Wow pretty fun, you could make some improvements to the home screen and the movement though
Play game
Full Tank's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #910 | 2.808 | 2.808 |
| Theme | #955 | 3.000 | 3.000 |
| Audio | #1069 | 2.577 | 2.577 |
| Gameplay | #1123 | 2.500 | 2.500 |
| Overall | #1150 | 2.660 | 2.660 |
| Enjoyment | #1225 | 2.500 | 2.500 |
| Visuals | #1266 | 2.577 | 2.577 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You can’t trust clients because they want too much
What code and assets did you not make from scratch during the jam (if any)?
Some sprites for the game were taken from the assets
How many people worked on the game?4
Comments
The visuals and controls are very simple, but the game is surprisingly fun to play. I especially liked the upgrade system, which gives the game a nice management-sim feel.
There are a bit too few clues for figuring out whether an NPC is being honest, but the mechanic fits the theme really well. If the game added more gameplay mechanics or items, it would be even better.
Similarly to some other commenters, I was confused on how to identify scammers and I wish the game gave you some indicator of how to look for that. Otherwise, great job!
Cool concept, the theme is reflected pretty well in the gameplay with trying to identify scammers. Nice job!
It seems to me that the former employee’s last name means something. It reminds me of something. In any case, my game seems to be on a similar theme. Rate my game too
This is a really funny premise. Can't say I know how to identify the scammers yet though...
This game has potential, and it did bring a lot for the time span we had. I just wanted to point out it was too easy to get money since I just needed to deny full tank fills, so it broke not only the enjoyment but the theme as I could just follow a simple pattern instead of Trust No One. But it was a really good surprise to see you could upgrade the gas station, which gives it some points on replayability. Hope you keep progressing this game and improving the core mechanic, because it surely has potential :)
I made it so that only on the first day you don’t have to fill everyone’s tank to the brim — so the player can just figure out what’s what. But starting from the second day, that won’t work anymore, because I’ve set up a formula for the quota that means you’ll have to fill at least a few full tanks anyway.
At first I was like, “Oh, okay… let’s see.” 😅 Especially with all the gas station chaos in my city recently, with people lining up for fuel and some stations even running out.
But then I started playing and was like, “Wooooow, there are upgrades!” 😂 I actually had a really good time with it!
Really interesting concept! I like how the theme is actually incorporated into the gameplay through deciding which customers to trust. The gas shortage setting is also pretty unique. Nice work!
It was a really interesting idea, I really enjoyed it! I just wish there was a weapon or something so I could teach the guy who was stealing a proper lesson 😂. Great job!
It's a nice and simple game! (however, is there a way to distinguish people that are scammers and not scammers? i don't know if there is one or if i just didnt understand the game well enough)
Of course, there are ways to tell: if a customer agrees to have their fuel topped up, they’re definitely an honest buyer. But if they refuse, there’s a chance they might be a bad customer. Also, improving the customer database helps us learn more about them. If the buyer has already had their fuel topped up today or has had previous issues, they’re 100 % a scammer.
I was a little lost at first, but then I figured it out. Good job! I thought standing in front of the cars would kill me, lol./jam/brackeys-16/rate/4950346







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