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A jam submission

The CommuteView game page

A short walk home. Trust no one.
Submitted by Obleynix — 13 hours, 18 minutes before the deadline
Rated by 19 people so far
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The Commute's itch.io page

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How does the game fit the theme?
Trust no one, what if they mean harm to you? My game is based around that premise.

What code and assets did you not make from scratch during the jam (if any)?
There were many, there is a credits page on the game, but the main ones i used:
Linework: Outlines and edge detection
UMotion Pro - Animation Editor
street city buildings (8) by dasy444
Textures used for sidewalk texture, road and grass.
Unity's tooling like for example Cinemachine.
Now for CC0:
Stabbing sound and screams
Ambient of cars passing
Kenney.nl assets for UI
And the credits page i put in the game cover the ones needing attribution:
Font by Copyright 2021 The Pixelify Sans Project Authors licensed under the SIL Open Font License, Version 1.1 .
AMBPubl_Public Square 03_KVV AUDIO_FREE by KVV_Audio
Glock Sound Effect by aleksnascimento
Generic passenger car pack by Comrade1280
Car Passing Ambience, D by Moulaythami from freesound.org
Highway Ambience.aif by JasonElrod
UI Pack and input prompts by Kenney
heartbeat sound by .name

How many people worked on the game?
1

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Comments

Submitted

The challenging 3D parkour loop, "Getting Over It" style ragebait obby mechanics, and sunset ocean vibe create such a fun, high-stakes platforming experience! Using wall-clinging on billboards to scale heights above the stylized water setup gives it a really interesting vertical climbing loop.

A few movement, controls, and onboarding tweaks for future post-jam polish:

- Mouse Sensitivity & Controls: Set default mouse sensitivity to a lower, comfortable baseline or add an in-game sensitivity slider right on the main HUD so movement doesn't feel disorienting.

- Wall-Climb Tutorial: Add a quick visual key prompt (e.g., "Hold W to cling, tap Space to climb") on the starting platform so new players understand the billboard climbing mechanics without getting stuck.

- Progression Curve & Visual Materials: Smooth out the opening jump difficulty curve and apply basic materials/lighting to default cubes to make jump landings and platform edges clearer.

Classic tough-as-nails 3D platformer vibe! If you get a free minute, I'd really appreciate your feedback and rating on my solo jam entry as well: /jam/brackeys-16/rate/4953523

Submitted

AHH I was not expecting that! LOL that was fun to play - simple and great to keep replaying! I liked it & definitely agree that it fits the theme well - nice job (:

Submitted

The core idea seems fun and the audio design works pretty well but they just always get me before the finish line, there damn traitors! :)  Maybe the controls could give the player a bit more power to avoid threats that are already visible. 

Submitted

Interesting idea! I like the design and the little guys. The goal is straightforward and easy to understand. I definitely think it fits the theme. Cool little game!

Submitted

This was actually really fun!! The first time I got attacked, I wasn't expecting it and was shocked for a couple of mins. Then after learning how to avoid people better all the sudden I get shot. Simple idea but addicting! Great job!

Submitted

It was a really interesting idea! The characters are really cute too. Great job!

Submitted(+1)

Nice one, made it home safely :)

Submitted

I like the silly little guys, but it doesn't fit the theme

Developer

Thanks for playing! but could you elaborate on why it doesn't fit the theme? I thought that was one of the strongest strenghts of my submission.

Submitted(+1)

one of the weirdest game i have played amazing game 10/10 , made me laugh  

Submitted(+1)

It feels like walking down portland 10/10 experience

Submitted(+1)

very fitting to the theme. had severe trust issues^^

also quite enjoyable and easy to get

Submitted(+1)

I might need to move I got shot at twice on the way home :(