The controls took a bit to figure out at first, and I think visual guides in the tutorial would help more than plain text. Other than that, I really enjoyed the game, it was interesting, and I liked seeing how the characters' stories connected. It just need a little time to understand the goal or how things worked at the start, but once I figured it out, it's was fun. Good job!
Meanly
Creator of
Recent community posts
this is so amazing!! such an underrated game, what the hell! i really like the fairy’s voice acting and how she guides you throughout the game as your companion. the fairy’s role adds so much to the experience. this game definitely deserves more exposure. if there were a web browser version, i feel like it would get a lot more ratings. this is one of the best games I played in this jam!
Amazing visuals! I really like the key mechanics and how smooth everything feels. It reminded me of an escape room where you really need to pay attention to the small details to progress. I’m also glad you provided a walkthrough in case we get stuck on a puzzle. Definitely one of my top-rated games!
I love the voice acting! It really adds more impact to the gameplay. I died to the first enemy even when I was clicking around, trying to figure out if I could hit it, but I just ended up dying. Maybe it was a skill issue, haha. I wanted to try again, but I couldn’t skip the dialogue, so I’d have to go through it all again, which takes quite a bit of time. Still, it’s a great game and just needs a little more polishing!
At first, it was really confusing since I’d never played this kind of game before, even after reading the description. But I eventually figured out that peasants only spawn when they’re in focus. I thought I had to drag them onto the map. Still, it’s a great game and I really enjoyed it! I had to stop at Wave 4, though, because no enemies were spawning for some reason.
I really like the game idea! It gives me Overcooked vibes but with a twist, where you have to figure out who actually ordered the melee weapon. I also agree that having a dash ability would make it easier to get to the workstations faster.
If you ever want to expand the game after the jam, I think it would be really cool to have different levels where the layout and workstations change each time to add more thrill. It feels a little repetitive right now, but I totally understand since this was made in just a week. These are just some suggestionsss.
I can really see the vision for this game. It’s an amazing concept! Great job!
What a silly game hahaha! I’ve never played anything like this before. It’s amazing that you were still able to finish the game even after what happened to your teammate. I’m not really sure if I beat the game, though, because there was no feedback when I reached the last area. Still, it’s a really nice game and idea!





