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Glitch Runner's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #787 | 2.910 | 2.910 |
| Theme | #908 | 3.090 | 3.090 |
| Innovation | #925 | 2.795 | 2.795 |
| Gameplay | #1017 | 2.641 | 2.641 |
| Enjoyment | #1027 | 2.756 | 2.756 |
| Overall | #1053 | 2.776 | 2.776 |
| Visuals | #1331 | 2.462 | 2.462 |
Ranked from 78 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game is based on the idea of a glitch where the player cannot always trust what they see or hear. During the game, the UI and audio may give different information. Sometimes the UI tells the truth while the audio gives the wrong information, and sometimes the audio is correct while the UI is wrong.
The player must pay attention and decide which information to trust before choosing a platform. As the game continues, these changes make the player feel confused and uncertain. This makes the glitch mechanic an important part of the gameplay and connects directly to the theme.
What code and assets did you not make from scratch during the jam (if any)?
Some of the code and assets were not made completely from scratch during the jam. I used existing resources and adapted them to fit the game. The main gameplay mechanics, design, UI, and overall game experience were developed and put together by me during the jam.
How many people worked on the game?1
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Comments
Simple to understand gameplay with a nice idea. My only suggestion for the next update would be to adjust all sound effects to the same volume level. :)
I like the idea of the gameplay. The downside of the gameplay is that there is no time to switch blocks. If I stand on a green block and the color changes to red, I just lose a life which is a little dissapointing.
A simple concept, but it works! There's a bug where if I press and hold the front button and stick to a block I dont fall down (reached score 0-10 in one playthrough because of this XD) The idea is interesting.
Fun little endless runner. It took me a moment to figure out what the game actually wanted me to trust, but once I got the hang of it I got into a pretty good flow and made it to a score of 71.
The whole safe/unsafe color idea fits the theme nicely, and the presentation works well for such a simple concept. Nice job!
This is a cool game. Good job! :)
This is a decent interpretation of the endless platformer genre, but more mechanics would make this more interesting!
thank you
I got a score of 91!
It took me a while to understand, but once I did, I was in flow state. Great job with the visuals!
Thank you
A beautiful game that fits the theme perfectly. The part where I heard "Red is safe" was really tricky, it gave me an instant adrenaline rush. Great job!
Thank you
Really interesting platforming game!
Thank you
Really fun game!! The art style is simple, but the game was much harder than I expected!
Jumping between the red and green platforms was surprisingly tricky... I'm not sure why, but my character felt a little slippery, so for a while I was too scared to jump from one platform to the next XD
The trust mechanic is really fun, especially when even the sounds start lying to you! Maybe there could even be another layer to it: should I trust the color, the text, or the sound this time? XD
Thank you 😊
I really enjoy the vibe. u doing so great job for one dev!!
Thank you 😊
Love the intro music! The character is simple but cute! I got jumpscared by the talking haha. I think there was a force applied pushing the player to the right, made it feel a bit hard to move at times, made the controls feel a bit unresponsive. The visual effectsfor the glitch are nice! Interesting concept!
I like how chill this game feels even though you should be always focused on the rules
Thank you 😊
Interesting twist for a platformer. Having both some sort of "autorun" mixed with full character control felt kind of weird at first. I'd also recommend implementing some sort of "coyote time" if you update the game in the future.
Thank you
The immediate jumping into the game level is great and feels like Super Meat Boy like philosophy of instant jumpoing into action!!
The background needs to be spheres and circles for some clarity, my friend, I mistook them as platforms to jump on, tee hee
Thank you
Fun, dreamy vibes! The platforming and music went well together, it was easy to get into a flow (I did get stuck in-between platforms a few times, probably due to either collision layers or ray-casting... I had the same issues with my platformer). At first I thought the rules changing mid jump felt unfair, but I was able to anticipate it with the timer, so it was a nice difficulty mechanic! I could see this as a mobile tap game; it's something I can pick up, play for 10 mins on the way to work, in a grocery line, at a funeral... it has that appeal. Nice job!
Thank you
This is so cozy! Love how the music really fit the platforming. I was dead and dead again, because i trust the voice too much. Good game! Love it!
Thank you
It is admirable that just one person made this game ! I like the theme and the overall mechanics of your game, it fits well and smooth...great work mate !
It was good. I like the shifting rule concept and the switching platforms. I had some difficulty learning the controls at first, but I gradually got the hang of it after a while. The quick strobe effect on some of the assets made the platforms hard to look at, and there were a couple platforms and moments where my character would snag on the edge and briefly stick. But really, it's a good concept and it'd be interesting to see where you take it, if you consider going forward with it.
Thank you