Congrats for making this game by yourself, but i would also like to give some constructive criticism: I would have prefered if the map was smaller, it's easy to get lost and it's also quite empty. I didn't know at the start that i could carry wood and sell it, so it would be good if there was a npc at the start that would explain it. There also should be a visual indicator if you are getting shot and bullets should be more visible, they blend with the environment.
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How does the game fit the theme?
The game is built entirely around the concept of distrust. The player is a lumberjack trying to escape a war-torn country, but he cannot trust the traders who scam him, the civilians who might be spies, or even the Mariner who sells the ferry ticket. Hidden mines and artillery strikes add to the paranoia.
What code and assets did you not make from scratch during the jam (if any)?
I made everything from scratch. I didn't even use assets.
How many people worked on the game?1
Comments
I think using the W key combined with mouse movement to switch perspectives is the best method. I also really like the sound effects in the game; they have a good rhythm. I have given you a rating.
I'd like to hear your opinion about our game. Thank you!!
/jam/brackeys-16/rate/4950984
Really fun experience with a cool atmosphere! Got a bit lost on the big map and struggled with the controls at first, but great job on this game!
Good job on making the game, especially alone! I struggled a bit with the controls and understanding what i needed to do, even with the tutorials. (Same as another comment, i took a while to understand that i needed to reload first)
Nice work on the game!
First, some constructive feedback: I think the game could've had better UX. For example I didn't know I had to reload the gun manually at first, I just assumed I had no bullets LOL. Also, I feel the map was too large and empty. The mariner/boat area was easy to miss. I would have had put it nearer to the spawn point and make it obvious that that was the goal from the get-go. Lastly, it's a shooting game, make the bullets huge! Highly recommend you check out Vlambeer's talk "The Art of Screenshake." It's still pretty relevant 11 years in.
Now to the good bits: nice work on the pixel art and the Hotline Miami vibe you got goin. Props for making everything from scratch! Plus points as well on the Tutorial scene - always great to see one in a jam game and not rely on walls of text. Appreciate adding in the zoom function too, as well as the gameplay video on your page.
Keep it up!
Great effort especially for a game made by one person. The choice of music complements the pixel art style, but I agree that movement is a bit hard to get used to as others have commented. I also agree the world being quite large to walk around. Another thing I would like if there was a fade overlay for the shop or something to make the shop UI stand out a bit more from the background.
This was a fun game. I enjoyed the shooting mechanics, which were rather polished for such a short amount of time. The movement controls are different from the usual and while difficult to control to start with, you quickly got used to em. The music is goofy in the best way possible and the graphics have personality. The only issue I found in game was having the world being so large. I found the world was too large to walk around in. While impossible for the game jam, a vehicle could be a good addition if you wish to continue development. While automatic pistol works fine for the game jam, I think adding a larger weapon variety could improve the game significantly, still assuming you continue development.
This is quite a good game even despite the issues. Please continue to make games!
The game was fun and goofy with the audio. I liked it, but hope that was what you were going for. I have a lot of similar takes as other players here. Love the art that was made for it. The animation was cool and very much like hotline Miami. Having someone chase me with an ax after talking to him was hilarious. Definitely fit the don't trust me theme.
The concept is simple but interesting. It was fun walking around and exploring the map. Maybe I’m just not used to this style, but the controls, specifically player movement, felt a bit unintuitive. I really liked how you handled the animations, great job!
Good shooting mechanics and sound design but I'm not sure why you needed the movement to be different to Hotline Miami. Also the map is extremely open and empty, aside from landmines that insta kill you and people you can talk to but do nothing. Also the Mariner seemed to be the main goal but not only was he hidden far away in one of the four directions but also the ticket costed 2000 and I didn't see a way to earn more than 200.
Wow, so fun! I love this kind of 8-bit music! If you have time, you're also welcome to try our game — we look forward to your rating! :D/jam/brackeys-16/rate/4952908
It seems like you were able to add alot of complex systems into this game. The controls are hard to get used to. I would recommend making it so that the WASD controls consistently move the character in the same directions instead of changing with the characters rotation. When a player plays the game with no context of what the game is about, it can be difficult to understand what the goal is. Other than that, good work
This was a very fun and chaotic game. Loved the art and Hotline Miami vibes!
Really cool setup... starting as just a lumberjack and then ending up in the middle of a war trying to earn enough money to escape is pretty funny and dark at the same time. I also like that basically everyone and everything can screw you over :D Fits the theme really well. Nice idea overall and had fun with it.










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