The artwork for this game is crazy good! The gameplay too! Nice job!
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Don't Down the Count's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #699 | 3.625 | 3.625 |
| Artwork | #1442 | 3.875 | 3.875 |
| Enjoyment | #2324 | 3.425 | 3.425 |
| Creativity | #3061 | 3.575 | 3.575 |
| Audio | #3560 | 2.975 | 2.975 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A topdown action game where your attacks, your abilities and the enemies attack makes time count down.
(Optional) Please credit all assets you've used
See description for full credits
Comments
Pretty art. The idea to pay for every action with time and being able to even it out by foregoing upgrades is neat. The game is enjoyable enough. Good job!
I am sensing a hollow knight influence! You master the colors very well, and the entire game has a very coherent feel. The game goes big on the narrative and is in it's entirety a very enjoyable experience. I feel like a very slight movement dampening would really give the game some polishment, but otherwise well done!
Nice job! This was a super cool game, and I really like the hand animation on the wizard guys. There was a nice variety of abilities and upgrades, and I liked the story too. The game could use some polish, but other than that, it's great!
loved the art, and the implementation of the theme in the gameplay of it all. and yeah, one thing that would benefit this from is a much better soundtrack, but for what it is it's a pretty enjoyable experience.
the art is amazing and the gameplay loop are super satisfying! loved the idea of time as a currency too. honestly the only thing that would tie this together would be a more polished soundtrack, but other than that i loved it!
The hand-drawn visual style is unique and quite charming, and I liked how full and lively the level felt. Some objects, such as boxes and crates, occasionally blended into the environment and were not immediately readable as obstacles, although I got used to it over time.
I also enjoyed the variety of skills and shooting mechanics, which gave the gameplay a nice amount of flexibility. Unfortunately, I understood very little of the story because English is not my native language.
Overall, the experience was fairly enjoyable. I survived for around six nights, although I wasn’t sure whether the game had an actual ending to work toward.
Honestly, it's a complete game. The upgrade system is polished, there are different enemy types, and the map is nice. Great job
Pretty fun! It makes missing your shots very punishing, it's an interesting idea to have ammo/mana/health all as one resource. And it might be just me not understanding things, but when I took "chaining bullets" and then "piercing bullets", my attacks seemed to neither pierce nor chain? That aside, great experience!
Thank you for the feedback! We're glad you enjoyed the core mechanic and had a great experience. Unfortunately, the chaining and piercing bullets broke during some last-minute optimization before submission. We've already fixed the issue, but the fix will only be available after the game jam period ends. Thanks for pointing it out, and thanks again for playing!
- The Team
I really liked the concept of using time as your ammunition, makes me really want to hit my shots. The art and intro cutscene was also very charming
I also had the consideration of having a mechanic of losing time when shooting/taking damage, but this game executed it very well, and I love the incredible artwork too.
Thank you for the feedback! We're glad you enjoyed the time mechanic and the artwork. It's really cool to hear that you had a similar idea. We wanted time to feel like a valuable resource that makes every action a meaningful decision, so we're happy that came across. Thanks again for playing!
- The Team
Nice gameplay but I wish there was more to it so I could play more and with more passion. I enjoyed the artwork and how story was told a lot. Nice job.
Thank you for the feedback! We're glad you enjoyed the gameplay, the artwork, and the way we told the little prologue story. If we had more time, we would have added more upgrades and abilities. We also had a contract system planned, where you could choose a challenge instead of an upgrade/ability card, but due to the time constraints of the game jam, that feature didn't make the cut.
- The Team
Cool game! I like the idea of having to ration your bullets because they take your time. The faster shooting options though seemed more like a nerf than a buff. Maybe I was using them wrong.







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