Got both endings! Pretty dark stuff, really liked the vibe and art especially. Not a whole lot there gameplay-wise but I thought it was well-executed in terms of all the "second thoughts" and the presentation of the whole thing. From a story perspective I would have liked to see a little more of the main character's motivations. In any case, nicely done!
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How does the game fit the theme?
The main character is not to be trusted. Not even he trusts himself.
What code and assets did you not make from scratch during the jam (if any)?
All code and assets were made from scratch. Besides two free to use audio tracks.
-Cicada buzzing by Dragon Studio
-Creepy Echo by juliusH
How many people worked on the game?4
Comments
Thank you so much, and very true. We thought making the main character more mysterious could be beneficial for the current vibe. But I definitely want to expand on his motivation and the second ending in particular in a possible second game. But its a group project so it also depends on what my brothers think as well. Ill definitely check out your entry later today!
Damn, that’s a joker move to pull. Funny that the guy who realized it was a bomb just said “OH LAWD” and then never did anything about it. Liked it, congratz on the work!
the game is super nice and the art work is also cool .i like that dramatic ending :))
Nice game. The font changing was interesting, but made it hard to read. I was kind of surprised by the ending, not really sure where that came from.
Art is great. Some clever thoughts on the portaits. Sounds are well placed as well. Theme is a bit heavy.
Mine also has a main character which should not be trust. If you'd like to try it out, please tell me how I executed that twist.
I enjoyed it! The art is really well done. I liked the story too. I just wish the player had more choices and freedom for more varied outcomes. Maybe you could expand upon this after the game jam! Just a suggestion tho :>
The art & music were both great and fit the vibe of the game. The only complaint I have is that the gameplay is more a delivery system for the art and audio rather than the gameplay being the center. Then again the gameplay isn't always the most important part of a game.
First of all I love the art. Its gives the game a unique vibe.
Gameplay wise I think it is a bit flat. I would like to see some choices (like maybe add a mechanic to deliver the packages or some dialogue options). They don't really need to change the outcome in the end but at least the player has something to play with till he gets to the end.
The end is really worth it and I like the twist there! But I think many people could drop the game before they even get there.
Nice work !





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