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A jam submission

Les ToilettesView game page

Submitted by 0xNil, Alvi, Tuvo — 4 hours, 34 minutes before the deadline
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Les Toilettes's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#213.6433.643
Overall#213.3933.393
Graphics#223.3573.357
Fun#223.2863.286
Gameplay/Design#223.2863.286

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What would you like feedback on?
Is the player looking at the timer or only playing minigames ?
We also wanted to get some feedback about balancing.
And also anything else you think it’s helpful :)

What did you update?
We didn’t have time to finish the game for GMTK Game Jam 2026.
We fixed a lot of bugs, finished some features, and polished more.

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Comments

Submitted

Yeah, that looks like a fun project. For the player it's ultra confusing to have to learn a new minigame every ten seconds and each time within a few seconds. I was usually not up to the task. Maybe you wanna go slow on that a bit...?

The topic... well... I'm not into toilet humor, but it has its fan base, so no complaints... ;)

Submitted(+1)

Just tried this out for the review swap. A suitably silly collection of mini-games. The low effort style art suits it well. I imagine you had a lot of fun making this. Keep it up!

Submitted(+1)

I don't think I looked at the timer at all for the game, the minigames are so frantic that I just had to focus on playing them.

I never had time to actually read the minigame controls but I think some of them were wrong? I'm pretty sure on the odd photo out minigame, it said "platformer controls" somewhere.

The way flappy bird asks you to press space to start is good, I wish that was true for more minigames, like the platforming ones should give you a prompt to press arrow keys to start. Also I never passed a single pipe in flappy bird.

I think the timing minigame is bugged, it seemed like whether or not I get points is unrelated to which color the marker stopped in. Like there were times it stopped in yellow and I got fail, there are times it stopped in yellow and I got perfect.

Something also seems off with the RNG, I got odd one out like five times in a row once. You'd think the game would be designed to avoid that?

I really loved the voice introducing each minigame!

Developer

Oops, yea, "platformer controls" text was a mistake when we were rushing during GMTK.

"seems off with the RNG" We had an engine bug that caused a huge RNG bug (you would only be able to play 1 minigame), but it's fixed now. Even if what happened to you is probably just a coincidence, I will add a system to prevent the player to get the same minigame twice in a row.

For the timing game, I think it works well, the only problem is that only the center of the cursor counts for color detection, so the cursor should probably be smaller to be more precise.

You confirmed our doubts about the timer, we will move it at the top of the screen.

Thanks for playing !

Submitted(+1)

Loved this one! Generally, there is a bit of learning curve in these kind of games where you have to familiarize yourself with the rules of each game, but I found these very intuitive and got the hang of them in the first playthrough.

I was checking the timer at the end of every minigame, but I was busy with my tasks mid-game. My worst performance was in flappy bird, haha. Otherwise, the laundry catching game was a bit of a hit and miss and I would usually catch only 3/5. I think I did pretty well otherwise.

Overall, a really fun game. Congrats!

Developer

Happy you had fun !

Submitted(+1)

Very very fun game. My favorite little touch you added was the multiple recordings for announcing the game lol.
The minigames are very fun. For the intended length of the  game, it's right amount of repetition so you can get better at executing them. You could switch up the platformer one, but I feel like I needed to practice that same one. If you make more platformer levels, maybe you have the player keep repeating them until they get a gold, and then they see the other ones? 

I love the really quick transition for the intro, its very funny. But maybe keeping the instructions readable from a  pause menu might help a bit? Either way you do figure out the games as you play them more, so if you want the player to feel on their toes, I understand keeping the instructions hard to read. I think the games are self explanatory EXCEPT the odd portrait one. The intro's so fast I didn't know read/hear it and when I picked one I didn't understand what the highlighted painting was telling me was right/wrong at the end. Maybe you can just put the word "ODD ONE" above the highlighted correct answer so its clear to the player "ahh yes thats the different one, that's what I need to do next time."

Great job on the art style here, I'm a big fan of the look, AND impressed with the extra css tricks you did on the game page.

Developer(+1)

Yes, we will add one more level for each platformer minigame.

We are definitely adding controls inside the minigame for the next update.

Happy you liked Tuvo's art and the CSS !

Submitted(+1)

Interesting idea! I struggled to enjoy it because it often wasn’t clear what I was meant to do, even knowing that it’s intended to be a WarioWare-like. That said, I think there are some pretty simple changes you could make that would help a ton!

  • Controls should probably be displayed DURING the microgame instead of for such a short time beforehand. If it was only ever mouse-only controls or only ever WASD, it would matter less. But on some of the games I didn’t even know where to start. You can probably just bake the tutorial text right into the game’s BG.
  • Some of the tutorial panels were just false. The panel before “Running Button” says “platformer controls”, but it’s actually a mouse-only game. This added to the confusion.
  • Don’t used fixed resolution on Itch for games with non-standard aspect ratios. I’m on a normal laptop, and I couldn’t see the whole game without scrolling my browser.
  • P doesn’t seem to actually pause the game.
  • Whack-a-mole minigame needs some feedback when you successfully hit them. I couldn’t tell if I hit or missed.
  • Not a huge deal if this is a “just-for-fun” project, but I’d recommend changing the Undertale music to something royalty free, since using copyrighted music is usually against jam rules (I don’t think it applies here, however).

Hopefully some of this is helpful! This game has a fun, silly energy which I always like to see 😊

Developer

We will reduce the size of the game. It's pixel art upscaled of x3, we will switch to x2.

Everything you mentioned is now on our todo list.

However, all the music in the game is original, and made by our team's composer.

But happy you had fun, and thank you for your feedback.

Developer (1 edit)

Hey! For one of the tracks, I used the same sounds from Undertale to create a Megalovania-inspired song. It’s not an actual song from the game 😄 They're all the same tracks just in a different style!

Submitted(+1)

Interesting game. A bit weird for my tastes though. 

Regarding the timer, I barely looked at it. I did notice it, but it never meaningfully affected me. Mini games have okay difficulty, although some are significantly harder than others. Specifically laundry and "flappy bird clone".

Last issue I noticed: initially controls aren't too obvious, because some games have platformer controls, and other have mouse control, and that is never mention in the description. Little text in game is visible only for a few seconds, so no time to read it.

Developer(+1)

Interesting, I think we should add a text for controls also inside the minigames, at least the first time.

Thank you for playing !

Submitted

I did not look at the timer really...I was so en-grossed by the minigames!
Flappy Birds was a little hard for me!

Great work! It was real fun to just play

Developer

Fair feedback, we will place the timer at the top-center of the screen after the jam.

Happy you enjoyed !

Submitted

I was mostly playing the minigames but did totally notice the timer.  I like the bubble is connected to the front person in line.  though in the description it kinda seemed like I was playing a specific person?  I didn't run into any bugs seemingly so well done on the update!  I was playing on track pad which was a huge disadvantage haha but I still had fun!

Developer(+1)

Yes, you are always playing the white character in the waiting room, we will probably add an outline and an arrow for more clarity.

I am always playing with a trackpad too 😜 Yeah that’s harder by the way, hopefully the game is balanced accordingly.

Happy you enjoyed !

Submitted(+1)

Yeah I thought the balance was tough but fair and I knew that using trackpad was my own challenge haha.  So I think you're good on that front.

Ohhhh gotcha yeah more outlines / arrows and maybe a super brief intro where it shows you needing the bathroom but then there's a long line or something.

Submitted

I remember some mobile game I played long ago with similar theme and it was very fun. The concept was like playing toiled themed minigames? You could take inspiration from that but uhhh… I can’t remember how it was named right now.

I would love to have more minigames to play because I got the same one 2 times in a row. The platformer level could dynamic and generated each time played.

The portrait game could be faster.

Paper hungry voice is so funny.

Developer

We didn’t take inspiration from the game you are talking about, but they are very similar.

Procedural generation is probably overkill, especially because we should adjust the time limit accordingly. But more levels are coming after the jam.

Odd Portrait will get an option to speed it up, idea came from another comment.

Thank you for playing !

Submitted

The name terrified me
There's a pretty good variety of minigames here, though I felt like individually a lot of them could've been better. I would've liked some way to speed up the portrait minigame, the platformer minigames could've used more level variation, and the one where you have to time  the button press on the bar felt very strict. In terms of balancing, it's pretty easy overall and I don't think I ever came close to running out of time.

Developer

« The name terrified me » 😅

You confirmed our doubts about balancing. For both Paper Hungry and Toilet Run, new levels will be added after the jam.

Your idea for Odd Portrait is interesting, I will definitely implement it.

Thank you for playing !

Submitted(+1)

I liked this warioware-like game, it's fun but it become repetitive quickly due to the lack of levels in the mini games.

But the art is great and the audio too !

Developer

Thank you !

Just to make sure, when you say « lack of levels in minigames », are you talking about diversity or difficulty ?

Submitted(+1)

I was talking about diversity yes

Submitted(+1)

Amazing graphics. Fun little minigames.

My feedback:
For the timer, my assumption for the timer is the time for when you can't hold your poop anymore. The timer gets added when you do well in the minigames. Am I correct? And if that's the case, it's extremely hard to lose because the game's adds so much more time judging from how easy the minigames are. And the timer for when you reach the bathroom is no where to be found. I think it's better to put a 'You' with an arrow pointing at a person to know when the minigames end.
Yes, I can look at the timer on the few seconds the minigame title appears.
For the minigames:
Paper Hungry and Toilet Run would be better if there are variety in the level design of it because currently, there's only one level design for each. 
Turd Bird feels unbalanced as when flapping, the hole between the pipes doesn't give you enough leeway to pass through as it's too small (I did sometimes pass through the first pipes but never the second one)
Odd Portrait was confusing at first which I thought only one picture shows up all the time but found out you have to wait to see all portraits. I now love the idea but people playing the game by instinct plays it quickly to not notice.
Laundry sometimes have clothes that are way too far to reach
The button minigames are fine as it is.
Whack a Poop is too easy.

A suggestion, maybe as the game goes longer, the minigames also gets faster. Just my idea.

Great game, I love it!

Developer

Very detailed feedback, thank you so much !

You confirmed most of our doubts in general. I agree with all the minigames stuff, we will add a text « Find the unique one » at the top of the screen in Odd Portrait so to fix the confusion.

Your idea about speeding up is amazing, I think we are definitely gonna implement this. That’s fun because my inspiration for the minigame is inspired by a game that speeds up with time.

Thanks for playing.