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A jam submission

Diggin' DragonView game page

GB JAM 14
Submitted by Macrow (@MacrowDev), timconceivable, jerebee — 3 hours, 49 seconds before the deadline
Rated by 53 people so far
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Diggin' Dragon's itch.io page

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How does your game meet GBJam's theme
you're a dragon with a taste for good old gold... and roasted knights. yum.

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Comments

Viewing comments 41 to 22 of 41 · Next page · Last page
Submitted(+1)

I had to replay it twice because enemies were spawning right on top of me. Nevertheless, the game is fun to play and reminds me of Dig Dug. The graphics are well made, as is the music. The only thing I would have liked more of was fire, because I ran out every time.

Developer(+1)

that’s the challenge! but yeah, sometimes you don’t get enough fire. we need to fix that. thanks for playing!

Submitted (3 edits) (+1)

I really loved the visuals and the unique colors chosen for this entry, the game was well implemented, it really has that GameBoy spirit. I believe RNG played a huge part in level generation and that could cause some issues like enemies spawning at the back of the UI for the coins or fire (Although the game would hide the UI if you get close to them, which is a great detail and shows that you've paid attention to this matter, but the enemy is still hidden there and you have to pay attention), another problem was inconsistency with the amount of enemies and the flames you could use, sometime there's just one enemy, sometimes  6-7 of them, but you still have 4-5 flames to use for both of them. the enemies' movement are also completely random, which makes it hard to set them in a way to use the rocks on them. Apart from that, the gameplay feels really smooth, and it's a very well polished game. The music was also fit and spot on. Fantastic Job

Developer

thank you! and thanks for pointing out those issues!

Submitted(+1)

I liked this game overall- so much of it worked well! The spritework was great and expressive, and the music was catchy and felt very GameBoy. I also really liked using nose smoke to indicate when the dragon was recharging its flame.

One friction point I ran into was that using rocks to kill knights was difficult, not just because of the timing, but because their pathing appears to be entirely random. In cases where I had less fire breaths than there were knights,  I was just waiting for some of the knights to overlap or for them to walk under an area where I could crush them. For most levels generated this worked okay, but in others, it resulted in enough waiting think that I felt inclined to just restart, which was a bit of a shame. If the knights had the ability to 'pursue' the dragon, even for a short time, this might make them more threatening and allow the player to guide them under rocks easier. 

Also, I did run into a case where I spawned into a level without any knights and couldn't find any way to progress to the next level.

That said, these were just nitpicks, and since it is a very arcade-y experience, the only thing lost by those issues were high scores, not game progression, so they weren't super big deals. Overall, really great entry!

Developer(+1)

i appreciate the in depth feedback! those are definitely points we would have liked to fix but ran out of time for the jam. maybe post-jam we’ll smooth it out. thanks for playing!

Submitted(+1)

Gameplay was smooth and definitely gives Dig dug vibes! The graphics were outstanding and clear. The soundtrack was great, my smallest pushback is a personal preference that I would've gone with something that had a bit more drive in it to push urgency into the player. This feels unique and like it belongs on a Gameboy cartridge any day of the week! The idea that you guys got this done in 10 days is inspiring, really great work!!

Developer(+1)

heh. it was more like a couple days, but thank you for the compliment and glad you enjoyed it!

Submitted(+1)

Been going through and playing all the dragon-related games I can find. (Fewer than expected, but more than I thought yesterday)  Like others said, this one reminded me of Dig Dug, but with MUCH MORE UNSTABLE ROCKS.  I died almost instantly in my first game because I was planning to wait under the rock for a knight to move close, but the rock fell instantly, crushing me.

Once I got the hang of it, I finally died because a rock was hidden behind the score in the upper-left, and I didn't see it until it had already crushed me.

Still, high marks all around, and a very fun game!

Developer

yeah, those rocks are tricky! sorry they gave you so much trouble. thanks for playing!

Submitted(+1)

Fun gameplay! On my first try I was confused as to why I couldn't use my fire anymore until I realized that it only has a max number of uses, I think it'd be nice to have an item you can reach for to restore your fire breath even if it's just by one. I love the dragon sprite and the roar, good job!

Developer(+1)

thank you! a pickup is a good idea. i was thinking beer or oil or something that is flammable would be fun for that.

Submitted(+1)

Great arcade game. Using the falling rocks to take out knights was a nice touch.

The art is fantastic, the music and SFX are great, and the whole thing feels like it could have been on an actual Game Boy. Definitely got some Dig Dug/Bomberman inspo here.

I would happily play more levels!

Developer

thank you so much! glad you enjoyed it!

Submitted(+1)

This game is an absolute banger !

I would really expect to see such a game on the gameboy, reminds me of Bomberman.

Goated art, goated music !

I really liked the gameplay, at the beginning, I didn't understand how to kill 5 enemies if I had only 3 bursts of flame, but it became possible with the falling rocks mechanic, at the end it was very fun to play.

I only got your interpretation of the theme by reading the explaination, but it works.

Congrats on making this game !

Developer

goated review. we definitely could have done a better job incorporating the theme, but we were thinking dragons are old and they love their gold and the idea came from that. thanks for playing!

Submitted(+1)

So polished, best game I've played so far!

Developer

thank you so much!

Submitted(+1)

Super fun, very satisfying sound design and the animations are very well done. Gameplay is fun too, I think you could easily expand on this with high scores and different level layouts.

Developer

thanks a bunch! we definitely had more stuff planned but didn’t have the time to get it in. we may add more to it post-jam though.

Submitted(+1)

I love that there's an alternate take on DigDug. Setting up traps for the soldiers is pretty tough, though.

Developer

yeah, they’re a bit hard to line up because their movement is so random. thanks for playing!

Submitted(+1)

An endearing inversion of roles from DigDug.

I am totally a sucker for games that let you play as a dragon. And this is a good one even outside that.

Developer

thank you! glad you enjoyed it.

Submitted(+1)

Sounds and art are amazing. Still I can't figure out how enemies move, but super solid and fun game. Good job!

Developer

i can’t either lol. thanks for playing!

Submitted(+1)

Well done! Great game! Another one to your great collection :D

Developer

thank you!

Submitted(+1)

Love the color palette! The game has a lot of charm :)

Developer

thanks so much!

Submitted(+1)

Great game and the art is amazing, I really liked the gameplay it reminds me a lot of Dig Dug 2001, a game from my childhood. Such great memories! Good job guys!!

Developer(+1)

thank you! it is indeed very similar to Dig Dug. glad it could bring back some good memories for you!

Submitted(+1)

Very polished entry! The music and art are great. Everything that's there is polished and works great and would feel right at home on the Gameboy. After I got the hang of it, I found myself wanting more, but I think ultimately that's a compliment.

Developer(+1)

thanks for the kind words!

Submitted(+1)

Impressive! I found it very GB in terms of gameplay, the puzzle element mixed with action is certainly a good matchup. It makes me wish there was more levels and variety!

Developer (1 edit)

thank you! yeah, i thought of some ways we could add a bit more variety in the gameplay, but there wasn’t time during the jam for us to add anything more.

Submitted(+1)

Really lovely visual design, I was a bit disappointed that the game just ended? It would have been nice to be shown my score because as it stands the score is kinda pointless. Either way, pretty fun little game

Developer (1 edit)

totally agree! we didn’t end up having much time to work on the game, so that (and a bunch of other stuff) didn’t make it in. it would have been really cool to have a global leaderboard like your game has. thanks for the feedback!

Submitted(+1)

What a nice piece of arcady game design.

Having to juggle with your own movement to face the proper direction to defend yourself never gets old. Falling rocks are also a classic.

I don't mind being unable to bait knights and I feel like the amount of flames you get is more than adequate but I was often frustrated by how long the cooldown for attacks is. Since the player is already limited by their movement and their ammo it seems a bit overkill to have a full second of waiting between each attack. I feel like it broke the sec per sec rythm of the game.

Apart from that, nothing but sycophancy on my end. Great music, top noch visuals, Great job.

Developer

thanks for the kind words! we were hoping the cooldown on the fire breath would add a bit more strategy to the game, but i totally understand that it can be frustrating.

Viewing comments 41 to 22 of 41 · Next page · Last page