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How does the game fit the theme?
The game requires you to inspect code that can rewrite reality.
What code and assets did you not make from scratch during the jam (if any)?
None, All of it was made by us 3.
How many people worked on the game?3
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Comments
This is a great take on a paper please type of game. The references were fun and the presenttion specially was incredible. Great job!
I survived another week, but boy did it hit close to home! There were moments where the incoming PRs wore me down so much that I gave up and just wanted to see what kind of disaster would hit next. I found myself wondering why I spent every evening lying in bed spending all my money right after work, but honestly, that too is just a little too uncomfortably real. I do not appreciate being called out this accurately :D
Super sleek aesthetic and a brilliant concept! At first, the small UI annoyed me a bit, but as the game went on, it actually amplified the exact stressed-out emotions it was meant to trigger.
Full 5s across all categories from me, incredible work!
Wow haven't played a game like this. It was really interesting learning the rules and see how the story unfolded in that space. The pacing felt good to. This game has a lot of charm in it.
I really enjoyed the game, it was easy to pick up and learn. I loved all of the little jokes and nods towards different pieces of media and memes. The music was awesome and the art style was really cosy.
Very well made game made by some very cool people 8).
This is so good I cannot believe the quality and the enjoyment i had playing this
I thought this was cool because this is basically me IRL.
really fun. I burned the office a bit but otherwise the office was fine
Thank you for trying it out and I'm glad you find it fun! Yeahhh definitely, this is defnitely fine!
This looks really cool! The UI design is very clean.
Thank you!! Huge props to our artist Yuki for the visuals!
Wow, I like this look! I'm going to try it now.
Thank you!! I hope you had a fun time trying it!
the visuals area AMAZING omg the game is so polished and the tiny details like the music and sfx slider, insanely well made
Thank you for the high praise!! I'm glad to hear you noticed the tiny details as well! xD
really good, art, music, gameplay.
played it in mobile - it starts with portrait instead of landscape for me.
Thank you for trying out the game! I'm glad you liked the art, music and gameplay.
That's an interesting issue. It works on landscape immediately on my end. We didn't do much mobile playtesting so I highly reccomend trying it out on a computer instead for the best experience!
Great Art, Great Music, Great Gameplay, 27/30
Oh my- thank you for the high score! I'm glad you liked the game overall! :D
This game was amazing to play. At first it was bit hard to understand what to allow and what not but I got the gist of it!
The art was nice (I love pixel art) and the music and sounds fit well. I didn't know if the order food or buying pc parts did anything but I didn't mind if it didn't. Very fun dialogues for sure and names to.
Super crazy how you 3 came up with it very wonderful game!
Thank you for your compliments! I'm glad you liked the mechanic! We didn't get to do much playtesting so some parts of the game may be skewed in terms of difficulty, but I'm glad you got the gist of it!
I'm glad you liked the art, music and sounds as well! Props to Yuki for the art and Dan for the music and sounds! I'm glad you liked the dialogues and names, we had a lot of fun making those xD.
Again, thank you for your high praise!
The game was fun. It had a lot of fun little jokes (And some groan worthy bugs) and had some interesting code to look through.
The emails space was a little small so it was a bit of a pain to read all of them sometimes, and make sure I got to them all. Also Australia isn't a bug!
Loved the pixel art and the music worked well.
Might have been good to see more change when good things happened too.
Thank you for trying it out! I'm glad you liked looking through the code!
The email's space being small is an interesting problem. We'll definitely look into it more after the jam ends! Well, Australia is full of bugs so it can be considered a bug!
Glad you liked the art and music, huge props to Yuki for visuals and Dan for sounds on that one!
Yeah, originally, there were more hazards and also "good" hazards planned within the game, but we didn't have time to properly implement it. Maybe it could be something we'll look into in the future!
I like the game, it is actually incredible. The sounds, the visuals, everything is really cool, and the way the room visually changes based on your approvals and rejections is quite fun :)
Thank you for trying it out! I'm glad you liked the game! Huge credits to my teammates Yuki for visuals and Dan for sounds!