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A Raccoon's Night Out's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Polish | #77 | 3.316 | 3.316 |
| Gameplay | #84 | 3.105 | 3.105 |
| Audio | #85 | 3.158 | 3.158 |
| Theme | #97 | 3.684 | 3.684 |
| Art | #97 | 3.579 | 3.579 |
| Overall | #98 | 3.237 | 3.237 |
| Limitation | #133 | 2.579 | 2.579 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Post jam updates -
Notarized the Apple build.
Added hard mode - the squirrels can now take ALL items so you have to find them after they move.
Added optional locator for houses and items.
A nice chill atmospheric experience, I played to the end and it definitely had me feeling like a creature. I wasn't sure at first how the limitation came in then caught the squirrels moving stuff aha. My main crits would be that having the houses be described by color isn't very helpful when you can't see the color very well in the darkness, and also that the game world could be a bit smaller. Like I feel like it could be 2/3s of the size or even half and then the world would feel fuller and there'd be less long, uneventful runs back and forth. Thanks for sharing your game!
Lost at the first seconds but soon found out the way to play. The art is amazing and the character is also cute. I would love to learn from you about 3D environment and light!
The entire thing feels cohesive due to the asset pack used for the 3D environment. The SFX are also well chosen - the night ambience is a vibe, though it would be cool to have music that fades in and out from time to time too. I understand that the squirrels moving things was how the limitation was implemented, but I didn't notice it impacting my experience of the game. The gameplay is simple but fun - I like the raccoon's movement and the ability to carry two things at once (maybe that mechanic could be explored further). The game design is fun but perhaps too easy due to the fact that the game tells the player where everything is. I think it could be more fun to allow the player to find out for themselves where the location of each object is. That adds a bit more challenge but not too much since everything is already in one general area (the park). This was a cool concept that was executed quite well, reminding me of Stray a little bit. Good work!
…for anyone else who can’t figure out how to get onto porches, press space to jump.
Other than the fact that the documentation was missing that crucial control, it was pretty fun!
The neighbourhood feels real warm, with the lights and models and the concept is very nice as well, The movement can be a tad bit better, but overall a simple and cozy delivery game!
Neat concept, a raccoon delivering things instead of just stealing them lol.
The models look great, and the lighting is very well done. I think the experience could be improved with more challenge elements - something like platforming portions where the player has to climb/jump/navigate across fences or roofs or similar, or some sort of hazards like sneaking past neighborhood dogs. Just an extra layer to make each delivery feel more unique.
the game is interesting by its gameplay.
sorry, i can't say anything else...
The lighting in this game is really nice, the overall environment is very cozy and the 3d art style is nice.
It took me some time to figure out the delivery concept but the overall game is really good :)
I liked the idea of the game. The visuals were very nice and sfx as well. The main issues were repetitiveness after a few deliveries and the descriptions of the houses. Maybe each house should have something unique so they r easier to tell apart. But it was a nice little game :)
Game is so cute and comfy for sure. It's so funny seeing the racoon having a pumpkin in its back.
Also I had some hard time knowing which home the mission was sending me to. The descriptions were kinda generic and non specific.
Anyways, the game feels good and the art and composition is well implemented.
Nice little cute game. I think just adding some music would elevate the experience by a lot but still god work :)
Love me some bandit gameplay. Appreciate you taking out AI content!
Cute! It was quite fun watching the raccoon carry all these items. It got a bit repetitive by the 4th delivery, and I couldn't really tell what the squirrels were doing. It was definitely a lovely time playing though!
The squirrels are moving things around when your not looking.
I love the design of the environment in this game! All the little details and the sound effects as you move around really bring the world to life. I really felt like a raccoon running around at night! Sometimes I found it a bit difficult to figure out where to deliver something when it had a name like “the peach house” and there’s a bit of darkness over the entire world that makes it hard to pick out which one that is. And then it got a bit tedious to run back and forth, especially when I would go the wrong way at first. But overall, really delightful game!
also im worried for this poor raccoon carrying a candle around like this lol
Small update incoming I found out two of the pixabay sound clips were AI.
If there is good feedback here I can get some updates done this week.