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How does the game fit the theme?
Build a crew team using cards, however some cards are secretly undercover cops. Detect the cops and eliminate them.
What code and assets did you not make from scratch during the jam (if any)?
Sounds & music are from asset packs.
How many people worked on the game?1
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Comments
Overall, good job!
The visuals work well (someone mentioned in the comments about adding more visual indicators or icons along with the text, and I agree, I was playing on split screen at some point, and it was harder to read what is on the cards. Otherwise, it works).
I was a bit confused about how things work. For example, I was unsure if eliminating 0 cops would affect me and how (maybe I am just bad at this, lol). The cards mention different abilities, but at times, I found myself randomly picking them and wondering if there is a strategy I am missing on (besides the combos of duplicate cards for better payoff).
The instructions mention that removing innocent members can hurt you, but I never quite got how or when it happens. Maybe some further indicators on how well you did (or did not do) at the end of the round (s) would help. I'd also consider adding a 'start over' for abandoning progress and restarting a new heist.
I will probably try playing more to see if I do better. Other than that, good job!
Cool concept! I liked the mix of deckbuilding and deduction. It took me a little while at the beginning to understand how everything worked, but once I got it, the gameplay became much more enjoyable.
As a card game enjoyer, I had a blast with this one. Good job!
Such an addictive game absolutely loved finding a strategy to figure out who the cops were!
Really nice concept. Making little Avatars instead of cards might make it look even nicer and you might not always have to read the text again if certain avatars always have a certain ability. But even without this visual upgrade this is a very solid idea for this jam's theme and it feels polished. Nicely done!
Hey, thank you for your feedback. I was planning to draw icons for cards initially but I'm not an artist and as I worked solo I ran out of time. But yeah I 100% agree that they would make it simpler and nicer. Thank you for the feedback!
totally get that. it works this way as well. :)
Really liked the deck building idea, got pretty addictive lol. The UI and visuals fit the theme really well too. Nice job!
Thank you!
I really liked your deck building card, honestly pretty addictive, liked the UI and visuals as well, it pairs nice with the theme, great job !!!
Thank you! :D
Really nice deck-building game! Turning the concept of a heist and undercover cops into a card game is super unique!
Very innovative card game! Now I want it to exist with IRL playing cards. Played it on stream today and had fun. Thanks for showing to us. :D
Hey, I saw the stream really appreciated! However you missed a few points from the game that didn't let you play to the fullest. Basically undercover cops ALWAYS lie and if a driver card which tells a card is safe becomes an undercover cop it will falsely accuse other cards. Also combos are formed just like in poker so that's how you get extra money. But really appreciate the feedback!
Oh that makes sense! I knew I'd missed something because the lies/truth aspect wasn't adding up in my head. With that said, it's cool that the game mechanics are solid enough that I still had a good time playing it!
loved the triple driver combo bumping my estimate to 71 and then the cops gutting it to 13, the watcher testimony pointing at card 2 was the clue i trusted and it paid off. deckbuilder plus deduction is a really clean mix, nice work
Thank you!
Nice deck-builder! I worked with a team on a deck-builder for GMTK iirc. I also really like the soothing nature of the music, as a composer myself. Really solid entry, good work! Only suggestions would have been art for the cards and an either picture or interactive tutorial.
Hey, thanks for the feedback! I 100% agree on the tutorial and art for the cards but I worked solo and ran out of time :D
Innovative take on deckbuilding games with the idea of eliminating cops that just really makes fun and brings lots of cool twists
Thank you for the feedback :D
Initially I had to get how to play but when i figured it out I liked the mix between deckbuilding and deduction, especially the idea of having undercover cops hidden among your cards. The gameplay loop is simple to understand but still gives you interesting decisions to make between heists. I also liked the tension of having to decide who to trust and who to eliminate.
Thank you for the feedback, appreciated!
Game was kinda hard at first, but when I got the hang of it become enjoyable!
Love the concept! Merging a deckbuilder with a hidden role deduction mechanic is such a cool and unique twist. Awesome job!
Thank you!