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Waste Wanderer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #29 | 3.806 | 3.806 |
| Audio | #31 | 3.667 | 3.667 |
| Overall | #35 | 3.690 | 3.690 |
| Originality | #36 | 3.944 | 3.944 |
| Theme | #37 | 4.028 | 4.028 |
| Controls | #55 | 3.528 | 3.528 |
| Accessibility | #56 | 3.222 | 3.222 |
| Graphics | #59 | 3.639 | 3.639 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6.3
Theme Interpretation
Charging up your vehicles core and using it to survive.
Wildcards Used
Modularity
Parts can be combined to create new items
Best If Used By
In-game resources lose value over time
GWJ Participation Level
1
Team Size
2
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
Very interesting concept and gameplay! I reached stage 4 and ended up losing, Really loved it!
A really unique take on the theme! I enjoyed the line of sight aspect and the car was particularly fun to drive around. It never got old just absolutely ramming it into every building to stop :D
I'd love to play a fully fleshed out version of something like this, exploring abandoned spaces with your little mobile base in search for supplies in a apocalyptic environment! Nice work both!
I liked this game! It has so much potential in it for future updates, I would definetly play this game when I want to relax.
I really liked this game!! Graphics cool, sound is very spot on. Mechanics are interesting and fun. I only think that maybe rotating the camera would do the ship controlers easier to move. Also, idk if theres a way to restore health or if it is an end or just, surviivng as long as you can, I reached level 8 :)
As an old fan of Fallout series, you did a great job in creating a post apocalyptic wasteland. Great atmosphere and huge potential. I personally think you shouldn't leave it at its current state. Would be great if you add some enemies during the scavenging and definitely with some tensional music. All in all it's a great entry, nice job!
Thank you! yeah enemies inside (and maybe outside?) the bunkers were a stretch goal, and I definitely hope to do more with the project :)
Really like vibes and atmosphere! Visuals and audio combination is very cool, also love EV controls! Gameplay is so challenging and well made (played up to 7 stage)!
Hey, absolutely loved the game! Played up to stage 11 and (then) had a blast! Please continue working on it!!!
I absolutely loved controling the EV, thank you for doing car-style instead of tank-style. However, it felt wrong when going from reverse to forward, and braking was also very annoying, especially with high handling + high speed, because you need to align the car axis to the velocity before breaking.
When you get the hang of it, the game spirals into being a tad easy because of the surplus resources, some kind of resource sink would be a good call. Also the inventory could use some labeling and faster/easier controls.
The switch between EV mode and walking made it really immersive. The airlock placement kinda far from the controls made it an interesting risk/reward tradeoff to decelerate and run to the airlock to save up enough time for an extra bunker, and I was very very thankful for the placement of the stage-ending device really close by (being greedy was the most fun!).
Very fun! It was a blast (literally sometimes) to drive around and explore. The vehicle could have probably used a little bit more lateral grip, but otherwise felt really great to zoom around and drive. I also really like how light and dark was used in the bunkers.
The VOD for the review is linked below, and will be available for 60 days:
https://www.twitch.tv/videos/2858435184?t=1h56m17s
Very cool!! Really enjoyed this take on the theme, and the overall style and setting. The way you set up the gameplay loop was just excellent, really liked the switch from driving around, exploring the buildings and navigating inside the EV. Certainly there's loads of possibilities here to expand, be it with puzzles or enemies to fight. Awesome job!
I love the sound, and I love the line of sight effect! The score page felt very satisfying.
I really enjoyed the perspective shift. And I know that without the part of the game where you get to run around, we wouldn't have that fun perspective. But I also think that the driving felt so good that you probably could have had a whole game based on that. The rover has a real weight to it that I enjoyed. I'm not entirely sure why, I just know I liked it and that the movement was really satisfying.
Great job, and I hope to see something else from you both again!