Funny game! One thing I'd change is the Info button in the menu. It contains really important information for the game, so I'd make a short intro that explains that context instead, since the button can be easily skipped.
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Street Chatter's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #733 | 3.292 | 3.292 |
| Audio | #989 | 2.667 | 2.667 |
| Innovation | #1153 | 2.542 | 2.542 |
| Enjoyment | #1157 | 2.583 | 2.583 |
| Overall | #1182 | 2.611 | 2.611 |
| Visuals | #1231 | 2.625 | 2.625 |
| Gameplay | #1538 | 1.958 | 1.958 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
"Trust no one... even your own words..."
In Street Chatter, you attempt to gain the trust of Mike Heathers, a man charged with murder, to get a confession out of him. You do this by answering his questions or siding with what he says. You never get a clear answer as to how your words affect his judgement until the very end when he decides to kill you, or to confess to you.
What code and assets did you not make from scratch during the jam (if any)?
All Scripts/Models were made by me during the jam.
Public domain rain ambience: https://pixabay.com/sound-effects/nature-rain-sound-188158/
Brick, shingles, footpath textures were found from various Public domain sources.
Mike's face texture is sized down from a random stock guy I found online.
How many people worked on the game?1





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