Really nice idea for the theme! The heat mechanic is clever, I like that you must balance between shooting (get hot) and staying alive (get cold) at same time, it make the gameplay more strategic than normal shooter. Also the controls feel good and responsive, dashing between enemies is satisfying. One small thing: at beginning it was not so clear for me how exactly the heat increase/decrease works, maybe a short tutorial text or a clearer UI indicator could help new players understand faster. But overall this is a solid, well made entry for a jam game, congrats!
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Zero Cool's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2438 | 3.395 | 3.395 |
| Audio | #3332 | 3.014 | 3.014 |
| Artwork | #4479 | 3.082 | 3.082 |
| Creativity | #5944 | 2.959 | 2.959 |
| Narrative | #7283 | 1.973 | 1.973 |
Ranked from 147 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You need to keep your ship from getting too hot or too cold as your heat passively counts down while shooting and being hit increases
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Foptciy
Comments
This is a really fun game!! Simple, creative, easily understood concept, and executed well. Definitely gets difficult later on, but it felt like a pretty decent difficulty ramp, if a bit quick. I really liked having to balance shooting with keeping the ship cool, as it really encouraged dodging and being more strategic than a typical game of this style. I could easily see this being expanded with more ideas and mechanics in the future. Good work!
Cool idea and very well designed upgrades! You should try to develop this further after the event, when you have more time :D
Fun loop! Definitely a good game to go back and try different builds on. I went from exploding enemies onto each other to trying a bomb-heavy and both were fun!
Zero cool = very cool. The overheating is a very nice way to balance the game. Dashing through enemies super satisfying once i got the hang of it too. Nice powerups and very polished. well done!
Pretty cool concept having to keep your reactor balanced between hot and warm. The upgrades are fun so overall a great job on making this game!
Buttery smooth particle effects! Incredibly fun loop! Simple to learn, hard to master. I love the UI layout. Everything is super clean, easy to read! Left a well-deserved high rating!
Man the amount of times I died between waves because I forgot to keep my core warm…
Really well made, with the Kenney visuals really working well in this minimal setup!
I found myself playing “just one more” quite a bit, due to it being so quick to get into the good stuff…
Great job, this is really nice!
Really nice dual gameplay take with the hp/attack split. Would say I always ran hot and never cold, really, may need some zones or effects that create sustained coldness to balance out the shooting / damage taking?
This is a really fun bullet-hell style arcade shooter! I have tried to make similar genre of games in the fast and could never get it feeling as good as this!
There are a lot of bugs, and I didn’t see the topic being covered.


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