Really liked the setting and visuals are solid too. I did however not fully understand how to make out the uncool customers.
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Apocalypse Bouncer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #295 | 3.941 | 3.941 |
| Audio | #325 | 3.412 | 3.412 |
| Overall | #787 | 3.039 | 3.039 |
| Innovation | #952 | 2.765 | 2.765 |
| Theme | #1023 | 2.941 | 2.941 |
| Enjoyment | #1079 | 2.706 | 2.706 |
| Gameplay | #1148 | 2.471 | 2.471 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Each patron that comes to the club has a chance to be infected. In order to keep the club safe, the player can't trust in any one patron's health.
What code and assets did you not make from scratch during the jam (if any)?
Used this shader: https://godotshaders.com/shader/slime-slug-wavy-walk/
This plugin: https://github.com/KoBeWi/Godot-Palette-Swap-Shader
And this demo scene: https://godotengine.org/asset-library/asset/127
How many people worked on the game?3
Comments
Cool art and game.
For me at least, the level was kinda tough. It can be balanced by making first level much easier. Just keep 3 VIP quota, keep the VIP list small, maybe 2 pages only. Also perhaps cross the ones which we have already in? Then increase difficulty slowly.
Really fun concept and the game design is very creative! Music really sets the theme.
The art style is absolutely fire! 2d in 3d world , absolutely fantastic! They did a great job recreating the post-apocalyptic atmosphere! Special props for the introductory cutscene—it really immerses you in the mood before the game starts.
Thank you for playing, and thank you so much for the high praise! As I continue to make games, I always feel myself gravitate towards that 2d in 3d style. I think it's a very underutilized technique, and it always pops wherever I see it used. Although, that style is only made possible thanks to my lovely artist-collaborator-friend who lovingly made all the 2d assets in the game. Thanks for enjoying our work!
the game aesthetic's are cool and the narration is good . but too many vip's made it difficult for me
overall the game was fun
The intro was really cool and I like the funny story. I think you could start with less VIPs for introduction and then increase it with more level. For me it was to much time spending on the VIP list.
Very cool vibe!
Thanks for playing! All the praise for the silly intro is flattering, thank you. We wanted to evoke those classic 80s game intros that don't really make sense but still set the tone nonetheless. If I could turn back time, I'd make more tools to allow fine tuning of game balance, but in the time frame given I went with pretty much my first instinct... It is possible to beat, I promise!
Rad game! I really liked the vibe and voice acting! The amount of VIPs and dim lightning made it a tad hard. I never came close to learning the list and it felt too slow to scroll for for every guest. The color variations were evil. Maybe I'm just a L.A.E.M.o
Thanks for playing! The voices of the guests were an inspired choice by our sound guy lol. When deciding the flow of the game, I thought it might make for an thematic challenge to make the guests hard to see in the dim lighting, like how it might actually be difficult to get the details of someone's face on a dark street corner. However, it seemed to be more of an accessibility issue than a fun game mechanic in the end. I think with practice, though, you can get by ok.
Incredible intro! I agree with below, a skip intro button, or cutting 1 or 2 of its pages out and adding in a quick explanation would go a long way to tighten up the experience. I'd love to see what you could do to this with more time! This is a really awesome world you've built.






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