I loved the concept, but the gameplay was a bit confusing at times. Even marking the enemies with the light and slowing them down didn't prevent them from hitting the wall anyways, so I ended up dying at the 3rd night. Other than that, it's a great game!
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Hold The Line's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #8 | 4.143 | 4.143 |
| Fun | #31 | 3.750 | 3.750 |
| Overall | #36 | 3.684 | 3.684 |
| Originality | #41 | 3.893 | 3.893 |
| Accessibility | #42 | 3.357 | 3.357 |
| Graphics | #53 | 3.821 | 3.821 |
| Controls | #69 | 3.357 | 3.357 |
| Theme | #92 | 3.464 | 3.464 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.7.1
Theme Interpretation
Enemies use charge attacks
Wildcards Used
In-game resources lose value over time
Discord Username(s)
Dahrin
GWJ Participation Level
1
Team Size
1
Generative AI Disclosure
Comments
I like this idea a lot! Very fun gameplay and cool universe. I wish the light could move a little faster or that the big monsters take a little longer to charge, since even if I see them I am not able to mark them before they hit the wall.
Interesting concept, feels really epic! It took me a while to realize i wasn't directly controlling the archers, i was simply helping them see the monsters. I really like that idea!
This was pretty cool! I loved what you did with the lighting! Though, the dark areas seem a bit too dark to see the enemies. I also encountered a bug where it said I was defeated, and then still progressed me to the next level. Definitely an epic experience all around though.
The VOD for the review is linked below, and will be available for 60 days:
https://www.twitch.tv/videos/2858435184?t=1h21m1s
This was kind of epic, not gonna lie! :D
Love the music and SFX direction you went with , it feels like the last stand against the monsters. Really cool twist on the word 'charge'! Just wish there was some kind of damage indicator, maybe in the form of damage numbers?
Altogether a great entry, congrats on your first Wild Jam! <3
Great game! Felt like I played a good flash game when I was little :D ++rep
I like the concept. The game is easier if I move mouse all time, because I can spot final boss and nerf it. Once again, the game was Fun^^
I like this tiny npcs dialogue and waiting to read them all
I probably get a little glitch. the game stuck in day 5
Nice work! But, I'm here to try to give you some honest advice, so here are my points of criticism: I feel like the game did not really match the theme, I get that the enemies use charge attacks, but they often just walk around normally, so you could have for example added a mechanic where you also need to charge up the light. It would have also been nice if there was a bar indicating how long the attack is going to last and if there were indicators to show when you are gaining materials while you are being attacked
Loved the little citizen dialogues and the lighting effects! Interesting mechanics as well, and I really appreciated the upgrades and the levels. The game was very fun and stressful (in a good way). It was a delight to play this game - super well done!
The tiny citizens are funny, game looks peak and the enemy sprites are crazy, good stuff
That was REALLY good. The only complaint I'd have is that if you stun the boss while it spawns in, it starts charging at you in its stunned state.
This is a really cool concept. The boss fight was super fun. I love the music and sfx as well. The little dialogue by the pink people between days was charming too. My only minor issue is with the cursor being a bit too slow, and that sometimes it can be difficult to tell whether you can use the arrows again or not.
Loved the music in this one, and the villagers have a lot of personality.
I found the light moving just a bit too slow, I reckon if it was a bit faster (with the speed being able to be upgraded between rounds) it'd be a lot more satisfying
That being said, I still did enjoy myself and played through to the end.
Boss fight was unexpected and very enjoyable!
Really cool mechanic and idea. Particularly liked the GUI and its organization between days. I would've made it a little harder by limiting perhaps the amount of net arrows you get, but I kinda like difficult games haha. Also I wish there was a bit more of sfx when you hit the enemies. Great job!


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