Cool game. The visuals and atmosphere are amazing. I found it hard to navigate around, and I was a bit confused what I could interact with.
Play game
Protokol's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #354 | 3.846 | 3.846 |
| Theme | #375 | 3.692 | 3.692 |
| Innovation | #462 | 3.231 | 3.231 |
| Overall | #756 | 3.064 | 3.064 |
| Audio | #765 | 2.923 | 2.923 |
| Gameplay | #1161 | 2.462 | 2.462 |
| Enjoyment | #1389 | 2.231 | 2.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game fits the theme “Trust No One” by making distrust into the main gameplay mechanic. In Protokol, the player receives instructions through a teletype and radio system, but not every message can be trusted. Some instructions are legitimate, while others may not.
What code and assets did you not make from scratch during the jam (if any)?
We used some audio effects from Pixabay, we also used a few 3D environment elements from the Sketchfab asset “Bunker” by Ivan Potupin (@jereck94), licensed under Creative Commons Attribution. From that asset, we used some tables, one door, and several small environment props placed around the bunker. The font used in the game was taken from Google Fonts and some code solutions, such as shader behavior (@PxlDev) and specific technical fixes, were based on learning resources such as YouTube tutorials.
How many people worked on the game?4





Leave a comment
Log in with itch.io to leave a comment.