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A jam submission

Treacherous GroundsView game page

3D Exploration puzzle game with 2 different reality.
Submitted by Shondha Games (@ShondhaGames) — 1 day, 10 hours before the deadline
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Treacherous Grounds's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#1443.6523.652
Enjoyment#4003.4353.435
Visuals#4853.6523.652
Gameplay#5403.1303.130
Overall#5473.2543.254
Audio#9752.6962.696
Theme#10062.9572.957

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
There are two dimensions : Real and Cyber. Traps and some Switches are only visible in Cyber dimension.
You cannot trust your sorroundings. You need to toggle between the two dimensions to solve the puzzles.

What code and assets did you not make from scratch during the jam (if any)?
3D models (apart from the dog, which is a CC0 asset from Quaternius) are done by me, some of them i modeled before this jam. Code is almost entirely written during this jam.
Music is from https://incompetech.com

How many people worked on the game?
1

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Comments

Submitted

Such a cute game!!! Especially Prof. Albert Doggostein. I knew I loved him the moment I saw him XDDD

I’m not sure why, but the whole game felt incredibly chill to play. Maybe it was the background music? Either way, it was such a cozy and relaxing experience!

The mechanic where you can right-click to switch into another dimension is really cool XD I feel like there’s so much more you could do with this idea! For example, maybe certain actions could only be performed in the original dimension, while others are only possible in the alternate one. I’d love to see the dimension-switching mechanic explored even further!

And then...

(stares directly at the sun)
(eyesight -10)

WHYYYY I WAS READY TO DIE XDDDDD

Really cute and creative game!! I had a great time with it :D

Submitted

I like the visuals the most by far out of all the categories. Well done for a solo jam.

Submitted

i enjoyed it!!

Submitted

Had fun playing this one on stream. Thanks for sharing it and hanging out.

Submitted

I think maybe it would be cool if there were traps in the real world too, that aren't visible in the cyber world so that the player has a reason to switch between them instead of just staying in the cyber world the whole time. I really like the gameplay, switching dimensions is a cool mechanic and I like the dialogue. I also think it would be nice if there was a way to skip through the dialogue but that's a small nit pick. Overall a good fun game, very different than the other games I've seen on here.

Submitted

It's a good concept for a game.

I problem I think it has is that there is no reason to stay in the Real world, as all the clues can be found in the cyber world.

Submitted

Ooooh very cool idea. Loved the concept of having to balance the two worlds. I could definitely see your polishing and expanding this game as the core concept is very compelling!

Submitted

I don't know how to say this but, I think it's a pretty 'charming' game? I liked it a lot, the graphics really got me. Albert Doggostein is the goat, and I just wished that there were more puzzles in this game! This game has a very unique vibe! Great game, keep the good work!

Submitted

I wish there were more puzzles and game mechanics. But as a prototype it has a potential to become a neat puzzle game!

Submitted

Very unique idea, I'd die for prof.Dogostein. Hopefully we may meet again!

Submitted

Great Jam!

Submitted

Great Jam!

Submitted

What a fun bop you've made in a week! And I'm always super impressed by the solo devs! I do have a bunch of feedback below that I hope will be useful, but overall I had a lot of fun and enjoyed the game. I like the concept and feel like you could do a lot more with it if you want to make it a bigger game! 

  • Rune of Wisdom puzzle I was going to say feel too easy, but I guess on the way out I got cocky cause I did then die ahah. But, as it is the simplest I wonder if it is worth moving closer to the Professor so that it is more naturally suggested to the player as the first 
  • I really like that you had clear and useful notes about the controls IN GAME. its one that is so commonly missed with jams right, like our own game we didn't do much in game to direct the player and its such a simple thing but can save so much player confusion and frustration
  • I liked then when I tabbed out to start making notes for my feedback there was a warning about the extra cursor and explaination on how to fix it. Very thoughtful addition.
  • v minor thing but just giving all the feedback now: it could be nice to see somewhere in the UI or something which runes I have. when I respawned I was unsure if I still had the rune I died on the way back from
  • I really liked the audio you chose for this, but it did stop looping at some point. IDK if it was because I was tabbing in and our or some other reason
  • I loved all the dialogue, it actually made me laugh quite a few times which I think for this type of game is perfect.
  • The concept of switching between the two realities is very clever and I love how the art style transforms in the trippy view. I agree with what someone else put that its a bit under-realised and you can do a lot with it - when you have longer than a week ofc! - like some more puzzles that also require you to toggle back to reality view more. As otherwise I think there is not much incentive to go back to 'normal' view.
  • What if you could give the professor pets pls 
  • Camera sensitivity felt great, but perspective felt a little low... at least in realtion to Prof Doggostein I expected to be a lil higher up
  • It's nice having the big map, but I guess if you do continue to build on the game it would be good to have more things to interact with in the space
  • Player movement felt slightly slower than I would have liked, just a tiny bit.
  • Oh last last thing - unless I missed a was to skip it, the diagloue print out felt a bit slow so it would be nice to skip it by clicking or enter

hope the feedback is useful, it really was enjoyable :)

Submitted

I love the dimension switching mechanic I just wish it was utilized more because as of right now it feels a little underrealized. However I absolutely love Doggostein and his friends! They are adorable!

Submitted

Albert Doggostein is legendary—I would die for him too! The dimension-switching mechanic is super cool (gives awesome Titanfall 2 vibes) and the sound design when swapping feels really satisfying. My main feedback would be adjusting the puzzles so players are actually forced to switch dimensions to progress, adding a text-speed/click-to-advance option for fast readers, and precaching assets to prevent hitching on scene changes. Amazing concept with tons of potential! I hope you also get a chance to play my game and leave a review: /jam/brackeys-16/rate/4953523

Submitted (2 edits)

Well (pun intended), that was a trippy little game. The graphics were very good. Had a couple of chuckles with the play on words. The dialogue mechanics could have been a bit better (click to increase the pace) to accommodate for fast readers. Also, the game freezes the first time a new scene is loaded (when i first switched to the shadow dimension and a second time when the portals are activated); might be worth looking into preloading.

Submitted

A bizarre and unique game, loved it as soon as i saw Doggostein! Though my stressful personality would still wanna speed up the dialogue hehe. Well done!

Submitted

I would die for Albert Doggostein

Also the idea is nice, the concept of shifting between realities is cool (reminds me a bit of Titanfall 2!). Unfortunately it's just too short and the puzzles are too simple, and the game can be completed without ever changing back to the normal dimension. If you expand the idea you can get a pretty cool puzzle game!

Submitted

Very cool game! I like the switching dimensions mechanic and I like the sound it does when you change, very hypnotic.

I missed that it force you to do something in the normal dimension, theres no incentive into switching between them besides the funny sounds.

I like the wolf too :) cool guy

Submitted

Cool idea, kinda sad that you can finish the game using only in the cyber dimension