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Down Goes the Count's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #816 | 3.556 | 3.556 |
| Artwork | #1695 | 3.796 | 3.796 |
| Creativity | #2211 | 3.759 | 3.759 |
| Audio | #2378 | 3.222 | 3.222 |
| Enjoyment | #2539 | 3.370 | 3.370 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is about tripping vampires, or bringing "counts down"
(Optional) Please credit all assets you've used
see description for full credits
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Comments
This game is hilarious. The sprites are some of our facourites weve seen in the entire jam. We had so much fun with this. It was difficult to tear ourselves away from. We will come back and play more for sure. :)
Thanks a lot! Appreciate the kind words :D
very silly use of "countdown"
after reading the other comments I see that "other vampire" games were made but I haven't seen them. this is probably the first or second I think? oh well. it's fresh for me!
Glad you liked it!
any plans to polish this one after the jam?
Hmm that's a great question actually. Likely will need some sort of post-jam update to fix up the rough spots (more readable font, less finicky controls, more forgiveness for enemy detection, perhaps more/better levels) but that may be about it. If it does magically do well or someone gets a groundbreaking idea for things, going further could be an option. Seems unlikely at the moment, but one can dream
Cool game! I like the art.
I feel like the players hit box is a little too big. Also, the detection cones turn really sharply which makes them hard to predict.
Thanks for the feedback! Yeah detection can catch you off guard, we might try to add some sort of "timer" so it feels a bit more fair.
So this is the other "Down goes the Count" game... I just came from the other equally named one which is drawn and has a human count and have to say that your game if fire!
I find it funny how he always tells the assassin to "kill" the other counts while all she does is make them trip in a cartoonish fashion, and the random funny insights he gives about the counts. And I LOVE the intro with the castle and the lightning. Oh, and of course I can't forget to mention the "Count Down" scene when winning.
I gotta say thought that there seems to be a bug with Level Eleven. The button for it seems to not work, and when the level finishes it doesn't take the player back to the Main Menu, or at least that's only on the web version. Perhaps the button one is intended because it's bonus, but the other bug will make it not possible to replay it...
Thanks for the feedback, and that level screen was totally a twenty minute hack right before the deadline, so thanks for finding that, I definitely missed that one.
Ayyy!! thank you sm 😎 I put my soul into these animations, so happy you liked them
Cool intro, very nostalgic. Bit weird taking down vampires using bananas, but ok. Good job getting the stealth system working.
Thanks for the feedback and the postive words about the stealth system. It was quite hard to implement so it gets a bit discouraging when all the feedback about it was negative.
Awesome game!
Thanks for using my font! :)
Clever twist on the theme. good graphics and cool puzzles designs. When I mess up by not reading the instructions clearly it was a bit hard to find out what to do again, but overall good difficulty without too much headache yet still had some good aha moments
The artwork is fantastic, absolutely beautiful! Its cool to hear about every count, makes the text worth it. I would agree with what the other person said about items being auto picked up. But all in all absolutely awesome
I definitely agree, thank you so much for playing our game!
Fun game! The art looks great too. It might feel smoother if items were picked up automatically, although the current approach does add a bit more challenge. and maybe auto consume for the potions. Overall, really great work!
Auto pick up should definitely be added, I agree lol. Thanks for playing!
What's the beef with Count Darius?? Seemed like a chill guy.
A surprisingly well polished and challenging puzzle game! I couldn't stop playing, I wanted to see how we would trip up the counts next. It's a...generous interpretation of theme, but I'm glad I got to play this.
I love the art for the introduction, as well as the various sprites. And the cover art?? The assassin has so much aura
Count Darius is behind every unfortunate event that happened to me.
A fellow vampire hurting game (Though ours is, slightly bit more violent), very funny and charming, I like the variety of objects you can use to trip and their different limitations and advantages, I did find the cone of view a little finnicky at times, feel like they noticed me when they shouldn't have, maybe a small grace period would have helped it since sometimes they do a turn and clip you by a few inches. Overall still a great game
ps: I am the greatest assassin
Grace period is a good idea, sudden u-turns aren't fun. Thanks for the feedback!
When I first saw the (very well-drawn!) cover, I thought this was just another piece of anti-vampire propaganda, but I was delighted to find it had a much sillier tone, using humiliation rather than outright violence! I liked the idea of all the different traps and having to avoid hurting innocent bystanders, something often overlooked in most games (including mine technically, lol). The art was really good, and I liked the music too, though I found it didn't loop properly some of the time. Other than that, it was great!
Thanks for playing and leaving feedback! We are ardently anti-anti-vamprie around here, and the sillier tone was an emphasis we wanted to make, though the land mine might have undermined that a bit. *Quietly hides other game ideas involving vampire assassination*.
After all that, I'm starting to feel like a bad guy, those counts were just minding their own business...
Jokes aside, this was a really fun game! The different tools really mixed up the generally simple puzzles. Both the music and artwork are great (especially that cover art). I've been stuck on the mine level for forever though... those damn civilians keep getting in the way.
Thanks for trying it out. The tools were really fun to design, so I'm glad you liked the variety. If you want to just see one of the later (much less simple) levels feel free to use the level select.
We all thought that vampires weakness was garlic. but its actually banana peels. i really enjoyed playing through this. Good work!
✨️The more you know 😌 ✨️🦇
I liked the pun, the arts are great and the puzzles are very well designed!
aaaaaavdhqh thank you so much!! So glad you liked it
A story that keeps you hooked! :)
Thanks, I enjoyed writing my silly politics jokes.
Funny pun title aside, the writing is very amusing. The game's mechanics are interesting and fun minus some jank with stuff such as counts getting stuck into each others. The different tools give every level some extra fluff though having to click on the items to grab them feels a bit awkward especially in the first couple levels until you get the hang of it. All in all it's sll stuff that can be easily polished and had a pretty fun time with it.
VOD: https://www.twitch.tv/videos/2830350628
Thanks for the feedback!
We'll definitely try to polish the game more after the jam, without the pressure of the deadline or the engine
We enjoyed the whole game. The pixel art style is so cute. The gameplay is very fun and the story is really intriguing. Can't believe this is done in 3 days! Sadly we downed the kids more than the counts ߹𖥦߹ Our suggestion is that the font is a bit difficult to read when in pixel style.
Omg thank you so much !! So glad you liked it🥹🥹🥹, the font being blurry is a recurring point lol we'll do better next time and focus a bit more on choosing a readable font ✌️😔
Cute!!!
This is so cute! I love the art style, and figuring out the puzzles are really fun!
Appreciate it!
[Press ENTER to advance]
Fun game, fellow comedy game creator. It's not a good Itch page without a meme on it. The visuals are quiet good, especially the thumbnail. For the nitpicks, I think so many controls, especially using both keyboard and mouse are confusing and could be reduced by reusing keys.
Thanks for the kind words! I agree on the controls thing, we'll see what we can do lol