Very, very nice! You incorporated social deduction and deckbuilding, and actually made it really fun! Every round was like building a custom trust logic puzzle! It got really difficult to figure out the actual imposter when there were two cops at once. My favorite method was stacking drivers to figure out who to mistrust. If only one driver saw an imposter, he could be the imposter! Mark both and see what happens. Watchers were really powerful, but didn't make enough money.
Art and sounds and animations all folded together very nicely. The bonuses from poker-like combinations were a nice surprise too. I think that if you added a bit more content in terms of types of cards, and a bit more control of the upgrading and knowing what the roles + names of the cards were, you could build this out to a full game.
I ended up not making quota at 234/250 - but had just weeded out the last undercover cop






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