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A jam submission

LosaView game page

Strategically rearrange beautiful ceramic tiles until you have one remaining!
Submitted by Frankie Alfano, Gaby Colon-Melendez — 1 hour, 22 minutes before the deadline
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Play Losa

Losa's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#2863.9073.907
Artwork#3854.3444.344
Creativity#13073.9473.947
Enjoyment#21113.4703.470
Narrative#59062.1992.199

Ranked from 151 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In Losa, you solve the puzzles by eliminating tiles one by one until there is one tile left

(Optional) What would you like to be called if GMTK features your game?
Quby Studios

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Comments

Viewing comments 85 to 66 of 85 · Next page · Last page
Submitted

Loved the tile sounds as ceramics clanged together. So satisfying. I enjoyed the game overall, but one thing that would improve it I think would be to highlight the tile that is selected (or make it more noticable). So many times I'd go to select a tile, forgetting that I already had one selected and I'd move it instead of selecting a different one and I'd need to restart.

Submitted(+2)

Such a cool game idea with such good audio design, and such a cool visual look! It took me a few minutes to actually fully understand the game, but that was less your fault than it was me neglecting to read the tutorial and fully looking at the UI. Though an indicator scale of which tile is worth how much might be helpful! I really liked the puzzle, good job!

Developer(+1)

Interesting! Could you elaborate a bit more of what you mean by an indicator scale for the tile value? That sounds like a cool idea :) We also plan to update the tutorial after the jam to make it more digestible and integrated into the levels. Thanks for playing!

Submitted(+1)

I had nothing particular in mind, but I was wishing to have a visual reminder in the levels which tile was worth how much in relationship to the other tiles. Given that there weren't that many levels it wasn't super hard to keep track, but maybe just being able to open a cheat sheet to see something like "pink tile < brown tile < ...", or hovering over them giving an indicator of worth. Maybe I also didint notice something like this already being in the game, too? 

Developer(+1)

We don't currently have something like that in the game, but that definitely sounds like a good thing to add! I think that would definitely help with keeping track of the tile values. Thanks for the feedback :)

Submitted(+2)

I liked the art style and vibe. The puzzles were well thought out too. I had a little trouble figuring out the movement system, mainly deselecting tiles, but other than that, great work

Developer(+1)

Thanks for playing! We will be updating the movement after the jam since a lot of people had the same issue of accidentally moving tiles. I added that feature in near the end of the jam and didn't have enough time to fully playtest it haha.

Submitted(+2)

well polished little puzzle game. the presentation is very impressive, the sfx, music, and artwork are all beautiful and make for a fun experience

Developer

Thank you! :) We are very proud of the visual style

Submitted(+2)

this was very elegant and well thought out! i think having the option to automatically deselect tiles after each move would be nice for trigger-happy players (like me) who are prone to make accidental moves. otherwise, beautiful game and great entry! 

Developer

Yes I definitely agree with you, after the jam we want to remove that feature from the movement. You are not alone in making accidental moves haha. Thank you so much for playing!

Submitted(+2)

This was very cute ! Great art direction, I got stuck at level 7 but I had a lot of fun <3

Developer

Level 7 is definitely tricky haha! Thank you so much for playing!

Submitted(+2)

very cool sfx and creative concept, love the tile's art and the grid environment feels very comfy. well done!

Developer

Thank you! :)

Submitted(+2)

I am taken aback by how polished this game is, I especially love the SFX - each one feels intentional and responsive. I would love to see this develop more after the game jam, nice work!

Developer

We definitely plan to update the game after the jam to include a lot of the changes people mentioned (like modifying the movement, adding an undo button, more levels, etc.). Thanks for playing!

Submitted(+2)

Really polished and with satisfying feedback. Excellent jam entry!

Developer

Thank you for playing!

Submitted(+2)

I love love love this game! The UI and design is SO smooth, almost makes me wish this game was all UI, but the 3D tiles are really satisfying to interact with too! The audio is really great for the interactive elements as well. Great work, I'll be checking out more of your games : )

Developer

Wow thank you! We really tried to polish up this game with sound effects and animations since we had never really done that before in previous projects and wanted some practice with it. We are very proud of the final result! :)

(+2)

This is such a pretty game!!! I love it so much

Developer(+2)

Thank you for the compliment!

Submitted(+2)

Excellent puzzle game, the tiles are elaborate and the camera move is perfect. The difficulty ramp up is well calibrated. I wish I was better at differentiating ceramic vs glazed tiles. Memorable entry!

Developer

Thanks for playing! In the future we might change glazed tiles to not have a value to further differentiate them. I definitely agree that they are a little too similar to the regular ceramic tiles.

Submitted(+2)

Super creative game, great puzzle design, and the chill vibes from art and music! Brilliant game!

Developer(+1)

Thank you so much!!

Submitted(+2)

insanely criative game! i´m stunned! the visuals are amazing as well, though it´s a little tough to see what type of tile they are, and sometimes i moved a tile unintentionally while trying to select another. nonetheless it´s an incredible entry for the jam! (,; ⩌ ;,)

Developer(+1)

Thank you so much! Yeah we plan to fix the tile selection after the jam since a lot of people also accidentally moved tiles. I added that towards the end of the jam and didn't have time to fully playtest it haha.

Submitted(+2)

Fantastic visual to this game! Reminded me of the board game Azul for some reason. Was a bit hard to visually see what value each tile had at first, but then I saw that you put some stylish numbered dots on the side of the tiles, neat! But would have been nice to have that in the help-section :) 

Was a bit too easy to make accidental moves since the tile you recently used is not deselected after a move. I think just deselecting all tiles after each move would work a bit better. 

Other than that, very polished and quite difficult little brain-teaser of a game! Make more levels and some QoL stuff and you could release this as a full game! Would love it on my phone haha! 

Fantastic work! :)

Developer(+1)

Thank you so much for the comment! We definitely plan to add some of the QOL stuff you mentioned to the game after the jam haha.

Submitted (4 edits) (+2)

The visuals.. stunning. The sound design.. wonderful. The game loop.. great. One suggestion I'd like to make is to unselect all tiles after placement, as I found myself clicking away after each move to make sure I don't place a tile unintentionally, but that could just be my play style. Overall really nice entry and something I could see as a mobile game due to the coziness and casualness of it. Fantastic job!

Edit: Just read your description on the game's title... nice way to showcase artist Losa Criolla's work! (I learned something new)

Developer (1 edit) (+1)

Thank you so much for playing! We plan to iron out some of the kinks with the movement after the jam, you definitely aren't alone with automatically selecting the tiles. And Losa Criolla is actually a style of ceramic tile traditionally made in the Caribbean region (like Puerto Rico), not a single artist :) For our game we referenced those design and created our own interpretations of them!

Submitted (2 edits) (+2)

Oh whoops! Learned something again :D Either way, it's a nice way to expose the player to the beautiful Caribbean art style.

Submitted(+2)

Gorgeous art and perfect color choices! :D 
You should be so proud, this is incredibly polished for such a short dev window.

Congrats! <3

Developer

Thank you so much! We tried really hard to polish the game with sound effects and animation to get some more practice at it, and we are very proud of our final project!

Submitted(+2)

I loved everything about the game, but it was hard to know which tile was which number.

Developer (1 edit) (+1)

Thanks for playing! In the future we want to add a more digestible tutorial to hopefully help with the tile numbers. We wanted to show the numbers on the tile similar to pips on a die, but we also wanted to have nice designs and colors for each of the tiles. In the end the numbers didn't turn out the clearest, but through our future puzzle design we can hopefully minimize the confusion about the tiles :)

Submitted (1 edit) (+2)

The mechanic is promising, but I was a bit confused on which tile does what, and the help screen could have worded this in a better way. Also, this game would really benefit from an undo feature - there were cases where I either thought my move was bad or that I moved a tile and then I accidentally moved it again, while I was trying to select a different tile (which I think is also another problem). Restarting the whole level to correct one move is, in my opinion, a very bad thing for a puzzle game.

The visuals and the audio was great though. Good luck!

Developer(+1)

Yes I absolutely agree with you, if we had time we definitely would have added an undo button. It was also just a bad combination with the auto selection of the previously moved tile, which caused a lot of people to accidentally move the wrong tile. In the future after the jam we plan to fix the movement and add more helpful features like an undo! Thanks for your feedback!

Submitted (1 edit) (+2)

I have some feedback regarding the controls.

Allow the player to freely move their camera (maybe with their middle mouse button).
Also, once an action is performed, please automatically deselect the initial tile, cause it's very easy to accidentally move a tile while you want to move the other. 

Developer

Thanks for the feedback! For the camera, you can hold right click and pan the mouse to move it around. We can add a controls tutorial to the game in the future to make it more obvious. In terms of the movement, we plan to remove the auto selection when moving a tile after the jam to make it harder to accidentally move the wrong tile. Thanks for playing!

Viewing comments 85 to 66 of 85 · Next page · Last page