Play game
Treacherous Grounds's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #144 | 3.652 | 3.652 |
| Enjoyment | #400 | 3.435 | 3.435 |
| Visuals | #485 | 3.652 | 3.652 |
| Gameplay | #540 | 3.130 | 3.130 |
| Overall | #547 | 3.254 | 3.254 |
| Audio | #975 | 2.696 | 2.696 |
| Theme | #1006 | 2.957 | 2.957 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
There are two dimensions : Real and Cyber. Traps and some Switches are only visible in Cyber dimension.
You cannot trust your sorroundings. You need to toggle between the two dimensions to solve the puzzles.
What code and assets did you not make from scratch during the jam (if any)?
3D models (apart from the dog, which is a CC0 asset from Quaternius) are done by me, some of them i modeled before this jam. Code is almost entirely written during this jam.
Music is from https://incompetech.com
How many people worked on the game?1
Leave a comment
Log in with itch.io to leave a comment.












Comments
Such a cute game!!! Especially Prof. Albert Doggostein. I knew I loved him the moment I saw him XDDD
I’m not sure why, but the whole game felt incredibly chill to play. Maybe it was the background music? Either way, it was such a cozy and relaxing experience!
The mechanic where you can right-click to switch into another dimension is really cool XD I feel like there’s so much more you could do with this idea! For example, maybe certain actions could only be performed in the original dimension, while others are only possible in the alternate one. I’d love to see the dimension-switching mechanic explored even further!
And then...
(stares directly at the sun)
(eyesight -10)
WHYYYY I WAS READY TO DIE XDDDDD
Really cute and creative game!! I had a great time with it :D
I like the visuals the most by far out of all the categories. Well done for a solo jam.
i enjoyed it!!
Had fun playing this one on stream. Thanks for sharing it and hanging out.
I think maybe it would be cool if there were traps in the real world too, that aren't visible in the cyber world so that the player has a reason to switch between them instead of just staying in the cyber world the whole time. I really like the gameplay, switching dimensions is a cool mechanic and I like the dialogue. I also think it would be nice if there was a way to skip through the dialogue but that's a small nit pick. Overall a good fun game, very different than the other games I've seen on here.
It's a good concept for a game.
I problem I think it has is that there is no reason to stay in the Real world, as all the clues can be found in the cyber world.
Ooooh very cool idea. Loved the concept of having to balance the two worlds. I could definitely see your polishing and expanding this game as the core concept is very compelling!
I don't know how to say this but, I think it's a pretty 'charming' game? I liked it a lot, the graphics really got me. Albert Doggostein is the goat, and I just wished that there were more puzzles in this game! This game has a very unique vibe! Great game, keep the good work!
I wish there were more puzzles and game mechanics. But as a prototype it has a potential to become a neat puzzle game!
Very unique idea, I'd die for prof.Dogostein. Hopefully we may meet again!
Great Jam!
Great Jam!
What a fun bop you've made in a week! And I'm always super impressed by the solo devs! I do have a bunch of feedback below that I hope will be useful, but overall I had a lot of fun and enjoyed the game. I like the concept and feel like you could do a lot more with it if you want to make it a bigger game!
hope the feedback is useful, it really was enjoyable :)
I love the dimension switching mechanic I just wish it was utilized more because as of right now it feels a little underrealized. However I absolutely love Doggostein and his friends! They are adorable!
Albert Doggostein is legendary—I would die for him too! The dimension-switching mechanic is super cool (gives awesome Titanfall 2 vibes) and the sound design when swapping feels really satisfying. My main feedback would be adjusting the puzzles so players are actually forced to switch dimensions to progress, adding a text-speed/click-to-advance option for fast readers, and precaching assets to prevent hitching on scene changes. Amazing concept with tons of potential! I hope you also get a chance to play my game and leave a review: /jam/brackeys-16/rate/4953523
Well (pun intended), that was a trippy little game. The graphics were very good. Had a couple of chuckles with the play on words. The dialogue mechanics could have been a bit better (click to increase the pace) to accommodate for fast readers. Also, the game freezes the first time a new scene is loaded (when i first switched to the shadow dimension and a second time when the portals are activated); might be worth looking into preloading.
A bizarre and unique game, loved it as soon as i saw Doggostein! Though my stressful personality would still wanna speed up the dialogue hehe. Well done!
I would die for Albert Doggostein
Also the idea is nice, the concept of shifting between realities is cool (reminds me a bit of Titanfall 2!). Unfortunately it's just too short and the puzzles are too simple, and the game can be completed without ever changing back to the normal dimension. If you expand the idea you can get a pretty cool puzzle game!
Very cool game! I like the switching dimensions mechanic and I like the sound it does when you change, very hypnotic.
I missed that it force you to do something in the normal dimension, theres no incentive into switching between them besides the funny sounds.
I like the wolf too :) cool guy
Cool idea, kinda sad that you can finish the game using only in the cyber dimension