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To Bring Back the Fire's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| THEME — How well is the jam theme used? | #7 | 3.752 | 4.000 |
| GAME DESIGN — How good is the game balance or concepts there in? | #7 | 3.496 | 3.727 |
| LAYOUT — How well does the module get across information? | #11 | 3.241 | 3.455 |
| Overall | #11 | 3.168 | 3.377 |
| ART — How good is the art/graphic design? | #12 | 3.070 | 3.273 |
| FAVORABILITY — how much do you personally like the submission? | #12 | 2.900 | 3.091 |
| UTILITY — Is the module easy to follow? Is the prep reasonable for the payoff? | #12 | 2.985 | 3.182 |
| WRITING — How does this read? does it emanate with horror, humor, drama...? | #14 | 2.729 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really like the concept overall - though I would agree the amount of things you're trying to explain and put into the module will make it difficult in a trifold format. The ideas of spirit animals are awesome and would be a really fun experience for both the Guide and the Players to interact with. I think this in itself would make a really fun session.
I'm not sure how the ending is going to work. My gut feel is that the end state (3 successes) is quite hard and will just end up with alot of dice rolling to get there. Not checking for super accuracy, but some prelim quick calculations seemed to get to about 9 rolls needed to get to a 75% chance of 3 successes, so needing 2 win states would be nearly 20 rolls overall. If I was running its something I would change straight away.
I really like the villagers - I think this will be an excellent way to bring this concept into these stories. And the puzzles are pretty cool - I'm already thinking of ways to expand these to how i would want to play them at the table.
Not critical for review but wanted to identify just incase:
I think there's a mistake, but the way its written I'm not 100% sure. The guide intro says the coyote is detrimental, but the rest of the mechanics and also the box about the coyote doesn't appear to give that same impression.
Thanks! There is indeed a lot of stuff between unique mechanics, the spirits and the puzzles that leaves little space for much else. It might be a good idea to also include some guidance on expanding the adventure with more encounters etc.
I will test the end situation more thoroughly, although my gut instict was that with the +numbers from villagers, potential advantage because of special abilities, and extra skills granted, It would be about right.
Oh yeah detrimental - > instrumental.
I will say - my thinking was only based on sort of normal stats/saves so you may very well be right that its ok!
Again - its more things that will be probably impossible to fit in - but a change of game status with each success would also alieviate that feeling!
this was fun to read. I do feel that the intro paragraph left me a bit confused as to what was happening. You say the fire on the peak was reclaimed bringing tragedy to the villagers, but I feel like one more sentence making it clear that this fire on the peaks was helping the villagers or something and now it’s been taken from them would have helped me understand what’s going on. But I ultimately got it.
My fave part is the villager mechanics. That’s pretty fun and well thought out. a little mini game perhaps. All the little mechanical bits throughout the pamphlet make good sense!
The animal spirits are cool and I like the little puzzles with each. I just feel like each location along the journey doesn’t give much beyond what animal we find there. I would have liked a bit more to work with.
I love the look of it and it was generally easy to read the little animal portraits and art is fun!!
Appreciate it! In my post jam version I will try and flesh out the locations a bit more, although not sure I will have enough space for new challenges, events etc.
totally get you about the space. I feel like I don’t have room for a single extra word in mine. Lol
I love the idea of the spirits in this one! Neat way to put in some puzzle challenges. Very fairytale and suits the spirit of Fatherfog.
Thanks for the feedback and typo crashing! detrimental was supposed to be instrumental whoops...
There are some good concepts here, but I struggle to tie everything together.
IMO, what makes a module sing is how easy it is for me to pick up and imagine the session I could run for my table. At first, it starts off as a mission to retrieve fire from some "other" who reclaimed it from the Village. This is a fairly straightforward premise, and one that I think the hook does a pretty good job at communicating. But the introduction of the animal spirits is quite abrupt and without much context. In the Guide's section, it calls out that there was an animal that brought it down, but doesn't really explain why the animals are all claiming to be the one who brought it to the village. And then you have to convince them all to work together to work with you to obtain the fire again, which feels contradictory. I'm struggling to see how to pick the module up and run a cohesive session that does the theme and setting justice and really places my table in the thick of the peril that you're setting up in the hook.
There's also a bit in the Animal Spirit section that states that the player get's possessed by the spirit that they gain favor with. But in the Guide's section, it states that the animal volunteers to join the party? I'm not sure which it is, or how to make both work simultaneously.
Thank you for taking a look! In my mind the animals represent different stories that are somehow true all at the same time, which seems possible based on what the Fog does (perhaps my wording could be improved to indicate that), and the spirits are fine working together as a means to an end. The cryptic nature of the spirits was intentional in fairytale fashion, but I can also see why it might cause comfusion to the GM as well.
The volunteering part was reffering to the villagers, though the Coyote is recruited pretty easily too.
Very cool fairy tale that I had never heard of. I think RPing (or avoiding) the animals brings a lot of choice and fun RP potential to the adventure!
Appreciate it! It's an interesting one for sure, and the main theme is common in other stories.
Awesome. The three tests of three animals makes this maybe the most fairy-talish entry of them all. Also like the mechanics for bringing villagers along (I should have done something like that lol)
Thanks! Group mechanics are fun...
Another appropriately evocative and mythic entry!
The implied setting of this adventure sort of makes it seem like the Villagers live in or around an origin story in terms of animist spirits/gods. The lack of a flame and the journey to reclaim it feels like a mixture of metaphor and literal situation - kind of the way that a lot of world myths are. This poses some questions for me about how the Villagers survive and for how long they've been suffering.
Either way it's an interesting premise.
A point of confusion for me is how the animals get involved and whether Villagers (and therefore players) of this community should know and understand these creatures when they start interacting with them. I can just imagine a nightmare scenario where the Coyote approaches and players not otherwise prompted want nothing to do with it or worse, attack it!
There's a mention of Body saves to rest which might be self referential as rest activities in the base game simply happen. I think this means that to rest at that location you must make a Body save?
We both have NPC villagers involved in a climb up a mountain so great minds think alike ! :)
Thank you for taking a look! I wouldn't worry about them being hostile towards them as they are spirits and they wouldn't get hurt. And the coyote does state it wants to help right out of the gate, I assume most players would take the hint, hopefully!
Yeah that save is because of the lack of fire, since some resting activities require warmth. It is mentioned in the Journey section as an extra rule.
Looking forward to seeing how you handled the climb!
I think my players might just be a little more willing to be mean than some lol. I'm sure you're right!
I suppose I missed the context of the resting but with that in mind that's really clever!