Very nice visuals. Please add an option to lower the volume :)
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RESONANCE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #10 | 4.143 | 4.143 |
| Gameplay | #66 | 3.786 | 3.786 |
| Innovation | #148 | 3.643 | 3.643 |
| Overall | #252 | 3.571 | 3.571 |
| Visuals | #346 | 3.857 | 3.857 |
| Enjoyment | #409 | 3.429 | 3.429 |
| Theme | #1267 | 2.571 | 2.571 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
the player cannot trust first impressions—or even their own perception. The FAST tape makes everyone appear hostile, while the SLOW tape reveals hidden voices and alternative paths. By switching frequencies, players must uncover the truth and decide whether every target really deserves a bullet.
What code and assets did you not make from scratch during the jam (if any)?
Most of the game-specific code and assets were created during the jam.
We used or adapted the following third-party resources:
- DOTween for for animation and visual feedback.
- Fusion Pixel Font by TakWolf, licensed under SIL OFL 1.1.
- NANCE’s character sprite was adapted from Warped Caves by ansimuz, licensed under CC0.
- Agent tool and MCP for Unity were used for AI-assisted programming, debugging, and scene assembly.
How many people worked on the game?4







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