Honestly I am not really an authority on mixing as I'm not too good at it myself, people who really know what they're doing can say "there's something you should cut around the x-y kHz range" but whenever I have problems I basically either go running to people who know better or trial and error it. I could give another listen soon when I'm in a better listening environment, but I guess a general piece of advice would be to make sure you don't have too many mids and low-mids (you might know that already)
mar_rex
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love the constantly shifting textures!! wasn't expecting an ASMR solo LOL but also i just wanna say your usage of effects is super interesting! especially early on with the trance gate (i think that's the term ) on some instruments and whatever effect it is, it must be something pretty simple, on the hand percussion
great chord and melodic choices here. "literally just a person's voice" as an instrument feels weirdly kind of underrated. in a way it can lend a bit of a silly vibe, but when put together with the beautiful composition it goes beyond that and creates a deeper feeling. i do however think maybe the vocals could use a little more processing to have a slightly more alien or at least ambient vibe, but that might not even be what you were going for
(as i'm writing this comment i'm kind of worried the stuff i'm saying makes no sense here lol)
At first I thought this was going to be a simple cute farming game without much to it, but there actually ended up being a good amount of depth to the mechanics that made it really fun to play. On top of that, while I didn't think much of Youmu and Reisen as a pair at first, the fact that Reisen is essential to gameplay progression but every time she leaves you're left waiting around for her to come back, combined with the slight shift in graphics and music, makes it feel really lonely whenever she's gone. Then, when she comes back, it feels nice, and it's even more satisfying when you have enough money to not need to send her away anymore. That's a really clever gameplay-integrated way to make the player care about a couple and appreciate the weight of small things even in a game that otherwise doesn't have much of a plot.
I'm glad the usage of soundfonts worked out! Honestly, I do own professional plug-ins, but I've been making music with retro soundfonts for years, and it's probably what I'm most comfortable with. So, I thought it was the best choice for this undertaking. Plus, soundfonts are just vibey to me.
I appreciate the mix of genuine compliments with criticism. All of your criticisms are things that I more or less thought of when I took a step back, so I think that's a good sign? There are definitely some things I would have changed had I had more time.
I also know mixing is definitely not one of my strong points currently. It's definitely something I need to work on soon. I actually experimented more with EQs on this project than I normally am used to.




