really fun game! the later stages were pretty hard!
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How does the game fit the theme?
There are werewolves among the humans. You have to identify them and kill them before they reveal themselves.
You can't trust any human.
What code and assets did you not make from scratch during the jam (if any)?
The tree generator code i used for the border, sway shader, i think those are all i borrowed from my other projects.
How many people worked on the game?3
Comments
This was one of the more fun and suspensful games I played. The first game I failed super quick. The second game I got the hang of it. Main complaint is that the instructions are cut off when not in full-screen mode so it was hard to understand what to do. Great little game overall!
Really dug this one, spying out the infected was just difficult enough, and the actual combat felt satisfying and great. Pixel art style while simple was consistent, appealing, and had a good vibe. Nice satisfying sound effects too. Great work!
A really nice mixture of deduction and speed. Identifying the infected was a bit hard at first but when I got the gist of it the game was really fun and rewarding!
Keep up the good work!
those shotgun blasts were really fun, I may have spent the first play through just shooting everyone :D
Love the xray implementation too!
Had a bit of a bug, when playing embedded the text around the edges was cut off, and when going to full screen the game was in the top right corner cut off as well, then collapsing and going back into full screen it worked but definitely wasn't made for an ultrawide monitor lol. May be an itch issue, but once I started playing in the embedded mode it was fine.
Incredibly cool concept and execution. Art and animation was great as well. Only nitpick would be that the scroll wheel/tool wheel is very hard to control while on a laptop and using trackpad. Might be worth adding like the numbers as quick selection option for each weapon.
I REALLY liked this, the mood was unsettling, the title is incredibly strong, and the art is surprisingly fitting with the tone. Music was very moody too. I especially liked the way I was actually able to deduce things by analyzing social patterns and physical features, in a way that feels organic to a video game. Only major criticism is that the UI felt very out of place, and having a big wall of text show up for a tutorial was the only thing that took me out of the tone the game was giving me. Super sick concept with a clean and unnerving execution.
Interesting idea. Quite a macabre. I like the pixel art but with the low resolution it was difficult for me to judge the symptoms so I did many things at random - maybe that's by design? I could not get it to work full-screen properly.


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