo

Probably one of the best packs I've bought. It saves me a ton of time, and the VFX look really good! I've already used it in a couple of my projects:

https://mrnibo.itch.io/mr-axe
https://mrnibo.itch.io/evolab

Really cool mechanic, wrapping the rope around everything is weirdly satisfying. Simple idea but the puzzles actually made me think a few times. Would love to see this idea expanded with more mechanics!

This was pretty hard but the movement is really interesting once you start getting used to it. I really liked the climbing/grab mechanic and the scrolling tower looks great. Definitely has that old Gameboy platformer feeling.

Really interesting idea, i liked moving through the boards and slowly getting stronger. The pixel art and palette looks really nice too. I think combat could use a bit more variety but still had fun with it!

Really cute game, I liked the idea of searching around the island and digging for cheese. The visuals and UI feels very Gameboy and exploring the map was pretty fun. Nice use of the theme too!

Really charming little puzzle game. I liked the western theme a lot. The story behind the old gold theme was also really nice.

Really funny idea and such a weird take on Snake in a good way. I liked how the poop slowly becomes gold and suddenly you actually want to eat it. Really fun entry!

Really cute little game, the balloon mechanic was simple but actually really fun to use. Art looks great and it really feels like a real Gameboy game. Was not expecting the ending to hit like that though. Really nice entry!

Thank you so much! I’m really glad you enjoyed it. I was still learning a lot while making this game, so reading this makes all the development chaos feel worth it.

Poor chest, just trying to live a peaceful life and suddenly it has to defend itself from everyone. Glad the combat felt satisfying though! Thanks a lot for playing and for the kind words.

Yeah, that upgrade is definitely a little too powerful. I wanted the upgrades to feel a bit crazy, but that one went way too far. I’m really glad you enjoyed the game though, especially the overall Game Boy feel. And yes, Vampire Survivors was definitely one of the inspirations. Thanks a lot for playing and for the feedback!

This was my first time making a Gameboy style game and working with such a strict resolution, so I definitely made some mistakes there. Thanks for pointing it out! Next time I’ll use a proper Viewport setup so I can make sure it actually stays at 160x144.

Thank you for playing! I was a bit worried the game would feel too chaotic once more enemies started spawning, so I’m really glad it still felt controllable. I had a lot of fun tweaking the combat until it felt satisfying. Really appreciate the feedback!

I did many things wrong, and I probably should have researched more, but it was my first time making a GameBoy style game, so I didn’t really know any better.

For the bug, I tried to playtest it, and because of this exact problem, I had a system to limit the number of coins and remove new ones if there were too many, but it didn’t work. I also added TNT and coin eaters to try to balance it, but that didn’t really work either.

I also had a power-up system where all the power-ups were coin-based, like an atom bomb that would explode all the coins and things like that, but I couldn’t make the art for them in time, so I removed it.

Thanks for playing it! It was really cool to see someone streaming and playing my game, and I hope you at least enjoyed it a little bit!

Thanks a lot for playing my game! The spider was a failed attempt to balance the game. But I’m with you, it was very annoying for me too. Before uploading the game, I did make it slower, but it’s still annoying.

Oh crap 😭 The problem is, this was my first Game Boy game jam. I didn’t really know what I should do, and I changed the game three times until I ended up with this, so balancing is basically nonexistent 😂

I tried to playtest it, and because of this exact problem, I had a system to limit the number of coins and remove new ones if there were too many, but it didn’t work.

But it’s really cool to see you play it on stream, thanks!

Fun fact: the project name is NiB Rostery, and I originally wanted it to be a bar/restaurant simulation with dungeon mechanics. This game came from that idea XD

Very cool game. The record mechanic was mind-blowing the first time I used it.

i lost all my gold in first try XD cool game and and game play

cool game and visuals i loved the sounds and music,  but i have same problem as Dasmish movement speed it is hard to move around the map...

Im not sure it shouldnt render more this is my full screen settings 

This is my settings for the it

Really cool idea and game 

Thank u! for realoding u can press R 

Thanks a lot for your feedback, I really appreciate it! Could you explain a bit more about what felt off with the controls? I’d love to understand it better so I can improve it next time.

The polish in this game is on another level very nice and creative

very funny and loved the arts and animation for the horse very creative and well done

The art style is beautiful, but full screen on my PC looks a bit weird. I can see the scene colors and things aren't quite in place, but it’s an interesting perspective and the art is really nice

Couldn't even start the game, Chrome crashed every time I tried to load it

Wow, the style, juiciness, and polish are top notch. Very nice game, good job!

Glad you enjoyed it! I’m working on a new zone and a proper win system, should be ready by tomorrow.

Thanks for noticing! I added rooms with cars blocking doors and some extra environmental details, improved lighting, and will tweak pacing and fix the upgrade message.

Thanks! I’m glad you liked it!