So the fact that developer has a blue face offends me much.
But this game is a 10/10, the whole team deserves a dinner paid by the blue face dude.
| Criteria | Rank | Score* | Raw Score |
| Artwork | #80 | 4.643 | 4.643 |
| Enjoyment | #120 | 4.279 | 4.279 |
| Audio | #273 | 3.922 | 3.922 |
| Narrative | #490 | 3.792 | 3.792 |
| Creativity | #788 | 4.097 | 4.097 |
Ranked from 154 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have a 10 second countdown for each weapon you pick up. You need a new one if that ever expires
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Roughly Rendered Games
So the fact that developer has a blue face offends me much.
But this game is a 10/10, the whole team deserves a dinner paid by the blue face dude.
Thought it was broken at first due to loading bar hanging but i toughed it out and it was WELL worth it. I'd have given 4 stars for enjoyment because of the lag but DAMN well worth it dude SO FUN
Thought it was broken at first due to loading bar hanging but i toughed it out and it was WELL worth it. I'd have given 4 stars for enjoyment because of the lag but DAMN well worth it dude SO FUN
Insanely well done for 4 days. Its so good I don’t even have much to say. Just incredible work.
genuinely how did you get this done in 4 days 😭 everything, from the gameplay, the art, the dynamic music too, was so well made, your team are all so talented! i really wish godot fixed the lag in web builds because this is genuinely perfect
Countdown being in the weapons, allowing players to quickly sift through a wide range of unique weapons quickly was a cool mechanic. Weapon swapping allowed non-comitial experiment with different weapon types, allowing for exploring the games mechanics more.
Art was nice, intro art was amazing and polished.
There was some lag/latency to the game
Really cool game would love to see the other bosses but I keep dying is there a way to heal?
The visuals are insane! I love them! I love the weapon artworks, I love the intro storyline! Really cool! The gameplay feels weaker compared to it, I was immediately thinking I want weapon based combos in this game a lot of the weapons looked so nice but only the spear/lance types really felt fitting, especially some of the special multi hit ones, since for lances and spears it makes sense to hnave no real combos and have this distance based “one hit only combo” but for the others a combo system or something feels like is missing! Really good work though! :3
Truly excellent. The level of polish is incredible in such a short time. Great job!
Ayo! This game deserves more ratings! LET'S UP THOSE NUMBERS!!!
One of my favorite entries so far! The amount of weapons got me FLABBERGASTED, sounds are neat and Xilurus art is amazing! Great job!
and also, #SpearGang forever.
This was such a fun game--so polished! Unfortunately, the lag made this really hard to play with such a fast-paced game. Love the art and music!
How just how, i was proud of what i made and then i came across this insanity of a game in just 4 days???? the juice, gameplay, visuals all felt extremely polished lovely stuff
Wow! As soon as I heard this concept, live, I was like. Ooooooh! Interesting. The fact that this game starts out laggy BUT doesn't really lag from there is INCREDIBLE considering the time you had and the sheer amount of stuff in here. I just love how everything sort of melds together to add to the initial premise of "you got a weapon for a bit". The crumbling arena means that some weapons are gonna go before you get to them, the upgrades caring about what type of weapon - so you can have a sword-favoured run and a spear-favoured run.
One thing, I kept thinking I had to dash over to each platform because of the gap between them. Felt strange to stand on a gap between platforms, especially when part of the game is them falling
But that little nitpick is to stop me gushing too much about the rest.
Great game! Great experience! Thank you!
U cooked Xilurus I watched your stream! the artwork is peak! also I am the Gerbil kid!
Search up Left Behind! PLS
Veryyyy polished game, the weapons all feel unique and I like the upgrades a lot. I personally find the upgrade system confusing at first (a little circle showing the charge just above the statue would have been great). I like the art for the enemies and the weapons a lot but not so much the environement but at least it isn't distracting. I also think that it is a bit too easy to fall beause of the weaopns moving you when attacking. But other than that I had a great time !
This looks like a finished mobile game. Art and general atmosphere is very well done.
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