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How does the game fit the theme?
A core theme, and a gameplay feature, is the player not trusting the narrator.
What code and assets did you not make from scratch during the jam (if any)?
All assets and code were made from scratch.
How many people worked on the game?2
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Comments
Really liked the colour palette of this game! I was so locked in during the platforming so I missed majority of the story but still had a great time. The following shadow clones were my arch enemies in Super Mario Galaxy so it was nice to something similar here and put my training in use. Only change I would do is to maybe add a textbox that does not move on top of the player. The text shook / jittered a lot when moving fast but I was able to read it still.
ohh!The storytelling is totally spot on.
Lovely game! The story and theming was enjoyable, and the gameplay was simple, but effective.
Would love to see this expanded on with some polish to the gameplay/levels, and some expanding on the worldbuilding!
Either way, be extremely proud of yourself for getting this made within a week! Well done!
PS: A great change would be more consistency on how the text appears (e.g. always in the middle / upper side of the screen, rather than above the character), cause the current way made it cut off / hard to read sometimes.
- Alette & Kitsoupy
The take on the theme was strightforward, but the execution was brilliant and the game looks stunning. The sound effects and the music is beautiful and the story was intriguing enough so I couldn't stop moving in the last levels. The level of polish is insane too to be made only in a week. Congrats!
Fantastic story!
Loved the way the ending resolves. This one was very creative.
Really liked it!
I had a hard time reading the test and trying to play at the same time but it was still fun.
A problem i had, the text is shaking a little while i'm moving.
Very good!
This is great! love the tileset art and the little guy, the soundtrack is immersive and i love how you added cool little new obstacles every couple of levels gradually adding complexity while not overwhelming players and keeping them engaged
Absolutely peaked on the narrative and visuals. Really good work!
Such a cool narrative! The platforming felt really good!
Very cute art! Wish there was more to the platforming though, it feels repetitive after a bit.
I LOVE the style, the art, and the colors, everything. Good job and congratz.
What a cool game!!!! I loved the story and the gameplay!!
Vibes were immaculate. Was written surpisingly well. Some levels were annoying because it would have some difference at the end like a dangerous platform but thats okay because the game was fire.
I particularly liked the reveal of buddy/body being interchangeable within the story, and the dialogue sections were generally pretty solid as things unfolded. The visuals and music were both pretty good and polished, I wish there was a little bit more done with the doppelganger mechanic on the level design side, as that mechanic felt pretty unexplored besides being a "go fast" mechanic. A pretty clean time that subverts some expectations pretty dang nicely, fun entry!
Hello!
Neat little experience you got here. I liked the visuals, and the platforming felt pretty decent - the only oddity I noticed when playing was that I had minor trouble jumping off of the crumble platforms during specific portions of the shake cycle.
The story was cool. I think the dialogue could use a little work, but the core ideas portrayed were nice.
Thank you for your submission, and good work!
Cheers!
Very fun platformer and storyline was interesting too!
the story got me hooked, i really enjoyed the platforming. Nice game :)
Pretty good game, good story, well made controls. Had fun with it :D
Amazing job! I loved it <3
Nice game - I have spent a lot on it before the rating even started :)
Though lacked patience to reach the very end :D Might give a try later. But next days it is my duty to play as much other games as possible!