I loved the art! very cute idea and game, but was weird to play since I don't have a mouse couldn't figure it out that well! I think someone else mentioned that. overall great entry !
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Witch Traveler's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art/Graphics | #16 | 4.349 | 4.349 |
| Originality | #21 | 4.047 | 4.047 |
| Overall | #25 | 3.800 | 3.800 |
| Theme | #61 | 3.837 | 3.837 |
| Audio | #70 | 3.326 | 3.326 |
| Fun/Gameplay | #74 | 3.442 | 3.442 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did your team create most/all of the graphics yourselves?
I used Aseprite for the game's pixel art and ClipStudio for the main art.
Did your team create most of/all the audio yourselves?
I used sounds from royalty-free sites and modified them in Audacity; the music was composed in FL Studio using SoundFonts from *Zelda: Ocarina of Time*—these were my first compositions.
How did you incorporate the theme "UNSTABLE"?
The food boxes fall off because you are on top of a giant animal that is running, and your goal is to deliver food to other people who are also riding giant animals, though riding giant creatures strikes me as somewhat unstable.
Comments
High marks. Chaotic is on point. I picked up my gamepad hoping it would support that, because the keyboard WASD takes a lot of effort to then throw in the Spacebar and right click and left click. Gamepad support would be cool. This definitely should have a post-jam update, as it was very fun. Can't say I'm super good at it - especially for those dudes that need two cooked food items. When the boss showed up I was like WHAT!? I didn't get to buy any skins because my score kept resetting to 0. I don't know if I missed any checkpoints or if there was an opportunity to purchase the skins somewhere in between or what. I didn't beat the (first?) boss. I tried. Several times. lol GREAT job.
Thank you so much for the kind words; it’s really encouraging for me as a developer. Points are only tallied once the run ends, a few seconds after defeating the boss, but you can also press ESC, go to the menu, and select "Infinity Mode." That way, you can play as long as you like, and your points will be recorded without needing to finish the run. Unfortunately, not everything was fully fleshed out in the initial game design, but depending on the general feedback, I might well update the game.
It took me a round to get the hang of it, but ended up getting to the boss on my next run!! I loved how much it help me on my toes. I had a lot of fun and the music and art design really complemented the gameplay. Thank you for sharing :D
Art looks so cool, gameplay is tough yo, feels impossible, probably a skill issue but it's a fun time nonetheless
Very cool game and I love the art style! It was so hard to balance everything though. I’d say it was very UNSTABLE! :P Nice work!
So cool!! I love the style and i love that you can change the character skin ~
So cool!! I love the style and i love that you can change the character skin ~
This was a cool take on the theme! The visuals were great! The gameplay itself was a bit difficult. Mainly needing to cook stuff, especially since most cooked items required got paired with another cooked item. The controls were pretty discombobulating as well. Got kinda use to it by the end but that took so much mental effort couldn't really focus on the other aspects of the game.
I completely understand the point about information overload; when the theme "unstable" came up, I couldn't think of anything but chaos. But it’s a valid criticism, one that kept nagging at me while I was playing. There were moments during development when I was so exhausted that I couldn't manage throwing items, tending the kitchen, and carrying boxes all at once; I really should have paced things better.
Thanks a lot for the feedback.
Cara ficou incrivel o jogo, demorei um pouco para pegar a manha no começo mas consegui ir até que bem, pixel arte ficou muito bonita, tem potencial de transformar esse projeto em um multiplayer.
Fazer tipo um multiplayer que mistura o estilo de jogo do Overcooked, e colocar um sistema de combate estilo Castle Crashers, ficou otimo o jogo.
(vi que é brasileiro por conta do comentario na pagina do ichigo rush.)
Oof, I had a lot of fun playing this! You handled the Jam theme in such a creative way, and it's implemented and balanced so well. I love it!
Thanks a lot for the feedback. All the artwork was created as soon as the theme was announced; it took me a day just to come up with all the ideas. I started by sketching everything in a small notebook, and the very first piece I drew ended up being the one used in the game, which is why some of the linework looks so rough.
It took me some time to figure out how to play, but it was quite nice, I also really like the art/music and all the hover effects.
Awesome art style!! Gameplay was pretty fun once I got the hang of it, though it was a little hard to understand what to do at the start
Beautiful art style and nice musics, after understanding what to do in the game it is quite enjoyable too, solid job!
Thanks a lot for the feedback. That sketch style was mostly due to time constraints, and since it was a very experimental game, I wanted to let my lines flow naturally so everything else would flow too (it worked).
But there are things that bother me; for instance, there are some stray pixels on the falling box that bug me a bit, haha.
I'm glad you liked the aesthetic, thanks again for the feedback.
Really good art style nice job! loved the funny creatures passing by and the theme is shown off very uniquely! Awesome job!
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