The challenging 3D parkour loop, "Getting Over It" style ragebait obby mechanics, and sunset ocean vibe create such a fun, high-stakes platforming experience! Using wall-clinging on billboards to scale heights above the stylized water setup gives it a really interesting vertical climbing loop.
A few movement, controls, and onboarding tweaks for future post-jam polish:
- Mouse Sensitivity & Controls: Set default mouse sensitivity to a lower, comfortable baseline or add an in-game sensitivity slider right on the main HUD so movement doesn't feel disorienting.
- Wall-Climb Tutorial: Add a quick visual key prompt (e.g., "Hold W to cling, tap Space to climb") on the starting platform so new players understand the billboard climbing mechanics without getting stuck.
- Progression Curve & Visual Materials: Smooth out the opening jump difficulty curve and apply basic materials/lighting to default cubes to make jump landings and platform edges clearer.
Classic tough-as-nails 3D platformer vibe! If you get a free minute, I'd really appreciate your feedback and rating on my solo jam entry as well: /jam/brackeys-16/rate/4953523




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