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How does the game fit the theme?
You must be vigilant and keep an eye on every customer who dines with you to ensure you're not about to be robbed of your income. Many customers may look alike but that doesn't mean you can trust them.
Trust no one.
What code and assets did you not make from scratch during the jam (if any)?
Some sound effects and music used under CC0
main menu music - freesound
https://freesound.org/
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background music - 8bit-studio
https://jasperbernaers.com/8bit-studio/
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sound effects - jsfxr
https://sfxr.me/
How many people worked on the game?3
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Comments
Nice game! I love the visuals, I love splattering the blood of old ladies all over the restaurant after I dive head first into them!
Only one thing I would have liked to be different: when interacting near a table, server the full table, instead of having to walk to each individual customer.
I really like the game. The graphics are what really attracted me to the game. Amazing work!
A lot of fun. It is a little fast so either less people or longer timers would help soften some of the difficulty.
I just had fun smashing folks whether they were paying or not
I had a bit of a hard time grasping the tackle motion, but once I figured it out a bit it was pretty fun!! Great game :]
Finally got home to try your game. Great job, loved the idea and the gameplay, it gets chaotic super fast lol. Very fun project!
I liked this silly fun concept, though it took me a minute to figure out tackling. The number of customers is pretty chaotic right from the start, so I think a much more gradual ramping or a tutorial level would be super helpful. This was really cute, and a fun take on the theme!
Very cute game! It was hard to tell who's running and who's just coming in, and I think I killed a lot of people that hadn't eaten yet.
One thing I found a bit hard was how slippery your character feels, and you overshoot the food/table. If you had smaller restaurants and slowly expanded for people to get used to the mechanic it might be a good ramp up :)
If you're developing more, some different dishes that have different perks might be fun and challenging!
Audio, art, the feels and juice are absolutely amazing and taken care with love!
Having a bit of tutorial/hand-holding would be nice, just a border around the pasta station would immediately tell the player to interact with it. Controls can be more intuitive: invert the drag control, and have a click for light-tackle would be great.
I realize I can stack multiple pasta before serving, which is nice; what's also nice is being able to just interact with the table and serve all customers.
I haven't found a way to know which customer pays or doesn't pay (maybe my game sense is bad), but I would love some more clarity on this. It would also make the trust theme pop off more.
Not killing anyone also shows the everyone dead screen which breaks the immersion.
Hey great work on this one! Felt really polished and the art was real smooth. Took me a little to figure out that I could tackle people and that was the primary way to get money. It'd be nice if the game called out the dine and dashers a little more as it was hectic just trying to serve everyone in the first place haha. However overall good job!
This has a great vibe to it. Audio and art are both amazing! I think the theme could be applied a bit more though.
I love the whacky energy. I didn't understand that the customers needed to eat first, but once you understand the game is pretty fun!
Cool visuals! I don't think customer service is my calling, but hey, at least I can kill them here! :'D
This was not what I expected at all lol. The visuals and sound effects go really well together. I was not expecting to kill someone over, and by the end I was just enjoying killing everyone over one after another LMAOO. Nice game
the game is very well designed and polished, the audio and art are great, but I don't see too much of the "trust no one" except for your entry text
Nice combination of gameplay and theme, the tackling felt pretty satisfying!
Awesome concept. Was not expecting the gore at all when I figured out the mechanic! I ended up just serving as much customers as possible and then killing them all ^^ Pretty good strategy hahahah
Great art style!
Love this~! Super Cool!!!
this. Is. So. Cool. I loved the artstyle and the juicy gore