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A jam submission

Valley of the Vine SpiritView project page

An Old-School Hexcrawl through ancient vineyards, forgotten gods and eternal grudges
Submitted by Gamba del Mare — 8 days, 10 hours before the deadline
Rated by 18 people so far
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Valley of the Vine Spirit's itch.io page

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Comments

Submitted(+1)

The woodcut-esque front cover is really cool, as is the interior art. Great setup, and the competing factions will be fun for the PCs to interact with--especially as they try to figure out what's going on here. (Which group is "right"? That will be difficult for the PCs to determine without some investigations.) The encounters perfectly reinforce all this. I imagine that the first time a group sees a burning wicker giant from afar, some frantic decisions will be made. 

Submitted(+1)

I love the visual design and the map art. The module delivers on the theme in a fun and clever way. 

Submitted(+1)

beautiful hexcrawl adventure to explore. The visual design of the map is so good and has the classical adventure vibes.

Submitted(+1)

I love that this is a hexcrawl centric adventure. It’s tempting to default to a dungeon when you’ve got 4 A5 pages, but you’ve presented a really cool overland scenario. The map itself is wonderful, a great execution of such a classic style and full of flavour. The multiple encounter tables for each region of the overland space and the ‘situations’ table that offering a form of setting evolution is so cool to have in this small format.

Submitted(+1)

Love the art, the writing and the theme of this! My only gripe is that I would love to see that beautiful woodcut-style Hexmap accessible without the funny PLU# sticker on it. I like to print out maps like these and put them on the table in front of my players.

Submitted(+1)

This is really, really good. Everything just feels so fleshed out and cohesive. Visual presentation is spot on, writing very evocative - a beautiful piece of work.

Submitted (1 edit) (+1)

That spot illustration at the end may my favourite image of the jam. The adventure has a great rural feel. I could learn a thing or two from your work.

Submitted(+1)

I totally dig the writing, the presentation, the galore of text! It is an almost cozy location if you don’t get involved and there’s much too explore and I wish I had a player group being into those things just to watch them crawl these hexes!

What I don’t know is, where the adventure is. What’s the goal here? I guess the good ending would be to discover all about the god’s transgressions and tell the monks? Or to strike a deal with the god not to go to wild again?

Developer (1 edit) (+2)

Hi! Thank you very much for reading it! :)

As in good osr tradition I didn’t prepare a plot but a complex situation for the players to navigate. They can fully ignore the conflict and just wander around for treasure troves and this would be a perfectly acceptable way to play.

Yet I think some of the toys sprinkled around here will sparkle the player interest (or greed): first the monks rewards that push the players in conflict with the Keepers, second the army of scarecrows that could really tip the balance of power (and possibly constitute a third way for those ruthless players that would wish to carve out of the valley their own domain), third the situation timer will slowly turn the tide so that, even if players ignore the thing, somewhere in the future an army of plant things will roam the world.

Actually there isn’t really a good ending planned. If the players  manage to fully grok the situation they could invest time and  try to leverage diplomacy to get the monks and keepers to talk it out (with Brudio getting in the way) and probably will manage to get the monks to leave. Striking a bargain with Aplucon I think would be a last resort: a few human sacrifices in exchange for many spared lives and a plentiful valley… is this a winning deal?

Submitted(+1)

Very fun! I really like the idea of an entity that can only influence people that are drunk, it’s a great idea. Also, the art is beautiful and it seems like a fun area to explore, overall good work!

Submitted(+1)

The map and other art is so good, and your medieval vibes carry that along very well. This is a cool hexcrawl with a ton of flavour, I like it a lot.

Submitted(+1)

Really packed in a lot in the limited amount of space, there’s a lot here and the art is great.

Submitted(+1)

This is very intriguing! I like how the whole thing ties together into one thematically adventure. Love the chaotic possibility of burning down the whole region. And the drunk table? Should be fun to implement it with real drunkenness of the players too!

Developer (1 edit)

*The author does not support intoxicating your players with real alcohol*

 (SIGN ME UP)

Submitted(+1)

Nicely done! You've really packed an intricate little hexcrawl into this space. Good factions, good map design, great use of the title you got. Very elegant.

Submitted(+1)

Ooh, some excellent rendering on the hex map. Very cool!