The sound effects and atmosphere were well-crafted. I really enjoyed the feeling of being a detective.
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Murder Alley's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #234 | 3.882 | 3.882 |
| Enjoyment | #319 | 3.529 | 3.529 |
| Gameplay | #351 | 3.353 | 3.353 |
| Overall | #378 | 3.431 | 3.431 |
| Innovation | #396 | 3.294 | 3.294 |
| Audio | #531 | 3.176 | 3.176 |
| Visuals | #704 | 3.353 | 3.353 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
One of the suspects is lying, investigate the scene, find clues and figure out who killed Tommy
What code and assets did you not make from scratch during the jam (if any)?
Some SFX, textures for alley ground and house walls,model mesh for characters, (Officers, suspects), car in the alley, skybox
How many people worked on the game?4








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