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mar_rex

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A member registered Jul 21, 2024 · View creator page →

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Honestly I am not really an authority on mixing as I'm not too good at it myself, people who really know what they're doing can say "there's something you should cut around the x-y kHz range" but whenever I have problems I basically either go running to people who know better or trial and error it. I could give another listen soon when I'm in a better listening environment, but I guess a general piece of advice would be to make sure you don't have too many mids and low-mids (you might know that already)

Great orchestration! The mix felt a little bit muddy though. Also, the first track legitimately made me feel a little bit emotional. Using that particular chord progression is not fair LOL

insane

Thanks for the feedback! To be honest, I think I added the melodic section of track 3 within like the last hour or so and I wish I could have developed it better than just key-changing up a half step......... Also you're the first person to catch the blatant Touhou inspiration congrats

thank you! i commissioned my friend to make the art, the link to her page is on the project page

love the constantly shifting textures!! wasn't expecting an ASMR solo LOL but also i just wanna say your usage of effects is super interesting! especially early on with the trance gate (i think that's the term ) on some instruments and whatever effect it is, it must be something pretty simple, on the hand percussion

great composition and orchestration plus imo a pretty organic feel! if i had one tiny nitpick, it would be that as a theme for a battle, A Legendary Song could perhaps benefit from more aggressive and driving percussion to really sell the idea of a climactic fight

Very solid. The mixture of different modes in Sandy Road sounds really interesting!

great chord and melodic choices here. "literally just a person's voice" as an instrument feels weirdly kind of underrated. in a way it can lend a bit of a silly vibe, but when put together with the beautiful composition it goes beyond that and creates a deeper feeling. i do however think maybe the vocals could use a little more processing to have a slightly more alien or at least ambient vibe, but that might not even be what you were going for

(as i'm writing this comment i'm kind of worried the stuff i'm saying makes no sense here lol)

(1 edit)

great attention-grabbing opening and then every song after that not only brings something new to the table, but also keeps introducing new elements throughout so that there's never a dull moment in this soundtrack. EARJAMMERS is a banger and i'd love to hear it with vocals one day btw

loved the interesting soundscapes and juxtaposition of orchestral sounds on top of more distorted and synthetic textures!

tbh i don't know if i've ever heard the full Chrono Trigger OST, just certain songs (i guess you can consider me a soundfont larper in that sense lol) but you've just reminded me that i absolutely should at some point. what you're hearing is probably a dulcimer from the Mother 3 soundfont

thank you! i love modulating to somewhere completely random and then accidentally finding a smooth way to transition back to the original key

thank you!! pretty much everything here is soundfonts, mostly from around the SNES and GBA era. this time around, i used the Mother 3 and Chrono Trigger soundfonts a lot

thank you so much!!! Verdant Melody kind of reminded me of Dragon Roost Island as i was creating it, and the choir is straight out of Chrono Trigger

(the description)

tysm!!

 heyyyy wait for me to edit ittttttttttt

(thank you. also my heartbeats in 5/4 now after working on that song)

i couldn't make it past the ice stage because i suck but this game is really fun for how Evil it is and i can't stop thinking about the soundtrack, which is quite possibly the silliest thing i have ever heard. it's perfect

At first I thought this was going to be a simple cute farming game without much to it, but there actually ended up being a good amount of depth to the mechanics that made it really fun to play. On top of that, while I didn't think much of Youmu and Reisen as a pair at first, the fact that Reisen is essential to gameplay progression but every time she leaves you're left waiting around for her to come back, combined with the slight shift in graphics and music, makes it feel really lonely whenever she's gone. Then, when she comes back, it feels nice, and it's even more satisfying when you have enough money to not need to send her away anymore. That's a really clever gameplay-integrated way to make the player care about a couple and appreciate the weight of small things even in a game that otherwise doesn't have much of a plot.

Thanks!

I did try to use chord progressions and instrumentations that make me think of summer and the ocean for certain songs, but like I said my concept was a little weak, so it may not have been consistent throughout

I'm glad the usage of soundfonts worked out! Honestly, I do own professional plug-ins, but I've been making music with retro soundfonts for years, and it's probably what I'm most comfortable with. So, I thought it was the best choice for this undertaking. Plus, soundfonts are just vibey to me.

I appreciate the mix of genuine compliments with criticism. All of your criticisms are things that I more or less thought of when I took a step back, so I think that's a good sign? There are definitely some things I would have changed had I had more time.

I also know mixing is definitely not one of my strong points currently. It's definitely something I need to work on soon. I actually experimented more with EQs on this project than I normally am used to.

Thank you! The distortion could be a sample rate issue. I won't lie and say I wasn't rushing to get everything exported, haha